Schattentänzer on 15/2/2013 at 20:15
Quote Posted by redrain85
Nobody is calling for SS2 to be taken down, or to boycott it. Nobody is asking for money. Just a little common courtesy.
It may not be so simple. If GOG contracted someone (maybe Night Dive, who now hold the rights) to make the game release ready, and it turns out all they did was to release a third-party modification, things may get ugly because there was certainly money involved.
I can see three scenarios:
- Night Dive is behind the unofficial patches
That's a bit problematic, from what I've seen NewDark is also used for the Thief patch, ie the same source stem- which certainly isn't the property of Night Dive.
- They just used the fan-made patch without further ado
Then they're claiming work they haven't done. That's rude, but what could an author of a legally ambiguous patch do about that?
- They're claiming authorship to shield the patch author
Possible. That patch is a little on the grey side of things, so maybe they're just saying it to keep things under wraps.
tldr: If GOG payed someone to fix the game for modern PCs and it turns out all they did was apply a fan-made patch, it could again place the IP in a legal lockup :/
MegaBrutal on 15/2/2013 at 20:35
It's really... shocking... I have both the V2.4 patch and the GOG edition installed, and the
Shock2.exe files are the
exact same.
Code:
megabrutal@ThinkCentre:~/GOG/drive_c/GOG Games/System Shock 2$ ls -l Shock2.exe
-rwxrwxr-x 1 megabrutal megabrutal 4991488 szept 23 04:01 Shock2.exe
megabrutal@ThinkCentre:~/GOG/drive_c/GOG Games/System Shock 2$ ls -l ~/Sshock2/Shock2.exe
-rwxrwxr-x 1 megabrutal megabrutal 4991488 szept 23 13:01 /home/megabrutal/Sshock2/Shock2.exe
megabrutal@ThinkCentre:~/GOG/drive_c/GOG Games/System Shock 2$ md5sum -b Shock2.exe
b50b2924b07c8ffbefaca8b0546f959d *Shock2.exe
megabrutal@ThinkCentre:~/GOG/drive_c/GOG Games/System Shock 2$ md5sum -b ~/Sshock2/Shock2.exe
b50b2924b07c8ffbefaca8b0546f959d */home/megabrutal/Sshock2/Shock2.exe
I assume the file dates only differ because of time zone discrepancy. They really didn't change
anything. The
cam_ext.cfg is also the exact same as the one came with V2.4.
I see you assume that
Night Dive Studios might have just taken V2.4 which wasn't done by them... But maybe the V2.4 patch is a leaked version of the
Night Dive Studios edition? Though I don't see any motivation why would they leak it... But I think it's also a possibility...
What I suggest to do is to write a polite e-mail to both GOG and Night Dive Studios to ask them about it... but don't be anything accusing, just politely ask how is it possible that V2.4 and their release are the exact same, without any assumption of who stole what and who didn't credit whom... Either way, a legal re-release of System Shock 2 is a really big thing!
And hereby I'd like to thank again for those who modded SS2 to make it compatible with modern systems; I'd also explicitly thank for SHTUP, and I'd also like to thank Christine for the awesome Ponterbee Station fan mission. You are so awesome, you deserve to be credited! Moreover some of you are so skilled that you really hit the professional level and I hope you are working on your own games or you're working at a game studio so you are making money of your talents!
Thiev on 15/2/2013 at 20:58
Evening all. I cannot address those questions you obviously (and rightly so) have, but TheEnigmaticT can. Since his account is currently in moderation queue, he asked me to relay this:
----------
Howdy all;
I'm TheEnigmaticT, A.K.A. the head marketingbot at GOG; we've heard the comments from you guys here and, after investigating, wanted to get back to you with a reply. Apologies it took so long, but what with some of the involved people being in Poland and some being on the West Coast of the US, there's a long time lag in getting answers.
1. About the patches from this community that are in use in our build of System Shock 2: Whenever we receive a build from a publisher / developer on GOG.com, that's the build that we have to use. Night Dive provided us with a build for us to use when we signed the game with them, and it worked pretty well out of the box. Armed only with the knowledge that it contained some "community fixes" for the game, we made a few changes on our own and then, after testing, found it was as stable as any 13 year old game is likely to be. Absent the knowledge of what those fixes were, we couldn't really request permission / get acknowledgement for the fixes from the community here.
Many of you guys here know us; we have worked with some of you before on a paid basis to develop patches and fixes for games that we sell,. We're not bad guys and we're sorry about the fact that we've upset you all and caused this uproar. We're open to suggestions from this community on how we can address your concerns about the community-created content in the build in a manner that's fair to all parties. It's worth noting that any changes that we want to make to a build have to go back through the approval process with the publisher (Night Dive) again, however, so anything that we decide to do together will take time to go into effect.
You guy seem particularly angry about the wording that Guillaume used in the interview he gave with RPS (There are some user-made mods out there which do phenomenal work on the game’s stability, but none of them were quite perfect, so we took the game to our expert techninjas to analyse and swat the remaining bugs). I think this may be a case where you're focusing on the negative excessively here. Guillaume explicitly acknowledges that you guys have "done phenomenal work on the game's stability" (it's a direct quote!); that said, our build engineers did make a few changes that, in our tests, improved things enough where we decided that they were worth committing to our version of the GOG.com installer for System Shock 2.
Again, I'd like to apologize if you guys interpreted this as a slight. It wasn't intended as such.
So what can GOG.com and TTLG do together to help make you guys happier about this release? I've got a few suggestions, and I'm willing to hear yours as well.
