S.T.A.L.K.E.R. 3: Apocalyptic - by clearing
Rogue Keeper on 2/12/2008 at 11:27
Yeehaw! \:D/
Although why CryEngine? X-Ray was very pretty. Damn, this will have high requirements.
mothra on 2/12/2008 at 11:30
x-ray beats Cry in "character". x-ray had the best wood ever.
242 on 2/12/2008 at 11:39
It says that the information is not official or confirmed, but a source close to GSC informed about next game in the series.
Allegedly, GSC started work on the new Stalker, currently under cover of secrecy. It will use new engine, may be even CryEngine2 (:erm:). Work title is S.T.A.L.K.E.R. 3: Apocalyptic. There will be many changes in the game's concept: much more locations (more than half of them will be optional) and player will be able to change the plot visiting them, player will be able to finish the game without exploring even half of the game. The game won't use separate maps, instead the areas will load dynamically. Difficulty level will affect some plot nuances.
Also, what is known:
- there won't be definitive plot-centered missions (:erm: like FarCry2 or what? :eww:). Player will decide what to do and how to act depending on the situation. Number of side-quests will increase.
- new enemies, anomalies,.... and "bosses" (:erm:).
- new factions and also foreigners.
- economics will be greatly revised: good guns or equipment will be very costly, the same goes for artifacts.
- working vehicles
242 on 2/12/2008 at 11:40
Quote Posted by BR796164
Yeehaw! \:D/
Although why CryEngine?
They haven't decided yet, it's an option. If what the article says is true of course.
Thirith on 2/12/2008 at 11:47
I've always wondered: a good engine should provide for enough variables to make sure that not every game on the engine feels the same. Add to that the huge difference that textures, models and animations make, and you should be able to create a STALKERish game on (good) engines other than the engine used to create the original game.
Rogue Keeper on 2/12/2008 at 12:02
Great, after Fallout now Stalker goes Oblivion! :D
Perhaps XRay is not suitable for very large areas with dynamical continuous loading, remember all that stuttering in Stalker games? Although there is stuttering in Gamebryo. too.
Koki on 2/12/2008 at 15:49
CryEngine2 is an odd choice. Then again someone is making a MMORPG out of it, so I guess adding proper ballistics, inventory, quests, alife, dynamic loading and RPG elements a'la STALKER would be possible as well. I would sure love to see what they could do with CryEngine2's weather system... and the physics...
Quote Posted by mothra
x-ray beats Cry in "character". x-ray had the best wood ever.
That's a reason to keep using it. "Best wood ever". What the hell is that even supposed to mean?
Quote:
The game won't use separate maps, instead the areas will load dynamically.
HALLELUJAH, PRAISE THE LORD!
N'Al on 2/12/2008 at 15:58
Quote Posted by 242
- new factions and also foreigners.
:mad: Get those damn foreigners outta ma Zone! :mad:
Koki on 2/12/2008 at 16:01
Oh, foreigners were always with us, maybe not personally, but...
Code:
[scientists]
name = "NASA: Scientific Laboratory" ; organization public name
discoveries = discovery_magnet,discovery_electro_magnetic_force,discovery_magnetic_battery ; discoveries can be discovered
join_probability = 1.0 ; a probability to join zone investigations
left_probability = 0.1 ; a probability to left zone investigations
trader_rank = 1 ; rank of the trader to deal with
[Japan_Lab]
name = "Japan Research Laboratories" ; organization public name
discoveries = discovery_magnet,discovery_magnetic_field,discovery_electro_magnetic_force ; discoveries can be discovered
join_probability = 0.2 ; a probability to join zone investigations
left_probability = 0.2 ; a probability to left zone investigations
trader_rank = 1 ; rank of the trader to deal with
[USA_Lab]
name = "USA Research Laboratories" ; organization public name
discoveries = discovery_magnet,discovery_magnetic_field,discovery_electro_magnetic_force ; discoveries can be discovered
join_probability = 0.2 ; a probability to join zone investigations
left_probability = 0.2 ; a probability to left zone investigations
trader_rank = 1 ; rank of the trader to deal with
[Uzbekistan_Lab]
name = "Uzbekistan Research Laboratories" ; organization public name
discoveries = discovery_magnet,discovery_magnetic_field,discovery_electro_magnetic_force ; discoveries can be discovered
join_probability = 0.2 ; a probability to join zone investigations
left_probability = 0.2 ; a probability to left zone investigations
trader_rank = 1 ; rank of the trader to deal with
[Soviet_Lab]
name = "USSR Research Laboratories" ; organization public name
discoveries = discovery_magnet,discovery_magnetic_field,discovery_electro_magnetic_force ; discoveries can be discovered
join_probability = 0.4 ; a probability to join zone investigations
left_probability = 0.1 ; a probability to left zone investigations
trader_rank = 1 ; rank of the trader to deal with
(Fragment of alife.ltx from SoC)