van HellSing on 25/11/2009 at 11:16
All this means is that we might see a shiny CG trailer within the next year. Hey, at least something's happening about the game, just not necessarily at EM.
mothra on 25/11/2009 at 11:46
maybe they just handle the promo stuff. Remember the first "mood/gameworld" trailer for Bioshock featuring little Sister, Big Daddy and bees coming out of your hand ? That worked pretty fantastic imo. Maybe they are going for that ? I'm much more interested in the real questions: character customization, level of interaction with the gameworld, how much restrictions are in the missions, how do they handle the story and decisions (if you have any). What about that 3rd person talk for cover ? Can I fire off rockets and don't alert anybody as long as I am out of LOS ?
Blaze on 25/11/2009 at 14:16
Quote Posted by mothra
maybe they just handle the promo stuff. Remember the first "mood/gameworld" trailer for Bioshock featuring little Sister, Big Daddy and bees coming out of your hand ? That worked pretty fantastic imo. Maybe they are going for that ?
Yeah, René confirmed it on (
http://forums.eidosgames.com/showpost.php?p=1221875&postcount=21) Eidos forums that Square will work on promotional videos, in-game stuff will be rendered in-engine.
Well, EM's 'communication strategy' is quite interesting so far...
ZylonBane on 25/11/2009 at 15:17
Quote Posted by Sulphur
PS2-era games couldn't quite cut the mustard because, given the horsepower under the hood, in-engine scenes could never really be as good-looking.
Never played Psychonauts? All the (
http://www.youtube.com/watch?v=XCnzmu13JJM) cutscenes were rendered in the game engine (and then recorded to video files, oddly).
demagogue on 25/11/2009 at 19:14
Ok, if we're just talking about a trailer then that we can live with.
I can imagine they were a little ambiguous with the press release since it's a kind of 'bait and switch' tactic. Some people would be happy if there are in-game cinematics by SE Japan, so the possibility gets their attention, but (since it's still a bad idea for this game) it's just for a trailer in reality. You can over-sell and still be honest if you're ambiguous. Anyway, no harm, no foul.
And I'm sure they (SE Japan) are professionals; they should be very careful with the aesthetic, or anyway the burden is on them since they are the ones venturing into a new genre (Western cyberpunk).
Sulphur on 25/11/2009 at 21:02
Psychonauts had a fairly stylised aesthetic going on that lent itself well to its environments and characters. You can still see the low polys, they've just been made... well, adorable.
Anyway, the point is we're talking about games which attempt a higher or hyper-realistic amount of detail, games that don't use stylised or cel-shaded graphics.
You're obviously going to see quality differences between an in-engine art asset of a character and the pre-rendered model simply because the pre-rendered version can have as much detail as the artists wanted, whereas the in-engine model in a PS2 can only approximate some amount of that detail (remember, this is with low poly counts and no normal/displacement maps et al. to fake high detail).
Garrettwannabe on 25/11/2009 at 23:52
A possible PC only release, Square Enix to do Videos, and going to
"be more like the first Deus Ex" - I have to admit I'm getting real hyped for this one & will probably reinstall Deus Ex to go through for the umptienth time...:eek::thumb:
Quote:
In a report about a story on Edge Online about Deus Ex 3, bit-tech.net adds the following statement:
"It has been confirmed that the game is a cyberpunk prequel to the first game though and that it won't be getting a console release due to the complexity of the game," though the source of this information about the action/RPG sequel is not listed. If true, PC exclusivity would certainly be in line with Eidos Montreal's prior statement that Deus Ex 3 will be more like the original Deus Ex.
The comment is not part of the Edge Online story, which is about Square Enix doing the cinematics for the game:
"Deus Ex 3 is going to be the first project which will be a concrete product of joint effort between Square Enix and Eidos," says Eidos Montreal's Stephane D'Astous.
"The cinematics—by which I mean any CGI pre-rendered cinematics — are going to be done in Tokyo by Square Enix, and that's going to be amazing."
(
http://www.bluesnews.com/cgi-bin/board.pl?action=viewstory&threadid=104683) Bluesnews Article with Links in it
system shocker on 26/11/2009 at 02:31
Quote Posted by Aerothorn
While I agree that out-of-engine cutscenes can be obnoxious, I felt they worked in Thief, and actually worked in Invisible War 2.
Shudders at the thought of there being another Invisible War:nono::erm:
I've actually been playing around with Deus Ex 2: Invisible War because I got the fastest Macbook Air laptop with Windows 7 on it, and that intro cutscene brings back memories of how much I was looking forward to the game. Looking back there wasn't widescreen, the polygon count was stupidly low (I have the 1.2 texture pack) and the lips don't sync up even if you have a fast computer. I don't have a clue what the people at Eidos were thinking making a game that had all the textures reduced and the models lowered and yet the game could not run on any computer that existed of the time with all the settings at full throttle. It lowered itself to system shock 1's standards of having screen resolution choice settings so high that even the fastest computers couldn't run it:ebil:
Briareos H on 26/11/2009 at 07:56
Quote Posted by Garrettwannabe
PC only release
no chance in hell, that's the hype machine steaming in. captivate all audiences with rumors, add a bit of PR and you got entire blogs about your game. welcome in hypeland, a land of "fun" and joy© in which bioshock has laid the foundation stones
totally looking forward to come out as a grumpy cynic when this turns out to be true (how i wish)