Briareos H on 23/11/2009 at 14:43
As expected, I'm having a
real blast. The atmosphere is fantastic (oh how the weather helps), architecture and terrain models are well fleshed out while remaining bleak and decaying, the new anomaly fields are much more interesting. I like the added diversity in quests and I don't mind that areas are now more populated, as they are HUGE.
Having to get through a zombie-infested area at night is downright creepy, a 'nostalgic' feeling that I didn't find once in Clear Sky.
Still getting weird AI behaviour, like an armored squad of four getting killed by two dogs, but that's standard (almost comforting) Stalker fare.
Only disappointment: while I'm not too far in, it is getting more and more apparent that there won't be many linear-ish, dark and creepy underground corridor shooting bits
à la X16. Loved those.
Quote Posted by mothra
COP is like the 2nd coming of SOC christ to me. it's an expansion/add on and I already spent more time in this game than in other "full" games.
I'm thoroughly statisfied, no, even hyped for this game.
Will be replayed again and again and again like SOC.
Also: this.
Ostriig on 23/11/2009 at 22:20
Ok, I'm confused, why do you refer to CoP as an "add-on/expansion"? Is it not a full length, stand-alone game?
242 on 23/11/2009 at 23:10
Quote Posted by Ostriig
Ok, I'm confused, why do you refer to CoP as an "add-on/expansion"? Is it not a full length, stand-alone game?
Because Grygorovich calls them so ;) They just use almost same resources as SoC. IMO, they're something in-between add-on and new game, certainly more than what's called add-on nowadays.
Ostriig on 24/11/2009 at 01:03
Thanks, that clears things up! To be honest, though, I can't say I'm buying into that usage, they're stand-alone games in my book.
Koki on 24/11/2009 at 10:10
Quote Posted by snauty
I had more fun in CS (...) There's too many folks around. (...) The missions are generic go theres get me thats.
wut
As I said(Did I here? Or was that somewhere else...) anyone who played STALKER before should instantly go for Master diff. Otherwise, well, it's like playing Thief not on Expert.
snauty on 24/11/2009 at 11:54
I'm on normal difficulty. But I'm not sure that's the source for my issue, I still find firefights quite hard to survive. I probably should leave the missions aside for a while and just roam about the zone as the adventurous loner I so badly wish to be.
Are there more enemies and monsters on higher difficulty? That jupiter factory building was a bit too empty for its own atmospheric good. The one with a few packs of dogs and the two telekinetic gnomes. Though it does sound good on paper.
242 on 24/11/2009 at 12:05
Quote Posted by snauty
Are there more enemies and monsters on higher difficulty?
No.
mothra on 24/11/2009 at 12:34
not more monsters but more dire consequences for failure. like instadeath. i switched up from veteran to master since now with my new suit+rifles I felt too powerful.
Koki on 24/11/2009 at 13:23
Quote Posted by snauty
Are there more enemies and monsters on higher difficulty? That jupiter factory building was a bit too empty for its own atmospheric good.
I loved(and still love) the Jupiter factory because it's the best example on the difference between SoC and CoP. If it was SoC, it would be stacked full(30+) of random baddies(i.e. Bandits "accidentally" using it as a base), and once you grabbed the docs it would get re-populated again by other random baddies(i.e.
Military Monolithians "suddenly" decide to raid it). I was very impressed on how they made the whole thing utterly empty, it was ballzy move to be sure. And I fail to see how it hurt the atmopshere, I was still quicksaving every corner.
denisv on 24/11/2009 at 22:05
Jupiter was great. I was there in total darkness without NV. I'd never seen those teleporting dogs before. Freaked me out.