ZymeAddict on 10/2/2010 at 05:48
If it does it's a pretty fucking stupid one.
I can see the next game from Eidos now: U-Boat: Underwater Submarines.
Digital Nightfall on 10/2/2010 at 08:37
Is it any worse than "The Conspiracy" or "Invisible War" ... ?
(Yes, I know The Conspiracy was the subtitle for the PS port only.)
Thirith on 10/2/2010 at 09:03
I must say I quite liked the Invisible War subtitle - definitely more interesting and evocative than Deadly Shadows IMO. Human Revolution, though... I don't hate it, but it's a tad too clumsy in playing on "human evolution" to be all that effective. Still, the subtitle won't make or break the game.
Ostriig on 11/2/2010 at 14:54
Can't say I'm fond of it, but it's hardly the sort of thing to make me hang from a ceilling thumping my chest in rage.
On a different note, N'Al, if you bump in here, I'm willing to bet you a pint that the "deus ex forever" tag is from van Hellsing. I wasn't creaming myself over the Who Tagged It feature when it was first proposed, but now that it's gone I miss it.
Vraptor7 on 11/2/2010 at 18:58
I guess they'll still refer to the game as Deus Ex 3 until some announcement, as a press release for (
https://www.cmpevents.com/GD10/a.asp?option=C&V=11&SessID=10889) this talk at GDC just went up:
Quote:
Creating a Unique Visual Direction: The Successes and Failures of Creating a Near-Future Cyberpunk Setting with a Renaissance Twist in Deus Ex 3
Speaker: Jonathan Jacques-Belletete (Art Director, Eidos Montreal)
Date/Time: Thursday (March 11, 2010) 4:30pm — 5:30pm
Location (room): Room 303, South Hall
Track: Visual Arts
Secondary Track: Game Design
Format: 60-minute Lecture
Experience Level: All
Session Description
Eidos Montreal art director Jonathan Jacques-Belletete will discuss the creative underpinnings behind the unique blend of art style that combines the past, present and future in the next evolution of the Deus Ex franchise. The title's 'Cyber Renaissance' look is infused across the fashion, characters, environments and story, formulating the essence of a visually impactful experience. Jacques-Belletete explains the steps that the developer took to establish the game's visual style, and how the blend of action, role-playing and adventure genres in Deus Ex 3 will be thematically anchored using a consistent art direction.
Pardoner on 12/2/2010 at 00:14
'Cyber-Renaissance'? Fuck me. Is Deus Ex 3 shaping up to be Dan Brown: 2020?
"The masked man switched on his gas-powered legs. Then he switched them off."
CHAPTER BREAK
Jashin on 12/2/2010 at 01:11
It's the renaissance-inspired look, as in fashion. People do that IRL.
There's nothing wrong with it that. It's an interesting look provided they can pull off the gameplay.
And I think Invisible War sounds awesome. Human Revolution...not so much.
Pardoner on 12/2/2010 at 03:02
Quote Posted by Creating a Unique Visual Direction: The Successes and Failures of Creating a Near-Future Cyberpunk Setting with a Renaissance Twist in Deus Ex 3
the fashion,
characters, environments and storyThanks for reading, Jashin. Thanks so much for your careful, studied attention.
I recognize that the Renaissance generated many distinctive visual styles, and they are not inherently unsuited to the game. I was voicing a worry that conflating Renaissance themes and conspiracy might overlap uncritically with literary works not really at the level of the Deus Ex series (at least, the first game). I'd love to see the devs play with these new conspiracies that have been so popular. I'd hate to see them use them at face value, because that would be boring.
Also, where have you seen people dressing like this in real life?