RocketMan on 3/2/2008 at 04:39
Don't worry yourself with such things....you've got enough on your plate I gather ;)
icemann on 3/2/2008 at 10:47
Firefreak: Really good to hear that you had continued work on it. I hope you stick with it. TSSHP out of all the SS1 remakes/ports was the one I was looking forward to most. Mostly as it was the one most closely like actual SS1. And reminded me a hell of alot of the sourceports for Doom/Doom 2 that had only started popping up back when TSSHP was first announced. Which were essentially pure Doom but with new features like static lighting, mouse look etc.
And incomparison I was more amazed at the work done in the case of TSSHP since you had absolutely no source code to work from incomparison to the doom source ports.
Are you still continuing to work on it?
Also you`ll find the communities feelings towards TSSHP are very different than the other remakes, as in the case of yours, your making your own engine from scratch. Compared to all the others who using existing game engines.
EvaUnit02 on 3/2/2008 at 13:53
Rocketman, I like your wrench.
ZylonBane on 3/2/2008 at 14:36
Quote Posted by Alinestra Covelia
My computer is two years old, it's a law school laptop, and it lacks a specialized graphics card.
DOSBox does not use any 3D acceleration.
Firefreak on 3/2/2008 at 18:04
Heh, turns out to be two threads in one as it seems ;)
Quote Posted by icemann
Are you still continuing to work on it?
Believe me when I say I honestly would want to. But the most probable answer would be "No" - yet weakened by the hope of "Don't expect anything". To explain my previous two reasons in more detail:
1: I have a 40hours/week job, I'm taking two courses in (spoken) languages - of which one I probably will have to cancel soon because I furthermore will start a (two year long) course in Audio Engineering that has 6 hours of theory plus about 20-25 hours practising
per week. Squeeze in some socialising (friends and family) and then there's still no girlfriend. (Still not sure if I'll be able to add this one anyway :p )
Even
if I would be able to spend half a day per week for some SS1 hacking, I would need to know what I'm doing. And there pops in reason number...
2: I have no experience nor knowledge about (efficient) 3D processing (and I'm also indirectly referring to AI and physics since these need to know about the world boundaries as well). I'm confident with servers, services, interfaces and that stuff from my job - yet somehow I believe I should be able to apply the same 'rules' for a game engine, but I still haven't seen how. I experimented with the Irrlicht 3D engine since I thought it could take most of that 3D stuff away from me, but as it turned out, you still can do things wrong with it...
With these reasons I'm trying to be realistic to myself.
The only thing I could imagine releasing would be resource loader/saver, because with it you could create editors (for maps or savegames), mods or anything you can think of with the power of changing the resource files. It would essentially help the original idea of TSSHP - to decipher the resource files (since you are able to look at specific bytes).
And this small hope is the "Don't expect anything". :sweat: (Then again, as the messages for the original topic in this thread, and the other one 'SS1 enhanced text mod' suggest, there are already plenty of loader/saver out there...)
Still, thank you for the supporting words :)
catbarf on 3/2/2008 at 21:34
Quote Posted by catbarf
Er, System Shock Portable?
Quote Posted by Alinestra Covelia
Can't get it working. The intro sequence loads just fine but the game freezes right after the Hacker wakes up. The beeps and boops of the first level are okay but the game doesn't run properly thereafter. I'd like to get this working but honestly it's pretty low down on my list of things to do.
Isn't reading the thread before typing just
fun?
Pardoner on 3/2/2008 at 22:44
Quote Posted by catbarf
Isn't reading the thread before typing just
fun?
Uh, oops. Sorry.
icemann on 4/2/2008 at 04:38
Firefreak: Sorry to hear that. I`m going through some life changes myself, as I left my job recently after getting into a games development course at university. So I feel your pain :).
Firefreak on 4/2/2008 at 05:29
Quote Posted by icemann
... as I left my job recently after getting into a games development course at university.
An unfinished thought had risen: I have the admin rights to a project that needs more than the mere good will - and you have the urge to practise some of your learnings -- do we see potential? ;)