polytourist97 on 16/2/2013 at 00:28
I don't think the extreme option of remaking a build without using the SS2Tool is necessary. The SS2Tool works great, and in conjunction with the 2.4 New Dark patch, runs the game flawlessly on most systems. So I just think providing credit where credit is due would be the best option, as well as the most appreciated!
Adam Nuhfer on 16/2/2013 at 00:36
As a huge fan of SS2 { still my favorite game of all time} I say to all of you whom have worked to keep this game alive by way of this web site, forums, mods or what ever your contribution to keeping System Shock 2 alive and running, THANK YOU!
With out getting into the politics of GOG/Others giving credit where credit is deserved, I see this as a plus. They got the digital distribution rights to the game and have breathed new life into a game that was going by the way side. Even hard core fans can only keep something going for so long. This will garner attention towards the System Shock franchise to a new generation of gamers.
With enough attention perhaps, dare I say it, yes I will {another post mentioned this} System Shock 3.
I'm sure EA will be watching the numbers.
Potential WIN---WIN.
:D
Valet2 on 16/2/2013 at 00:54
The GOG version had been modified by SS2Tool v4.0, right? There have been multiple fixes after that (up to v4.8), so in my point it's more importantly to distribute the game with all these modifications.
Oh, here's a new version 4.9 which fixes the GOG issues: (
http://www.systemshock.org/index.php?topic=4141.0)
Goldmoon Dawn on 16/2/2013 at 02:10
lol
Welcome to TTLG new bloods.
This has long been a place of deeply rooted cynicism, both justifiable and outright fake. Regardless, Thief was one the first games to release such a powerful and complex editor, thus you have a worldwide group of rabid Thief fans who have been tirelessly working with this engine for over a decade now. The Thief fans are the only ones that I can readily think of that have managed to sustain the spirit of a series of video games with such vigor, eloquence, and determination to "not let the dream die". Look at Dark Mod for a glaring example, as well as T2X and several other major fan offerings, also mentioning the myriad Fan Missions and updates. I myself dont use gog or any online platform, but when it comes to SS2 I own 5 copies and Im sure that I have more stashed away at family/friends homes. Hell, over the years Ive given away at least 10 copies! The point Im making is that everyone here needs to buy (
http://www.gog.com/gamecard/might_and_magic_6_limited_edition) this, go straight to part VI and see what youve been missing your whole lives. :)
icemann on 16/2/2013 at 03:51
OT: I disagree. Darkside of Xeen was the best one. Though Mandate was pretty awesome.
And we System Shock fans can be just as fanatical. There's just not as many of us compared to the Thief community.
Goldmoon Dawn on 16/2/2013 at 07:17
I agree with the World of Xeen thing. It was unprecedented at the time in crpg. You played through Might and Magic IV, then by the time you actually finished it, Might and Magic V came out. When you booted up V, if you had both games installed at the same time, which of course you did, secret quests revealed themselves that allowed you to travel back and forth between the games. And so we fans drooled all over Darkside of Xeen. Another testament to the high standards the classic games held themselves to as they strived to climb higher and higher. Then again, back in those days, they didnt have the fans basically telling them every step of the way what the game should be. They crafted something classic, and pure, then they delivered the goods.
System Shock I is hands down one of the best games from the classic crpg era, even though it was one of the last. It is certainly one of my personal favorites. These guys were determined from the start with Underworld to take the classic 2d rpg atmospheres and bring them to life, which they ultimately achieved to profound effect with Thief: The Dark Project. As you know, the Might and Magic series always changed the focus at the end of its games to include robots and cool sci-fi atmoshperes, a concept that Ultima and Wizardry dabbled with as well. What drew me to System Shock was that it seemed to promise an expansion of that concept. I got way more than I bargained for. System Shock was the game that not only brought an exciting new environment completely to life, it also redefined what a crpg could be, with a well crafted story that was integrated into the gameplay like never before in a 1st person crpg.
blaydes99 on 16/2/2013 at 08:01
It's pretty clear that neither Night Dive nor GOG had to do anything technical other than apply the 2.4 patch from Le Corbeau (+SS2tool) to get a proper release, so instead of saying that some tech ninjas or other GOG gods made some critical changes, stop taking credit and give it to Le Corbeau!
