Nameless Voice on 5/2/2009 at 10:58
Quote Posted by cosmicnut
I kinda liked the idea of a total lack of HUD. Problem is, in reality, HOW WOULD YOU SEE YOUR OWN HEALTH STATE!
Tad silly.
Call of Cthulhu: Dark Corners of the Earth. No HUD done
properly, in first person.
d'Spair on 5/2/2009 at 13:38
Quote Posted by ZylonBane
"First person detaches you from the character."
"It might just be me, but first person actually takes me out of the experience. "
:wot:
Oh boy.
Well, I actually always thought that if there's a possibility to make a game first-person, there are no reasons NOT to make it first-person.
I mean, I'm sure Dead Space would've been a much greater and more enjoyable game if first-person.
Matthew on 5/2/2009 at 13:46
Meh.
catbarf on 6/2/2009 at 02:48
Quote Posted by cosmicnut
Problem is, in reality, HOW WOULD YOU SEE YOUR OWN HEALTH STATE!
Blood pouring out of your shattered kneecap maybe? Oh, and a hell of a lot of pain.
I mean, if you're talking about 'in reality'- well, how do most people estimate their health status?
ZylonBane on 6/2/2009 at 04:20
Quote Posted by catbarf
I mean, if you're talking about 'in reality'- well, how do most people estimate their health status?
Interoception.
Kolya on 6/2/2009 at 14:51
Do you mean 'introspection'? Okay, why not say 'senses' then...
Quote Posted by catbarf
I mean, if you're talking about 'in reality'- well, how do most people estimate their health status?
Social response: "My god you look like a ghost!" "Really? Hand me a beer, will ya? Whoops, it fell right through. Hand me another."
ZylonBane on 6/2/2009 at 16:38
Quote Posted by Kolya
Do you mean 'introspection'? Okay, why not say 'senses' then...
Because "interoception" has a specific meaning.
kodan50 on 6/2/2009 at 17:29
You could always give Dosbox a try. You probably will need to get a USB adapter and see if a keyboard will work, otherwise you would need to rig the configuration file to load SS1 at boot, configure controls to work, and go from there. Dosbox should have a readme, should tell you how to rug the buttons and joy axis to mouse/keyboard, and might even tell you how to configure your game to work with sound, if it supports it.
IF it does run Windows, which I doubt will have enough power to run Windows AND SS2 on top of that, then you can try that and run SS2 that way.
steo on 6/2/2009 at 19:01
My first instinct there was to say 'dude, wrong thread'.
I agree that Call of Cthulhu did it very well without a HUD - using breathing rate, heartbeat, slowed movement rate and eventually increasingly monochromatic vision to indicate how close to death you were, while offering a model of the player in the inventory screen to show the location, type and severity of injuries on the player, coupled with a resident evil style heartbeat monitor to indicate health.
It might not work so well with more fast-paced games though. For that we'd need to hook the computers up to our brains and give them the ability to control pain stimulus in our nervous systems. Think about it - when you got shot in the lung, you'd really feel that pain, how much fun would that be?
Kolya on 6/2/2009 at 23:29
Not so much?