Spitter on 17/8/2005 at 18:02
Few paragraphs into it and already found an error.
Quote:
A faithful port was released for the Sega Dreamcast in 2001.
A port to Dreamcast was planned, but it was canceled.
Vang on 31/8/2005 at 10:32
Are you sure? I seem to remember seeing some System Shock 2 cds for dreamcast on ebay a while back. :confused:
TF on 31/8/2005 at 11:06
Hurrrrrrrp. You missed the follow-up where it was uncovered they were PC cds, and the description was promptly changed to fit that information.
Bomb Bloke on 31/8/2005 at 12:56
Hmm. Wonder if the BioShock crew read that.
The idea of taking labs and performing research there is a really good one. I'd go with the method of just needing the laboratry equipment though, and making some of it too large to practically use on the go. That way, the player can, if need be, collate the contents of various laboratries in a safe location.
*resists urge to ramble on*
Silkworm on 6/9/2005 at 06:04
Quote Posted by Kolya
Eg what he says about the tram is completely true though at least I never though about it that way.
Kolya
??? I read it and i dont see anythign about the tram, what did I miss?
Assidragon on 6/9/2005 at 07:54
Quote:
The tram seems inefficient and out of place on a spaceship.
You are possibly missing a focused reading skill, sir. :cheeky:
Malleus on 6/9/2005 at 08:29
Quote:
There is optional techno music, but it's much better to play without it.
I disagree here. I think the music was an important part of the SS2 gameplay experience, both the ambient, and the intense battle tracks.
Assidragon on 6/9/2005 at 10:05
I'm inclined to agree with you. But then again, this is up to the personal taste...
Vvornth on 6/9/2005 at 10:43
The music adds the cyberpunk edge, without it the game feels not as hitech but more claustrophobical.