Koki on 17/5/2009 at 17:11
What about that wall of text?
TF on 17/5/2009 at 18:29
The first, that you note - complete freedom. We with the simple outfitting start on the edge of creek, first location, and you here already expect something customary in the spirit “marked, run to here kill villains! ”, but no - no commissions are given to us. And generally, no corridor tasks evidently. In PDA it hang reminding that it is necessary to find the broken helicopters, and all. Our freedom no one limits.
242 on 17/5/2009 at 20:06
Quite interesting.
Highlights:
There are no random or typical Stalker quests anymore. At all. All 70 quests are hand made, varied, and, as a rule, have several solutions.
Lots of special/interesting/memorable characters.
4 'quick access' slots for items added to the inventory (at last), it became more convenient too. HUD became more practical/convenient as well.
Monsters became considerably more dangerous. F.e. poltergeist managed to elevate about 20 items simultaneously, bloodsucker now grabs his prey and really death-kisses sucking blood, and then throw it away - it's hard to survive that.
Anomalies now degrade all items that player has equipped, including weapon.
Many hand made gameplay-related details on the map (like f.e. interesting places where some special monster or character lives)
Healing is not instant anymore, the process takes about 10 secs.
Freeplay after the main plot.
Overall, more 'sandbox-ish' than before.
Drawback:
The demonstrated location (Zaton) was far from finished state in terms of graphical details and objects/flora.
steo on 17/5/2009 at 20:15
Well that sounds awesome, particularly the bit about bloodsuckers.
242 on 17/5/2009 at 20:32
I'm concerned though that they might become too hasty. I mean it's almost impossible to make a quality game of Stalker type in just 1-1.5 years even with engine and assets at hand, especially for a not so big company.
Toxicfluff on 17/5/2009 at 21:07
Quote Posted by 242
Anomalies now degrade all items that player has equipped, including weapon.
Oh god no. I realise it's easy to mod, but I hated the speed of degradation of armour and certain weapons in SoC. I hope they make repairs a lot more accessible if they are going to do this.
Other than that, it all sounds good. I don't have much faith in GSC living up to their promises, but I can live in hope.
242 on 17/5/2009 at 21:55
Who keeps promises these days concerning games in development. Anyway, it was impressions of the current build they showed at a game show, not promises ;)
Koki on 18/5/2009 at 05:29
Quote Posted by steo
Well that sounds awesome, except that part about quests
Fixed.
Sorry, but what is the point of wandering around the Zone with nothing to do? Especially since they added freeplay.
(Unless the quests DO reset after a certain amount of time)
stormbringer_951 on 18/5/2009 at 07:49
Without generic quests, I'd doubt they'd reset.