Muzman on 18/8/2011 at 09:19
Quote Posted by Vernon
Have you actually compared them back-to-back? It is easy to forget the differences when you have a few months or a year in between replays.
I still think vanilla is best for a first time playthrough. Especially if people are apparently unable to discern the differences between vanilla and "complete".
I'd agree if these differences were present. I'm not saying they're not, it's just that they weren't there or noticeable for me. I've no idea why. I don't remember any such complaints when Complete first came out. It's only been in the time since, making me think something has changed inbetween.
I would have played it when I had been using AMK prettymuch exclusively on murderous difficulty. The only thing I really noticed was the weapon damage. I had forgotten it used more of a shooter model than I was used to. The AI was fine, good even (in fact I seem to remember Complete uses the same AI mod as AMK)
Reviewers noted the sprinting and stamina when the game first came out. I never found Complete any different to vanilla. The number of artifacts was about the same too: really common compared to the subsequent games but Complete didn't seem to increase it for me. Some places always had loads. That field on the north end of Agroprom usually has them bouncing all over the place. Was quite a shock after playing CoP for a while.
Like I said: these complaints have been surfacing around the place here and there. They seem relatively new or rare so I'm going to conclude something screwy is going on, not that Complete is just screwed. (I mean, it's not like bugs, corruption or borked installs never happened in Stalker)
Vernon on 18/8/2011 at 09:57
Quote Posted by Koki
Well, have you? Most people don't play vanilla SoC, they use OL or AMK or Narodnaya Solyanka or whatever which alter the game substantially.
Yeah I compared them one against the other, three days ago. Two separate clean installations. Welp. Muz, you might be right - maybe they broke something along the way. The complaints I have seen only date from late last year to now, so who knows
Rickspider on 6/2/2013 at 17:43
Quote Posted by Koki
STALKER: Shadow of Chernobyl was the biggest gaming disappointment since Half-Life 2. And while you might make excuses for GSC because they're occupying a shack in the middle of Siberia, because SoC was their second FPS game ever, because it was incredibly ambitious with huge, open world and advanced AI and because they set themselves a goal of recreating the position of every single brick in the Zone - nobody gives a fuck. Bigger, more complicated and outright
better games were made in less than half the time.
Quote Posted by Muzman
Koki inspired beyond one or two lines of snark is a thing to behold.
But anyway, I saw someone else not long ago (forget where exactly) saying "I hate Complete, it does -this- and -this- and -this- it sucks" too. My reaction remains the same
"What?" Since when?"
Last time I played it it was basically nicer looking, more stable vanilla with bug fixes and grenades and that's about it (and crap Controller sounds. But very good Snork sounds). I found it very true to the original experience on the whole. I'd even recommend it for a first playthough.
I don't know what all this stuff is about. Never happened to me.
Woah. All these fucking stupid comments. Sound like you never played the game Vanilla, just got trough Complete Bullshit mod. But you have a point Koki. Bandit polka was the best thing in Clear Sky
june gloom on 6/2/2013 at 19:58
you must be new here
ntz on 7/4/2013 at 12:52
hello .. i somewhat agree with Vernon with following notes:
- the game is unpleasant with not modified weapon damage, so the SC realistic weapon mod is must-to-have addon with SC
- yes, the increased weight you can carry greatly sucks as well as slower sinking fatigue .. where can I change that back ? that's real pain
- also the AI changed somehow, that the visibility range - especially at the daylight - is very unrealistic .. they don't see ya at plain road at 100m .. moreover, i tested vanilla game Vs SC and seems like the enemies are somewhat firing only from closer .. so for example you can remove soldiers in cordon outpost (at south) one by one with them only pointing the gun at you but not firing due the range - yes, that real ugly .. i've also found, that with decreased hearing range you you can kill the roaming 3 soldiers that they don't notice that you're shooting at them .. so you shot from ~70m the last one and nobody cares, they are just slowly walking ahead like nothing happens ..
the rest is fine .. so summary:
- i'd like to change back (lower|increase) the fatigue sinking and weight carry limit
- i'd like to increase daylight visibility and probably some range from where the enemies are shooting at you + hearing range
regards, daniel
Doggy on 11/4/2013 at 23:23
Completes really are over-hyped, and nowadays also OBSOLETE mods, that introduce more problems than they claim to fix, plus they make the games much easier than vanillas.
Just to list some of their most notable "features":
- All weapons have their accuracy increased 10-20%
- All damage decreased by few percents.
- Weight limit increased by 10kg, maximum being 70kg. In vanilla the Exo-suit enabled up to 80kg!
- Limits NPC's eye sight distance so they can't spot you from beyond ~100 meters. =You see them always first. Said to remove enemies skill to spot you from"unrealistic distances".
- Sound radius of knife and other critical sounds such as falling dead bodies, grass, and footsteps greatly reduced
- Reduced the sound distance of death cries
- Repair Kit - A special item to the game that allows you to repair weapons and armors out in the Zone. Can be purchased or found.
- The bar trader and Screw now sell weapons and armor repair services.
- Elite Nightvision - Black & white night vision based on the psy_antenna postprocess effect. Replaces the original UV-based blue NV, and lets you see perfectly in the darkness, be there light sources or not.
- The old, “green” night vision has much less noise and blur. NVs don't emit any audio noise anymore (=can't be heard by NPCs/mutants).
- scientific suits with 90% rad protection now feature an anti-rad injection system.
- bandages auto-apply at 10% health.
- enabled a tracer effect for armor-piercing bullets, making them visually distinguishable when use
- allows looting cash from bodies (CS & CoP only)
- You can BRIBE hostile factions to leave you alone, even if you just massacred most of them!
Saddest thing is, very few of the users of these mods even know half of its features or changes. This is why you hear 'em being called "vanilla 2.0" etc all the time.
If you want to have TRULY just bug-fixes and optional, light-weight and style-wise very true to the original visual upgrades, look up the "
Stalker Starter Packs" for all three games.
You can find information, guide and links from this YT video and its description:
(
http://www.youtube.com/watch?v=XHWKexK7B_8&hd=1)
ntz on 4/6/2013 at 13:11
hello,
i changed my mind a little bit .. i'm using curently complete mod with some changes to ltx files, notably:
- changed back faster stamina sinking in actor.ltx
- removed hit probability in weapons.ltx (set the value to 10000)
- changed back original 60kg weight limit
i'm playing at master difficulty and i can confirm, that with these changes and at this difficulty is game very challenging and human enemies are very very dangerous .. the only thing which still annoys me a little is more tighten spread of weapons which makes starter assault rifles still very competitive to later assault rifles at short range ..
but generally Stalker SoC Complete 2009 is good mod after some tweaking and when played at master difficulty ..
ragards, daniel
NeVeRLiFt on 19/8/2014 at 03:01
Complete gets my vote.
ZylonBane on 19/8/2014 at 18:53
So you return after not posting for six years, to bump a one-year-old thread with a completely useless post.
Bring out your alts!