bukary on 1/12/2009 at 22:25
Thanks, mothra.
How do I open the gas container on the bridge?
Briareos H on 2/12/2009 at 00:04
You need two keys, to find the first you should try to think about where the commander was when the bridge broke off. You'll also have enough info for the second one.
mothra on 2/12/2009 at 01:26
i finished it and immediately restarted. I thought it was a fitting end to the series and a good little taste of things that might come or get explored in possible future games ? also - can you somehow find out who hired the mercenaries (the ones from the sniper mission for example) that wanted to get into the lab themselves
Koki on 2/12/2009 at 06:32
Nope, the mercs stay a mystery.
Did you get the "Stalkers rush to Pripyat" ending?
mothra on 2/12/2009 at 09:13
no, seems gari (the guy I should have brought 2 artifacts so he can leave the scientists) warned them all to NOT go there or something like this....
i got the whole:
- strelok, sokolov, me, the chief of military and danilo survived, blabla
- zulu got silver medal of duty (I left him dead in the tunnel)
- permanent zone observation created in pripyat
- sadovsk is A-OK, many stalkers there and in zaton (since no mutants left)
- scientists are heroes, they get more money for studies
- Zano (crazy guy) defends his ship against snorks with little pseudodogs
- me goin back to zone, soldiers are a mystery
I loved the patchwork epilogue, it all depends on the missions you did, just like it should be:
unfinished missions at the end of the game:
- find magpie
- find 2 friends of kardan
- get duty/freedom to take in the monolith
In X8 I found 5 documents (including the original one), killed one gnome, a few snorks and didn't manage to get into a peculiar white chest/credenza. It said: "it is locked". it's in the same room as the gnome with the childvoice.
on another floor you find a room with some computers and a picture of some guy on the wall. in this room I can clearly hear those hamsters and a gnome walking behind the wall but I couldn't find any way to get there. in all I just encountered one gnome and the 2 artifact thingies that hurl objects at you.
somehow I think I missed something.
--------------
another question about the ending:
before you reach the helicopter you pass a building where a controller-attack gets triggered (although no controller to be seen around) and the doctor gets down. I then got him back up and off we went. Was there anything I missed there ? did anyone go back there using the freeplay option (I decided to leave to see the end-movies) ?
well, I restarted anyway to replay on Master, no crosshair, no NPC detection and now I will make an effort to find stupid magpie and end the other missions as well.
Koki on 2/12/2009 at 12:07
Quote Posted by mothra
no, seems gari (the guy I should have brought 2 artifacts so he can leave the scientists) warned them all to NOT go there or something like this....
Same here on both playthroughs. No one seems to know how to make it so he doesn't scare everyone away, and it IS possible(You can watch "best ending" at YT). Word on the street is, you need to have some soldiers survive the assault at the hospital.
Quote:
unfinished missions at the end of the game:
- find magpie
- find 2 friends of kardan
- get duty/freedom to take in the monolith
[spoiler]Magpie is Flint, the annoying Freedomer who talks all the time in Janov. There are two ways to expose him, either find dying Silver in the Quarry, or just listen to his "stories" after you do enough quests.[/spoiler]
[spoiler]The friends quest is a bitch if you get it late because then you'll have next to no chance to find both, and you probably will get it late since you're not going to upgrade(and thus give him the vodka to mention it) before you explore most of the map. Anyway, once you get the quest, you can find one of them in the tunnels under the burned village(watch the minimap for dead body mark) and the other is just a skeleton with a PDA next to it south of Pineoak.[/spoiler]
The Freedomers not taking in Monolith must be a bug, do you play with the patch?
In X8 there are total six docs, four are easy to find(follow signs on the walls) and two are on normally inaccessable floor; you need to get to it by going through the elevator shaft and jumping into a broken elevator. How could you find a total of 5?
Quote:
before you reach the helicopter you pass a building where a controller-attack gets triggered (although no controller to be seen around) and the doctor gets down. I then got him back up and off we went. Was there anything I missed there ?
Nope, AFAIK that's it.
mothra on 2/12/2009 at 13:46
I must say, during X8 and later last missions my mouth was foaming with geek-saliva. I was in stalker-nerd-heaven. Or in the tunnel, as clunky and ridiculous the cutscene for the "start of mission - descend into tunnel" was, I was so tense and full of expectations, didn't have that feeling in a game for a long time. When all of my buddies (zulu, danilo, sokolov) said "I'm ready, let's do this" I WAS PUMPED ! history in the making. today pripyat, tommorrow THE WORLD !!! When the end credits played after the "conclusion" movie I wanted to stand up and salute all my fallen comrades and stalkers of all factions.
i had 5 docs including the original one, so I only found 4 in the building.....but I did jump into each elevator, I spent 3 hours in that building, I even pushed around some furniture to build myself a little tower but nothing....I must be blind.
hospital - wow, yeah, that should be very, very hard on master to accomplish. the solider guys went down in like, 1 minute.........maybe I just lower the difficulty for that one......
magpie - I knew it was some guy in janov (got tip from owl) but I never noticed that option on flint.....was lazy I guess
kardan - hmm, i was in that tunnel (it's full of other anomalies) but was too busy not dying and I did find that skeleton but no pda....
anyways, I already restarted on MASTER, no crosshair/identify and turned on all graphic features. screw my framerate, I already know the game so a little more challenge via low fps is welcome as long as I get those gorgeous illuminated mornings and scary nights their full glory.
I'm so happy that COP is what it is. It could have been so much other things after CS strayed away from the path. Next thing I will replay the whole trilogy: clear sky - shadow of chernobyl - call of pripyat
snauty on 2/12/2009 at 16:36
I don't know, I'm a few hours in Prypiat and it's a bit a letdown again. It looks bland and there's too much soldier shooting missions in a typical FPS attitude. I thought it was going to be the zone psi monsters anomalies weirdo madhouse.
I just fired up SoC with the Complete Mod again and that first few hours up until the bar, ah well... this is where I wanna picnic.
mothra on 2/12/2009 at 18:39
you have to explore to find the monster closets - doom style :joke: . yeah, pripyat is barren but that makes it so creepy imo. after hours of swimming through swamps I was very happy with full out military action. btw there are snorks, chimeras, controllers, some gnomes and a few hidden spots and crazy anomalies to find, if you don't run straight to the obj marker (and stay up at night) I found it to be very atmospheric and crazy. well, to each his own. SOC is certainly richer in content but some of the situations/missions in COP surpassed it easily imo. SOC has also the "first time" bonus. But COP came pretty close. GSC redeemed themselves, they sure looked a little out of their league or direction in CS after key members left.
UPDATE: replay, found joker and barge :) it's pretty hard finding anything without crosshairs
I also ran into a funny bug. under the burning village is a gravi artifact (it's actually not a gravi but similar, can't remember the name in english) and when it is "detected" it appears on the ceiling of the cave. although I get the "pick up" dialogue I CANNOT pick it up......
maybe because it sticks to the ceiling ?
snauty on 3/12/2009 at 11:37
I very rarely go out at night. TOO SCARY! :D
I will finish it and probably go for a 2nd run. I could simply do with less military stuff bangbang. A Stalker game with no military or factions shootouts would work just as well. Just living in the zone collecting artifacts as a hired artifact collector to make a living. Skillfully navigating through anomalies in a spooky landscape while fighting mutants. And maybe you even have some personal reasons to go to the centre, to the wishgranter or whatever waits there. That would've been more than enough content. Not even SoC was this straight.
But it's still a great game and an unique experience, not argueing with that.