Volitions Advocate on 22/10/2007 at 04:52
alright I might as well throw my opinion out there.
Personally I think that Valve wasn't intent on making this game very story driven, They mention that they wanted to appeal to a more casual gaming crowd.
Personally I preloaded the game and was ready to play it at 2am when It decrypted, So I was all alone with my headphones in the dark. and I found it very immersing with the ambient music. Maybe I'm a little more receptive to music than some people because I'm a musician, but right off the bat the music made me feel like something is amiss. Its just my opinion. I loved portal. But honestly it needed to be a little longer. and more challenging.. I didn't realize the half life story and portal come together the way they do and honestly I was looking for some crazy impossible puzzles that would occupy me for hours the way Myst used to or 7th Guest.
I went in looking for nothing but a puzzle game, and I was mildly surprised by the little story they did throw in there. and i was laughing hysterically when GLaDOS was talking about how I had no friends and how i was a loser and how it was on paper and official.
I think its important to note that almost nobody who worked on HL:EP2 worked on portal. The dev team for portal was no more than 10 people for the majority of the game. Just the guys Newell hired from DigiPen.
Kolya on 22/10/2007 at 09:34
That looks very interesting. I'll certainly try this out at some point.
catbarf on 22/10/2007 at 10:09
I think the biggest weakness of Portal is that it ends right when it really gets going. The first 2/3 of the levels are simple training missions, it's only the last few that are really engaging.
Volitions Advocate on 22/10/2007 at 20:49
I'll agree to that
ZylonBane on 23/10/2007 at 02:22
Quote Posted by Volitions Advocate
But it looks like they fully intend on expanding this game in its own world. Reading an interview with some Valve devs, they must've made a little freudian slip when they said "for this first portal game" or something like that.
"Freudian slip" doesn't mean what you think it means.
Kolya on 23/10/2007 at 07:05
It's not Siggie's panties then?
Firefreak on 23/10/2007 at 07:31
To add my opinion as well, the people at Valve are my new heroes :)
The part with not-met expectations might be true; I did not now anything about Portal until short before I got the Orange Box as I saw two videos, only showing the puzzle element. So to say, I was not spoiled and open for anything.
And this open-ness helps in my total immersion I approach when playing a 'coloured' game -- I try to avoid the disputed term 'storyline'. If you strip the AI totally, give the hints in dry text on posters at the beginning of a level and have it end with level 19, it is just a puzzle game. (Still, 'just' does not match -- thinking in portals is revolutionary - to me at least)
Now add the AI with her quirks. This adds colour for me and I relate to my character. At first I take it funny and have a laugh at the sarcasm of the AI.
Then add the first backdoor room with the writings on the wall. That makes me puzzled and suspicious - more colour.
I have to note that when playing, I don't think about outside of the game - there is no Shodan, no game developer, no 'game' at all - I try to live the scene (as, for example, I do with movies). I take the AI serious (yet still in a sarcastic way) as I progress through the test levels -- regardless of how it would (or could) compare to any other.
And then I saw the 'cake' chamber at the end of 19. That made it for me and I kept play-- .. no, living, surviving, escaping that world until I did so half past midnight yesterday. Finally a showdown that counts :p
In sum, the same awesomness I had with HL2 that I also completed yesterday (before) - thus my first sentence above. Can't wait to continue with (the already started) EP1 today... ...and the bonus Portal maps...
Mercurius on 23/10/2007 at 12:09
Portal was good, though overhyped and overrated just like all Valve products.
The game made me smile quite a bit and the end song had me laughing. Just wish it was a bit harder or longer, none of the puzzles were even remotely challenging. Can't say it really reminded me much of Shock much...beyond GlaDOS of course who is more of a cross between Hal 9000 and an iMac than Shodan. The cake jokes were overdone though. But some of GlaDOS' monologues made me chuckle and those sentry guns are adorable.
@Kolya
Did you ever play old NES puzzle games like Lolo? I think Portal is a bit of a throwback to those grand days...sure they could break the level-to-level progression and have the environments become less fabricated and the puzzles in context with the environment...in fact they do that partway through which is also when I noticed the game became a lot less fun and a lot more boring.
It seems that sometimes game designers compromise the enjoyability of a game by trying to force it to make sense. They didn't used to do this...
Also since you're a fellow Blame! fan...
Did Episode 1 strike you as being incredibly influenced by Blame!?
The parallels are quite striking...strong and silent protagonist, agent of some mysterious faction, wields a powerful gravity gun, accompanied by a talkative female sidekick who is an adept hacker/fighter/scientist. They wander around in a giant automated megastructure and fight cyborgs. And the scenery in the Citadel looks straight out of the manga.
Kolya on 23/10/2007 at 14:39
Yeah some of the sceneries actually made me think of Blame!, the protagonists couple not so much. There's not much mystery around G.Freeman, his silence is more game media related for me, like Goggles is a silent protagonist too, his quest is different, and his female sidekick is really just a very nice and competent girl all the time.
I'm probably not the only one who fell in love with Alyx a bit while playing. First she's just a girl-next-door-type, attractive but not sexyfied. Which is a very unusual occurrence in a computer game by itself. Then she really comes alive as an actor, you get to know her and she actually has a background. She's cool and competent in what she does, but passionate about her father, the project, and about distrusting that other female scientist and later about caring for Freeman. Heh, guess I could write a whole lot more about Alyx Vance. Anyway, she's always a lovely girl.
Cibo on the other hand continously changes her form throughout the series and her motivations aren't much clearer than Killy's most of the time. She even becomes scary and menacing at some points. Right at the beginning she's a rotten shell who makes a deal with Killy...later she's somehow exchanged for a safeguard...I don't remember that part so well. Just all in all she's even more of an independent character than Alyx, and exhibits even less female traits such as being friendly, caring and sexually desirable. Alyx for example lauds you quite often for succeeding in overcoming a problem. I don't think Cibo ever did that for Killy.
At the end of HL2 Episode1 it's clearly hinted at that Alyx falls in love with Freeman. In Blame! neither Cibo nor Killy ever develop anything else than a functional relationship. The rest is intentionally left up to the reader I guess.
A few days ago I saw "Metropolis" and I noticed a lot of the things I only knew as influences, like the babylonian theme of endless manmade structures, symbolising man's alienation in a technological world, in scifi movies ever since. That's not to say Valve haven't read their Blame!, the structures were extremely similar, especially the citadel. Just the theme roots deeper, way down to the bible.
Volitions Advocate on 23/10/2007 at 15:15
Quote Posted by ZylonBane
"Freudian slip" doesn't mean what you think it means.
Freudian slip
–noun (in Freudian psychology) an inadvertent mistake in speech or writing that is thought to reveal a person's unconscious motives, wishes, or attitudes.
It means exactly what I think it means.
They probably don't want to confirm that they're going to make a sequel, but I would infer that they are from the words they used.