Zygoptera on 22/1/2008 at 10:12
SS1 has more than twice as many enemies as SS2, for an equivalently sized level. It has far more combat.
D'Arcy on 22/1/2008 at 15:07
Usually the stats at the end of the game show some 800+ enemies killed in System Shock. I doubt that the amount of enemies in SS2 is even half of that.
flexbuster on 23/1/2008 at 08:11
Quote Posted by icemann
Also SS1 is VERY cyberpunk influenced, while SS2 has none of it at all. A big disapointment for me.
It honestly sounds to me like you expected too much *generic* cyberpunk.
Much of the game was thematically centered around cybernetics and technology. The main antagonist *was* a biological entity and not very cyberpunkish, but what's wrong with genre-mixing?
I love the original System Shock, but I'd rather see something relatively interesting than something that can be pigeonholed so easily into a genre because it gets cold feet about doing anything new.
*edit*
Regarding combat, I think the issue is that combat was simply different between games. SS1 felt less combat-heavy mostly because the combat was more slow and deliberate rather than feeling like an FPS.
polytourist97 on 23/1/2008 at 09:30
Slow and deliberate? Which System Shock was I playing? It's quite fast and frantic in a lot of parts.
icemann on 25/1/2008 at 04:56
Quote Posted by flexbuster
It honestly sounds to me like you expected too much *generic* cyberpunk.
Much of the game was thematically centered around cybernetics and technology. The main antagonist *was* a biological entity and not very cyberpunkish, but what's wrong with genre-mixing?
I love the original System Shock, but I'd rather see something relatively interesting than something that can be pigeonholed so easily into a genre because it gets cold feet about doing anything new.
*edit*
Regarding combat, I think the issue is that combat was simply different between games. SS1 felt less combat-heavy mostly because the combat was more slow and deliberate rather than feeling like an FPS.
I definately wasn`t after generic cyberpunk. System Shock 1 was a style of its own. I was just after more of the same, with the strong hacking/technological feel, which SS2 completely lacks. To me SS2 is ALOT MORE on the generic side of things than SS1. That said its still a damn fine game, but it could have been so much more.
And I disagree on the combat of SS1. I found it to be frantic and quite fast in quite a few sections. It was just done in a different way to the standard FPS way.
catbarf on 25/1/2008 at 11:43
Quote Posted by Zygoptera
SS1 has more than twice as many enemies as SS2, for an equivalently sized level. It has far more combat.
Yeah, don't know what I was thinking there. I guess it's sort of the feel of the game... maybe it's because it's old, but it often feels much more like a popgun target shooter than visceral combat. It often doesn't feel like I'm frantically trading gunfire with a cyborg so much as putting my cursor on it and right clicking until it dies.
Peanuckle on 25/1/2008 at 22:41
Can you imagine trying to shoot your way through 800 hybrids, rumblers, assassins, bots and those psi-brain thingys?
The full auto setting on the rifle would have a function, at least.
icemann on 26/1/2008 at 03:54
I`d just lock all the doors and eject the room into space *evil laugh*.
Brad Schoonmaker on 26/1/2008 at 04:00
Quote Posted by catbarf
It often doesn't feel like I'm frantically trading gunfire with a cyborg so much as putting my cursor on it and right clicking until it dies. (OR I DIE)
That's the way it felt for me before mastering the keyboard controls. It's tough to get used to at first, but the combat really is harder in the original than in SS2, IMO, so you really need to use them well. In SS2, the mouselook spoils you by letting you turn tail instantly if it gets too tough.