SSII Levels... - by theabyss
Bjossi on 26/12/2006 at 02:38
They all look good to me, but personally I like the one on the bottom left the most, but all of them are good. :cool:
rastsy on 29/12/2006 at 01:24
Sorry for asking but will this also be playable in ut2003? :)
Bjossi on 29/12/2006 at 01:44
I think it'll be playable, but there will definitely be problems. An example is that elevators in UT2003 maps don't work in UT2004, I tried it with a map called DM-Floor500. The same applies for a vice versa situation.
rastsy on 29/12/2006 at 01:50
Thanks, I was also wondering what would be the best editor to make a med hypo for this mod? (By editor i mean something like softimage)
Bjossi on 22/1/2007 at 01:40
That black hole needs to be a few hundred million kilometers away. :p
But a good looking screenshot. :thumb:
You are going to change the movement speed and feel aren't you? Because in UT200x games, it feels too fast paced for a game like SS2. Plus the movement bobbing needs to be tweaked.
theabyss on 22/1/2007 at 03:31
@Bjossi:Oh yeah, of course.I coded my own ShockPawn, lowered the running speed to a walking speed and got rid of the High/Double Jumping etc.
Bjossi on 22/1/2007 at 17:23
Sounds good. :D
Also, I loved the footstep sounds in SS2. That "high-heel-sound" when walking on some tiled floors in the VB like the bathrooms. Or the quiet sounds if the surface is soft. :cool:
icemann on 11/8/2007 at 07:04
I....Live....AGAIN
Resurrection post oh no :eek:
I thought this project hadn`t gone beyond the first few screenshots but now I see that it did continue on. Bloody nice work.