1. Giving credit for the community-made mods in the build notes is certainly possible, although problematic for everyone because as I understand it, patch 2.4 was developed by someone whose real name is unknown and who appears to somehow have had access to the source code. For the rest of the content, we're happy to move forward with including some kind of acknowledgement for you guys.
2. Including a reference to the the community contributions on the gamecard + a stickied thread in the GOG.com community subforum for System Shock 2, giving credit and telling people to come check you guys out and systemshock.org out..
Also, possibly:
3. Generate a new build that does not rely on SSTool. This is a little tricky for us, as it will require that we both retest the whole game again once we've made our build and also resubmit the build to Night Dive, since it will not be the one that they gave us. I'll admit that it's probably not our preference--SSTool works quite well, from what the build team has told me--but if you guys would prefer that we don't do that because you feel it's stealing from you, we understand it and we'll try to work with you all on this issue. Do keep in mind that if we decide that this is a path to take, it will take some time to accomplish. Remastering, retesting, and reapproving are, none of them, things that happen overnight or even in a week's time.
That's all I can think of to help address all the concerns you guys have. What are your thoughts?
Note: I'll be in a meeting for the next, like, four hours, (and my account at TTLG is in the queue awaiting mod approval :P) but I'll check back in as soon I'm done with it.
thiefinthedark on 15/2/2013 at 21:14
Quote:
our build engineers did make a few changes that, in our tests, improved things enough where we decided that they were worth committing to our version of the GOG.com installer for System Shock 2.
Is this even possible given the lack of any discrepancy between the builds as pointed out by MegaBrutal?
voodoo47 on 15/2/2013 at 21:22
yeah, that pretty much what we have thought has happened.
can't speak for everyone, but I guess a mention in the readme and on the gamecard that the GOG build uses NewDark (to avoid potential confusion - people might think the GOG build uses something completely new and different, when it fact it's normal NewDark). plus mentioning that the build has been created via ss2tool. I think that would be more than enough.
//checked the build again, the only two differences I can see is disabled intro (will not play automatically on the first run as it should), and enabling of full crash dumps. even that tiny misconfig with the video cropping (the crop set for thief is active, not for shock) that has been present in ss2tool 4.0 is still there (maybe that's why the intro is disabled).
Kolya on 15/2/2013 at 21:49
hi there, TheEnigmaticT
I actually have no objections with your use of an SS2Tool patched game. But there is something you could do:
1. Acknowledge on SS2's GOG game card that your game "includes game version 2.4" to avoid version confusion and give credit to Systemshock.org for the SS2Tool
2. Change the part in your EULA for System Shock 2 that disallows to "alter, modify, or adapt the Program" where "the Program" is earlier defined to include "computer software and any associated media, printed materials, and/or “online” or electronic documentation (collectively, the “Program”)"
Because that disallows your customers to use mods.
Stargem on 15/2/2013 at 22:25
Just giving credit would be enough, in my opinion. Considering that we don't know the real name(s) of the 2.4 patch developers, perhaps we can use "Le Corbeau" to credit them, as that is the name they used for distributing the patch.
Briareos H on 15/2/2013 at 22:49
AFAIK, using Newdark (Shock2.exe 2.4) is permitted as per the readme files provided with it. A mention should be made for clarity.
IMO, the problem is only with using a distribution of systemshock.org's SS2Tool (an old version) without mentioning the fantastic people there.
Including a changelog from System Shock 2 patched to SS2Tool 2.4 "vanilla" to the GOG version would also clear up what exactly GOG's technical team did.
I also am in favor of the EULA change asked by Kolya.
MegaBrutal on 15/2/2013 at 23:01
Hi
Thiev and
TheEnigmaticT,
Though I'm not being anyone of the mod authors, I can't say anything in their name; but as a fan, I see no problem with distributing a modded version
with proper credit. So your solution for re-re-releasing the game with crediting the mod authors sounds plausible. :)
There is still one thing I don't understand. In the interview, it is said that "
techninjas" have done notable modifications to the game to fix bugs... it sounded like you (or
Night Dive) optained the source code and modified&recompiled it... But seeing how
Shock2.exe is the exact same as V2.4 (
New Dark), and the entire installation is just like a normal installation with
SS2Tool applied... I wonder, what exactly is what the "techninjas" have done? To be quite honest, it seems they did
exactly nothing.
I would be curious to hear
Night Dive Studios about this.
Anyway, I suggest you to include SHTUP as an optionally downloadable extra, I guess this is a mod that many players would be glad for; but it's likely that most of your buyers don't even know about it. And somewhere there is a remastered version of the
cs2.avi cutscene which is also awesome, I'd also include that! (I think (
http://www.ttlg.com/forums/showthread.php?t=112595) this is it.) Also it would be awesome to link to
TTLG &
systemshock.org to let people know where they can get even more mods. ;)
Renault on 15/2/2013 at 23:05
@Thiev/TheEnigmaticT - it's great that you guys came forward and made a statement here, especially with SS2 only being released a few days ago. I think everyone here can at least appreciate that. Thanks for doing it.
It does seem a little strange though that GOG would blindly take a build from Night Dive and not even question what's inside. You knew it had user mods, and it's possible they were ones that could have been credited. In this case, it also had unauthorized source code and I'd think that's something you'd want to know about too. But it sounds like no questions were even asked about any of this.
And the interview came off as brutal - it sounds essentially like you're saying "the user mods didn't quite cut the mustard, so we put our crack team on it and fixed everything!" when in fact the complete opposite was true. It's the Le Corbeau patch that really makes it so playable.
Everyone's grateful that the rights were secured and the game is so accessible now - just seems like it could have been done...better.