Aside from that, we're loving that SS2 is available for sale again via digital download on GOG!
Next step, why not get the NewDark Thief 1.19 patches in place for distribution as a GOG patch for Thief Gold and Thief II?!?
Enchantermon on 16/2/2013 at 14:17
Thiev and TheEnigmaticT, thank you for the statement.
Quote Posted by Thiev
1. Giving credit for the community-made mods in the build notes is certainly possible, although problematic for everyone because as I understand it, patch 2.4 was developed by someone whose real name is unknown and who appears to somehow have had access to the source code. For the rest of the content, we're happy to move forward with including some kind of acknowledgement for you guys.
It doesn't really matter that you don't know who made NewDark, all you do know (at least reportedly :sly:) is that it wasn't you. So giving credit for it should be a no-brainer. Even if you credit it to Le Corbeau or to "the unknown hackers" or
something, the fact remains that you made an effort to acknowledge that you used someone else's work, and that's what counts in my book.
And of course there should be credit given where it is due for everything else, as well.
Quote Posted by Thiev
2. Including a reference to the the community contributions on the gamecard + a stickied thread in the GOG.com community subforum for System Shock 2, giving credit and telling people to come check you guys out and systemshock.org out..
I think a note on the gamecard is reasonable. The thread somehow feels a little over-the-top, but I don't think anyone would really turn it down.
Quote Posted by Thiev
3. Generate a new build that does not rely on SSTool. This is a little tricky for us, as it will require that we both retest the whole game again once we've made our build and also resubmit the build to Night Dive, since it will not be the one that they gave us. I'll admit that it's probably not our preference--SSTool works quite well, from what the build team has told me--but if you guys would prefer that we don't do that because you feel it's stealing from you, we understand it and we'll try to work with you all on this issue. Do keep in mind that if we decide that this is a path to take, it will take some time to accomplish. Remastering, retesting, and reapproving are, none of them, things that happen overnight or even in a week's time.
That's going too far. Correct me if I'm wrong guys, but I don't think anybody is upset that you used the mods, just that you didn't credit anyone. These mods were made to be used and enjoyed by the community, and I believe that you are included there. Going a step backwards, toward instability, is a mistake. And anyway, it would likely be a nightmare. I remember the days before SS2Tool, where I had a laundry list of things I had to do to a new install of SS2 before it would be running properly. Most, if not all, of those items were small fixes that were, one at a time, discovered by members here and on systemshock.org and disseminated. To suggest that you should go back to square one and figure it all out for yourselves is silly and counterproductive.
Thank you again for the response and the suggestions! And thank you for the parts that you both played in bringing this game to the masses once more; it makes me incredibly excited to see it legally available again. :)
Quote Posted by Kolya
2. Change the part in your EULA for System Shock 2 that disallows to
"alter, modify, or adapt the Program" where "the Program" is earlier defined to include
"computer software and any associated media, printed materials, and/or “online” or electronic documentation (collectively, the “Program”)" Because that disallows your customers to use mods.
Oh my. Presumably that's just a stock EULA, but nonetheless, it's pretty upsetting.
icemann on 16/2/2013 at 15:06
For me atleast, reading on GOG giving credit to hackers would be poetic justice to the series as a whole given its story. "Hacked in to the 21st Century" would be an awesome line to go with it and would give credit where it's due + give satisfaction to us the fans who made sites like this (TTLG, systemshock.org etc) possible.
Simplex on 16/2/2013 at 18:16
Quote Posted by MegaBrutal
Hi
Thiev and
TheEnigmaticT,
There is still one thing I don't understand. In the interview, it is said that "
techninjas" have done notable modifications to the game to fix bugs... it sounded like you (or
Night Dive) optained the source code and modified&recompiled it... But seeing how
Shock2.exe is the exact same as V2.4 (
New Dark), and the entire installation is just like a normal installation with
SS2Tool applied... I wonder, what exactly is what the "techninjas" have done? To be quite honest, it seems they did
exactly nothing.
If I am not mistaken, they disabled the intro movie by adding "skip_intro" to cam.cfg.