Briareos H on 6/10/2009 at 13:11
there's a yandex captcha in the bottom left with a green "download" button (Скачать)
242 on 6/10/2009 at 13:16
Quote Posted by Koki
That looks impressive, not Crysis-impressive but impressive nonetheless.
Well, different art styles. Crysis is colourful and shiny with bells and whistles here and there, more detailed graphically, but still less photo-realistic. Art style makes a huge difference.
Quote:
Seriously though, why you can't enable AA? What the hell, GSC? It's not even a console game.
Hey, I
think AA works in Stalkers on nVidia cards, it's my ATI doesn't want to enable AA in Stalkers somehow. Maybe there is a way by forcing it via video drivers, but it actually doesn't bother me much.
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also, 242, I seem to be stupid but where on the page you linked is the downloadlink, i can only see the filename displayed but no download button/link.
You enter the number and then press the green button at the bottom.
Koki on 6/10/2009 at 13:23
Quote Posted by 242
Well, different art styles.
I was talking about viewdistance. It's just larger in Crysis.
mothra on 6/10/2009 at 13:47
thx 242, I had my NoScript/AdBlock addons activated and the captcha never appeared for me on the page, hence the confusion.
Ostriig on 6/10/2009 at 14:23
Quote Posted by Koki
Seriously though, why you can't enable AA? What the hell, GSC? It's not even a console game.
Quote Posted by 242
Hey, I
think AA works in Stalkers on nVidia cards, it's my ATI doesn't want to enable AA in Stalkers somehow. Maybe there is a way by forcing it via video drivers, but it actually doesn't bother me much.
(
http://forums.guru3d.com/showpost.php?p=2193726&postcount=12) Apparently, the X-Ray Engine makes use of deferred rendering techniques, making AA inapplicable, same as with the Unreal 3 Engine.
mothra on 6/10/2009 at 14:28
yeah, this has been in the engine since soc. it is no news.
Xenith on 6/10/2009 at 14:46
I could force AA in both SoC and CS via the basic Nvidia control panel (so it would probably work in CoP too), but it just gives too much of a performance hit (2xAA is ok-ish, 4xAA will kill you). Unless you have a mega lean mean uber machine of a pc rig to handle everything.
Vicarious on 6/10/2009 at 15:39
Another question for people playing the game already, if you don't mind. Bullet points on the official site mentioned that now Blowouts significantly affect the Zone, like anomalies shifting their places, new artifacts generated. I guess mothra said that there are more mutants after Blowouts but what about anomlies? Are anomalies in different spots and are artifacts randomly generated after Blowouts?
242 on 6/10/2009 at 16:23
Quote Posted by Vicarious
Another question for people playing the game already, if you don't mind. Bullet points on the official site mentioned that now Blowouts significantly affect the Zone, like anomalies shifting their places, new artifacts generated. I guess mothra said that there are more mutants after Blowouts but what about anomlies? Are anomalies in different spots and are artifacts randomly generated after Blowouts?
Anomalies mainly are concentrated in special zones like in CS (but each zone looks unique and interesting and has special name), and there are also few here and there outside of the "fields". As for the shifting anomalies after blowouts, I honestly didn't notice that (but I noticed the anomalies were less deadly than before, maybe it's only on the first map though). As for the blowout-generated artifacts, yes, after blowouts artifacts randomly appear in the anomaly fields, but not always at all, and not many.
BTW, it's possible to survive a blowout outside, there is special pill for that.
PS: Addition about new achievements system I mentioned: the achievements actually bring various bonuses. F.e. after I got the "Detective" achievement, stalkers regularly put few medkits in by box on Skadovsk.
Ostriig on 6/10/2009 at 16:33
Quote Posted by Xenith
I could force AA in both SoC and CS via the basic Nvidia control panel (so it would probably work in CoP too), but it just gives too much of a performance hit (2xAA is ok-ish, 4xAA will kill you). Unless you have a mega lean mean uber machine of a pc rig to handle everything.
Are you sure it actually works, and you're not just taking a performance hit over imagining things? Can you link some screenshots? Now, I've had trouble with the latest driver with forcing AA through the last nVidia Catalyst on TES4 and Drakan, so I don't know whether it's the same thing with STALKER, but here's a comparison shot for you - side by side, left to right, no AA, 2X, 16X:
(
http://img23.imageshack.us/i/stalkeraa.jpg/)
Inline Image:
http://img23.imageshack.us/img23/7268/stalkeraa.th.jpgLook at the fallen door outline. As you can see, it's exactly the same.