Nameless Voice on 28/12/2008 at 05:13
Excellent work, ZB! The level of detail is spectacular.
Now we just need a new mission that makes use of them...
Pardoner on 28/12/2008 at 06:38
Brilliant! What a sharp bunch they are! The animated static is particularly arresting for some reason. I keep getting the idea that there's something lurking within it. Perhaps there's some sort of Magic-Eye joke to be made about it.
If the monitor textures in the vanilla campaign were replaced with your new ones, would that mean distributing entire mission files? Or is it simpler than that?
ZylonBane on 28/12/2008 at 07:48
Quote Posted by Pardoner
If the monitor textures in the vanilla campaign were replaced with your new ones, would that mean distributing entire mission files? Or is it simpler than that?
Yes, it requires distributing modified MIS files. This isn't so bad though, there are already a few mods that do exactly that.
van HellSing on 28/12/2008 at 09:13
Quote Posted by ZylonBane
(sorry about the spam at the bottom of the images, it's something ImageShack adds)
...and which you can remove in about 3 seconds.
Kolya on 28/12/2008 at 12:41
Great work as usual. :thumb:
Minor typo: In the camera's datalink box: Abberation -> Aberration
ZylonBane on 28/12/2008 at 15:43
Quote Posted by Kolya
Minor typo: In the camera's datalink box: Abberation -> Aberration
Wow, sharp eye! Fixed.
Vraptor7 on 28/12/2008 at 16:37
Oh excellent, nice job!
Rainalkar on 28/12/2008 at 19:18
Really nice, and very useful.
Enchantermon on 30/12/2008 at 21:25
Great work, ZB; they look awesome!
Quote Posted by ZylonBane
Yes, it requires distributing modified MIS files. This isn't so bad though, there are already a few mods that do exactly that.
The only problem (correct me if I'm wrong) is that you can't modify the stripped levels because it would require re-portalizing them. So these could be placed into the unstripped levels, but not the originals that we don't have unstripped versions of. A pity, but then again, some are better than none.