ZylonBane on 4/1/2009 at 18:03
Seems like the more I play this game, the more I notice things messed up with it...
Here's a screenshot of a typical set of bulkhead doors:
(
http://img514.imageshack.us/my.php?image=ss2airlockdoorsiu1.jpg)
Inline Image:
http://img514.imageshack.us/img514/7793/ss2airlockdoorsiu1.jpgNote the doors in the foreground. In particular, note the two black squares bisecting each side of the door. Those aren't part of the bulkhead door models-- they appear to be the portals that the Dark Engine creates when you have a door set to block vision when closed. But it makes no sense that they'd be appearing in this context. Those things never even move in the entire game; they may as well not even be doors.
Any ShockEd'ers know what's going on here?
Nameless Voice on 4/1/2009 at 18:57
A quick check reveals that the bulkhead doors are, in fact, 'real' doors that block vision, even though they never actually move, and are set up to open farther into the wall rather than closing anyway.
It should be fairly simple to fix this by simply removing the blocks vision flag in the each of the bulkhead doors' Door property
ZylonBane on 5/1/2009 at 00:51
Cool.
The next ADaOB release is going to be a doozy!
jtr7 on 5/1/2009 at 00:54
Hey, maybe it's like an elevator door, with the bumpers that 'cause the doors to slide back open when pressed in, to avoid mashing someone.:idea:
Kidding kidding... (yeah, I know).
Enchantermon on 5/1/2009 at 06:50
Odd. Which bulkhead is that on? Or is it on all of them? I've never noticed it before.
ZylonBane on 5/1/2009 at 07:15
Seems to be mostly the doors on MedSci and Recreation.
Enchantermon on 5/1/2009 at 07:36
Well, I'll be darned.....
I just went through MedSci and saw them for myself. It's surprising that I hadn't noticed them before; it doesn't seem like the kind of thing that's easy to miss.
Oh, and in case you hadn't tried it yet, NV's suggestion works.
rachel on 5/1/2009 at 10:01
I thought it was a pretty well known rendering bug. I had it happen a lot while editing FMs, it's one of ShockEd's trademark PITA.
Usually happens when the objects is not the same shape as the actual blocked area, and you notice something's wrong right away as you can still walk through it.
MrTrip on 6/1/2009 at 02:35
I noticed that the first time through the game, but now that I think about it I just had to fix that problem on another door I was working on in a quick map I was doing.