S.T.A.L.K.E.R. 2 - by clearing
Vicarious on 23/10/2010 at 15:03
Quote Posted by Koki
So he basically said nothing at all. He's a good PR guy, that Sasha.
Maybe because, I don't know, the game hasn't even been revealed yet? Besides there's nothing wrong with his answers considering questions asked.
Quote Posted by Koki
1. Everyone always says that
2. If they aimed mostly for PC they wouldn't need to change the engine they've been developing for a decade
1. Funny, because right now I hear everyone saying consoles are primary platform.
2. That argument is wrong on all possible levels. Basing a new game on a new tech makes more sense than using a messy decade old code. Plus, just because console version will be a port, doesn't mean GSC want it to be a total crap; can't just throw it to console and hope it works. Besides everyone complains X-Ray is outdated. I disagree with that but it still makes sense to create a full sequel on a new tech.
Muzman on 24/10/2010 at 00:50
Quote Posted by Vicarious
1. Funny, because right now I hear everyone saying consoles are primary platform.
This line needs a detail or two:
1. Funny, because right now I hear everyone -trying to sell consoles and their games- saying consoles are primary platform, -like always.
Koki on 7/1/2011 at 08:17
A short Q&A was posted on something called "Face book".
(
http://www.facebook.com/topic.php?uid=111521215540469&topic=254)
Most interesting bits:
Q:Will the interface (inventory, map, etc) on the pc version suffer (like other games have) by trying to cater for console systems?
A: No, whatsoever.
This holds much more water for me than "PC is our primary platform" hurr-durr every PR ever babbles about. But I still have my doubts.
Q:Is Zone going to be a large single ?
A:Let's postpone this question for now.
"No"
Q:Will GSC expand on the import-a-weapon feature introduced with Nimble, and allow players access to more varied and custom weapons from outside the Zone by importing them through specialist contacts?
A:We have some interesting new ideas on this matter.
Q:Will artifacts be something we can go out and transmute through Anomalies?
A:No. However, the area of artifact application will expand.
Using artifacts to upgrade guns?
Axon1988 on 7/1/2011 at 10:45
Quote Posted by mr. hermit
I cant be bothered checking these facts but I'm pretty sure GSC made a deal with its publisher that makes the developer essentially an employee and not an owner so they'll be on subsistence, probably a luxurious subsistence but not enough to fund a new startup, ie: not enough to become a threat.
The argument is stupid anyway, you cannot slow down, ever. there is no such thing as 'I can do this and make a living, I'll do it forever' this thought is just a fantasy. Even bill gates cannot stop, money must be nurtured and well taken care of, you can never leave it alone or it will stagnate and decline, then it will become a burden and begin to slowly destroy and take over, the only way to survive is endless growth.
Have you ever heard of Minecraft? I think that guy can just keep working on that game for the rest of his life... he's already settled for life financially! Just a thought in any case.
Bakerman on 7/1/2011 at 13:04
Quote:
The key difference between the PC and console versions will be the beauty of graphics
Interesting. That suggests to me that the consoles will have a fully-fledged inventory system - or he was lying about the PC interface suffering :p.
EDIT: I was going to add, I'll be fine as long as there's no achievements. But IIRC, for Xbox deployment, they'll have to have achievements, right? For me, the entire concept of achievements runs counter to everything Stalker represents.
icarus-liquorice on 27/1/2011 at 12:41
I am so excited for Stalker 2. I don't care if its basically CoP redesigned, as long as its a HUGE environment. I played CoP over and over, and the only real critique I have for the game is that its not big enough. I'd say the sandbox could be doubled or tripled, with unique attributes for every area. The game was so amazing because of how lost you could get, and how unique all of the different ruins were. It really did feel like lonely exploration into decay.
Also, I love how you could feel on top of the world one second in that game, and the next just be surprised at how vunerable you really are, and rage are how easy it is to die.
The differences between SoC and CoP are that CoP has way less interaction with groups of people. Alot of that game is spent foraging. SoC had a greater inference on factions. I sort of enjoyed CoP more in that respect.
242 on 28/1/2011 at 14:37
Quote Posted by icarus-liquorice
The differences between SoC and CoP are that CoP has way less interaction with groups of people.
You encounter a LOT more neutral/friendly characters in CoP, which I don't like at all. Partly for that reason it has far less oppressive atmosphere than SoC. I rarely felt myself lonely in CoP you almost always can see some humans nearby and in majority of cases - neutral or friendly humans, except maybe on the last map, which was more SoC-like atmosphere-wise.
Koki on 28/1/2011 at 15:03
Quote Posted by icarus-liquorice
The differences between SoC and CoP are that CoP has way less interaction with groups of people.
If by "interaction" you mean "shootouts"...
Which I guess isn't too far away considering it's a First Person Shooter, but still
Bjossi on 28/1/2011 at 16:38
Quote Posted by 242
You encounter a LOT more neutral/friendly characters in CoP, which I don't like at all. Partly for that reason it has far less oppressive atmosphere than SoC. I rarely felt myself lonely in CoP you almost always can see some humans nearby and in majority of cases - neutral or friendly humans, except maybe on the last map, which was more SoC-like atmosphere-wise.
After finishing the game and entering freeplay mode there is absolutely
nothing to do in Zaton and Jupiter. I only ever go there to sell loot and maybe do a short artefact hunt or two. Pripyat actually has enemies wandering around, river port and that yubliblabla service center are popular party places for zombies and mercs.
catbarf on 5/2/2011 at 06:22
Quote Posted by 242
You encounter a LOT more neutral/friendly characters in CoP, which I don't like at all. Partly for that reason it has far less oppressive atmosphere than SoC. I rarely felt myself lonely in CoP you almost always can see some humans nearby and in majority of cases - neutral or friendly humans, except maybe on the last map, which was more SoC-like atmosphere-wise.
I kind of like having more neutral parties. There are still mutants, bandits, and other assorted hostiles to threaten you, but having other groups of stalkers out and just doing their thing, not being out to kill you specifically, adds to the immersion for me. I do agree, though, that they didn't handle it too well- as you said, far too many people. It would be better, I think, if they had fewer groups outside, with clusters of people only at trading posts and the like.
I guess the big problem is that for what it represents, the Zone seems pretty small in CoP. They're trying to cram a lot of people into what is relatively a very small space.