JohnnyTheWolf on 21/4/2009 at 13:37
Taken from (
http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_page=1&thm_id=17327&sec_id=1) GSC forums :
(
http://i4.photobucket.com/albums/y117/jonelo/stalker/10972.jpg)
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The game takes place after the end of SHOC. There not is the Clear Sky faction, was destroyed at the end of Clear Sky.
There not is the war of factions or the overpopulation of Clear Sky. The Alife shows a more peaceful life of stalkers.
No more launching grenades at our feet like Michael Jordan, even if we are cover in the wall of the sarcophagus.
Only three maps, and two underground in Pripyat. The three maps are very large, as large as 12 maps of SHOC. 1.5 x 1.5 km per map . The transition between the maps is only possible with a guide. Pripyat be several times larger than the current
Performance, better than Clear Sky. 50 fps at 1920x1200. The graphics are similar, with some minor improvements.
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Question: If the original location was not small, what is the size of these (length x width, at least approximately)?
One and a half to one and a half kilometers. But not wastelands, but densely arranged by objects area. Again, there are similarities with the early Gothic 1-2 - there is also the patch which is much lower than in Oblivione, but exploring of it is more interesting in times because of saturation. So, I hope that will be.
242 on 21/4/2009 at 14:01
Quote Posted by JohnnyTheWolf
Again, there are similarities with the early Gothic 1-2 - there is also the patch which is much lower than in Oblivione, but exploring of it is more interesting in times because of saturation.
I like the comparison with G1/2 but the whole sentence is a Chinese puzzle to me.
JohnnyTheWolf on 21/4/2009 at 14:59
Blame Google Translation. However, I don't know Gothic games, so what's up with the comparison? Is it a good or bad thing?
242 on 21/4/2009 at 15:40
I guess it's compared with G1/2 it terms of interesting places/objects density, it's good. But Stalker always has been like that, with distinct maps crafted 'by hand', devs fanatically devoted great care to environments and modeling and it shows.
Koki on 21/4/2009 at 15:54
Quote Posted by 242
I guess
Have you forgotten you know ukrainian? He even posted the link to thread at GSC.
Anyway, sounds damn good if you ask me. If they can pull 1.5km x 1.5km maps now, I think we cold hope for fully seamless world in STALKER 3.
242 on 21/4/2009 at 16:04
I missed the link.
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Anyway, sounds damn good if you ask me. If they can pull 1.5km x 1.5km maps now, I think we cold hope for fully seamless world in STALKER 3.
Well, apparently Stalker 2 (I give up calling it 3) will use some different engine, unlike Call of Pripyat. And Farcry2 as well as Gothic3 f.e. had seamless worlds, were they great? Seamless or not seamless, it's not important, IMO.
Koki on 21/4/2009 at 17:17
I thought the whiole new engine thing was only a rumor.
JohnnyTheWolf on 21/4/2009 at 20:12
More info, thanks to Don Reba :
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Here is the text from those screenshots translated:
1. Geography
A significant part of Pripiat will be recreated with 100% accuracy. Except, this time it will be not the central, but the Eastern area — the developers want to show us the city from a new perspective. There will also be the "Jupiter" factory and the buried village Kopachi.
2. Even smarter
GSC yet again promises to get the A-life simulation system up to snuff. Although, there will no longer be faction wars — that has not worked out.
3. Plot
"Call of Pripiat is a real sequel. After Strelok destroys "C-Consciousness" in the original game (the developers ignore the alternative endings), a government expedition has set out into the Zone. However, something went wrong, and the expedition vanished without a trace. In order to investigate the causes of this catastrophe, a Ukrainian security service agent is sent. Whom we, obviously, will have to play as.
4. Quests
Quests in the previous games looked like a product of a random number generator. This time we will get about 70 optional quests made by hand. So, this time there will be no "go to the woods and kill five boars".
5. Small and hungry
"Call of Pripiat" will have two new monsters. Burer is a dwarf with telepathic abilities, which could be found even in the original game's archives, but this time implemented properly The second addition is the Chimera, familiar to the readers of Stalker books.
6. Radioactive!
Blowouts will have a larger effect on the game world. If previously they entailed only a reddened screen and death, should we not make it to a hideout, this time they will radically change positions of anomalies and artefacts.
Is it me or they are ripping off both Priboi Story and AMK?
242 on 21/4/2009 at 20:40
The plan looks promising. I hope they also will return to SoC's mutants/humans balance.