Muzman on 10/3/2007 at 10:13
I reckon its about the same, but with more polygons to define facial form (which would improve profile shots and others no end). A higher res skin would of course be nice, but I don't plan on using any tighter closeups than what's already in the original videos.
I should add that Ajare or anyone is of course welcome to jump in and adjust a rebirth model for the job, or suggest a new one
Kolya on 10/3/2007 at 20:02
Unfortunately Mercurius never released anything. Though everyone was practically screaming at him to release whatever he had so others could finish his work. And the moral of the story is: No one likes a selfish clown. Not even when you're quite good at what you're doing.
Inline Image:
http://img87.imageshack.us/img87/9335/11neilsalvageasthenarrxu8.jpg
ZylonBane on 10/3/2007 at 22:13
Quote Posted by Eldron
they were made the best they could be made with those days standards, and polycounts, (although low)
Not true. The people at Irrational in charge of modeling the game's AIs were given a specific polygon budget which turned out to be significantly lowballed. Those models were criticized as blocky from the day the game was released. Thief 2's AIs were given a much more sensible polygon budget.
Bjossi on 11/3/2007 at 16:18
Why are polygon budgets given if the Dark engine supported higher polygon counts without big performance decrease?
Kolya on 11/3/2007 at 17:23
Because they miscalculated it. Nobody's perfect.
rachel on 11/3/2007 at 19:14
<s>Am I the only one who's downloaded that thing three times and still can't get WinZip/rar/whatever to extract it?</s> :confused:
Typical. I ask about it and now it works... ¬¬
Nice job :)
ZylonBane on 11/3/2007 at 21:33
Quote Posted by Bjossi
Why are polygon budgets given if the Dark engine supported higher polygon counts without big performance decrease?
No.
Eldron on 11/3/2007 at 21:36
Quote Posted by ZylonBane
Not true. The people at Irrational in charge of modeling the game's AIs were given a specific polygon budget which turned out to be significantly lowballed. Those models were criticized as blocky from the day the game was released. Thief 2's AIs were given a much more sensible polygon budget.
I'll rephrase that., What I ment was that they were given a specific polycount and texturesize to work after and made the best they could from that.
If cutscenes are to be remade, I will applaud the effort, but it becomes a downgrade if they aren't made according to some artistic quality standard.
Muzman on 12/3/2007 at 09:03
Well, I've given you mine. Make of it what you will.
(cheers raph. what's wrong with "averroes" anyway? ;) )