Jinx on 18/4/2007 at 05:17
This list is not in perfect order so bare with me.
My question is for the veteran Ss2 players, what do you think needs to be amped up in regards to the enemies that I havent already mentioned?.
(I'll try to update the list periodically to conform to the new ideas given here)
Rumblers:
Increase hit points from 220 to 300.
Increase attack/movement speed: %10
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Assassins:
All Assassins: Increase attack/movement speed: %30 - %50
Normal Assassin: Increase hit points from 60 to 70.
Red Assassin: Increase hit points from 48 to 58.
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Arachnids:
All Arachnids: Increase attack/movement speed: %15
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Protocol Droid:
Increase attack/movement speed: %10
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Big Droids:\/
Maintenance:
Increase hit points from 100 to 150.
Increase accuracy from low to moderate.
Security:
Increase hit points from 160 to 230.
Shots now lead the target.
Increase weapon lethality: rof, burst, or add more weapons.
Assault:
Increase hit points from 200 to 350.
Increase accuracy from moderate to high.
Shots now lead the target.
Increase weapon lethality: rof, burst, or add more weapons.
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Midwife:
Increase attack/movement speed: %10
Increase hit points from 36 to 50.
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Grunt Hybrids:\/
All Grunt Hybrids: Increase attack/movement speed: %10 - %25
All Grunt Hybrids have been equaled to have the same amount of Hit points as the Shotgun Hybrid.
Shotgun Hybrid: Hit points untouched at 24.
Increase shotgun damage: % undecided.
Pipe Hybrid: Increase hit points from 12 to 24.
Grenade Hybrid: Increase hit points from 15 to 24.
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Monkeys:
All Monkeys: Increase attack/movement speed: %5 - %10
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Overlords PSI Reavers: Havent worked on.
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Security Camera:
Increase hit points to withstand 1 distruption grenade
If camera is shot the alarm will be set off.
If camera sees a dead AI alarm will be set off.
The camera also has a very low ability to hear, so if you destroy something on the wall near it or shoot very close to it it will also set off the alarm. (let me emphasize how crappy its hearing is, you'd have to shoot literally just a few feet from it to set off the alarm, if you destroy something on the wall thats beyond 5-8 meters it wont know any better)
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Turrets:\/
Slug Turret:
Increase hit points from 48 to 150.
Increase turn rate: %500.
Laser Turret:
Increase hit points from 48 to 150.
Increase turn rate: %500.
Laser Mk2 Turret:
Increase hit points from 48 to 150.
Increase turn rate: %500.
Rocket Turret:
Increased hit points from 48 to 150.
Increase turn rate: %500.
steo on 18/4/2007 at 12:00
I think the rumbler could do with a speed increase.
Kolya on 18/4/2007 at 12:10
What the rumbler needs most is the ability to attack while running. It's just too easy running backwards while whacking him in his faces and he never manages to counter unless you corner yourself.
Bjossi on 18/4/2007 at 14:24
The assassin doesn't need a speed increase. . .not even close.
Jinx on 18/4/2007 at 18:57
^I can down them fairly easily with the laser pistol, nevermind the assault rifle!
Bjossi on 18/4/2007 at 19:00
You can also down the speed increase very easily. ;)
Populism on 22/4/2007 at 03:10
I really like the idea of tougher enemies and what you've done will surely make them tougher. Just wanted to point out something. If you plan on increasing projectile speeds, keep in mind that most if not all of those accuracy and speed increases wont be needed, as enemies would simply hit you more often.
Your the man!!
Bjossi on 22/4/2007 at 03:27
Projectile speed increases wouldn't make it much tougher over-all. But it will surely be a pain to dodge those damn ninja stars fired by the assassins. :sweat:
JediKorenchkin on 22/4/2007 at 17:08
It would make it tough for some enemies. You can dodge the midwives most of the time.
Bjossi on 22/4/2007 at 22:24
Only from a long distance if you have low agility, even at high agility I wouldn't try to dodge their attacks at any closer than mid/long distance.