SS2 and Deus Ex.. Which is better? - by michaelg
Bluegrime on 22/8/2006 at 03:22
As nice as it is hearing "God damn!" every time I dont get a clean headshot on a NSF operative, and the permenantly dark sky boxes, and of course the 'splash' sound effect when I try and navigate a ledge.. Nevermind, actually. DX And System Shock gave different kinds of immersion.. I felt like I was watching a well done movie with DX, and I enjoyed it. But SS2 immeresed me in the way that Resident Evil, Alone in the Dark or Tropico managed to. That sort of isolated terror, where I actually do jump from time to time when something really unexpected happen. (Surely i'm not the only one to say 'Holy shit!' the first time that bot came through the wall.)
Matthew on 22/8/2006 at 08:13
Tropico gave you a sense of isolated terror? :weird:
Bluegrime on 24/8/2006 at 05:20
You mean it didnt do that for you? :confused:
Your a braver man than I if you can play Tropico and feel safe.
june gloom on 24/8/2006 at 07:57
... *just HAS to look up tropico now*
... RTS? fuck that.
TF on 24/8/2006 at 11:00
Quote Posted by Silkworm
Deus Ex is longer, deeper, better looking, more interesting, has more replay value, more mods, more fun multiplayer, better music and sound, better in just about every single thing you can possibly think of.
That said, SS2 is still one of my favorite games of all time.
They're about the same length, the badly shading, shitty-lighting Unreal engine coupled with a needlessly low use of objects and high use of simplistic brushing makes the vast majority of Deus Ex levels look terrible in comparison to SS2's, DX is only superior graphics-wise when it comes to AIs and a few other things like weapons or the occasional mirror.
The music is undeniably an amateurish impulsetrackerish mediocrity that should've stayed in 1997 and doesn't compare to SS2's techno, sound is okay but not quite on par.
It's got more mods certainly but so far few hard hitting ones like SHTUP, Rebirth.
The multiplayer is pretty bad and it's obvious since almost no one plays it, unsatisfying deathmatch doesn't compare to coop.
That said, Deus Ex is still one of my favorite games of all time.
ZylonBane on 24/8/2006 at 14:00
Quote Posted by TF
They're about the same length, the badly shading, shitty-lighting Unreal engine coupled with a needlessly low use of objects and high use of simplistic brushing makes the vast majority of Deus Ex levels look terrible in comparison to SS2's, DX is only superior graphics-wise when it comes to AIs and a few other things like weapons or the occasional mirror.
The music is undeniably an amateurish impulsetrackerish mediocrity that should've stayed in 1997 and doesn't compare to SS2's techno, sound is okay but not quite on par.
Hey, I like DX's music!
As for your comments about the low object count and simple brushwork, they seem a little absurd in light of the fact that when DX came out, it was lauded as having some of the biggest, most complex levels ever done on the Unreal engine. Minutes-long load times, remember? And bear in mind that many places in DX, you can look down on almost the
entire level. Midrange machines of the time got single-digit framerates from those views. The brushwork was simple for a reason.
Agreed that the lighting is terrible though. I could never figure out why little ol' Dark Engine's object lighting was so obviously superior to that of the big bad Unreal Engine.
Drat on 24/8/2006 at 15:23
Quote Posted by ZylonBane
Agreed that the lighting is terrible though. I could never figure out why little ol' Dark Engine's object lighting was so obviously superior to that of the big bad Unreal Engine.
Let's not forget that LGS managed to cram all kinds of (then) weird and advanced technology into their engines.
ZylonBane on 24/8/2006 at 15:42
That's true. The rigid-body physics model still looks good even today (provided you don't intentionally abuse it).
june gloom on 24/8/2006 at 18:59
it's not so much the simple brushwork (which i never really noticed...) that gets me so much as it's the unrealistic architecture. example, the 'ton breaks the laws of space and physics.
ZylonBane on 24/8/2006 at 20:32
The 'Ton is actually a TARDIS.