nicked on 8/3/2020 at 20:42
I'm encountering a strange bug. Whenever I jump into game mode, most sounds don't load for 10-20 seconds - both the sounds and their effects (i.e. I can go into game mode, jump on tile next to an AI and they won't react - wait 20 seconds or so and jump again, and they'll hear me).
I had put it down to the editor struggling with a large mission, but in one area of my mission, it happens when playing through Thief 2, and it remains bad for the duration - the game constantly seems to be "dropping" sounds. I can walk along a path and hear no footsteps, then walk back again, and some footsteps might appear. A guard patrolling in the area is silent except for every 10th footstep or so. It seems really sporadic and random.
Anyone encountered this before?
nicked on 8/3/2020 at 21:06
Video to show what I mean:
[video=youtube;W0xRc0dyRH8]https://www.youtube.com/watch?v=W0xRc0dyRH8[/video]
Nameless Voice on 9/3/2020 at 02:01
Could there be too many sounds playing at once in that area, so you've run out of audio channels?
marbleman on 9/3/2020 at 10:43
Generate a report and see how many ambient points you have. Look for this line: Have [...] ambient points. The limit is 1024, so if it's over that, it could explain the overall sound issues.
nicked on 9/3/2020 at 12:21
Oo good to know. I could be over that for sure. I'll have a look tonight.
nicked on 12/3/2020 at 22:12
Ambient points is only 409 so I guess it's not that. Could still be too many in a single area I suppose.
Tannar on 13/3/2020 at 15:12
Someone correct me if I'm wrong, but if I recall correctly, only three will play in one spot, so if there are more than three ambients there that's likely it.
nicked on 13/3/2020 at 18:20
It's not just ambience that is cutting out though, that's the weird thing. If it was just that, I'd expect a consistent failure from certain ambient points rather than random sounds from all sources being dropped some of the time. I can easily have more than three sounds playing at once (I mean even player footsteps + guard + wind is three sounds, so it's not like there's only three channels).
Psych0sis on 13/3/2020 at 18:52
Shot in the dark but please don't tell me you didnt put your audio channels to the max in the menu options
Probably not but I know someone who had that issue the other day :laff:
john9818a on 14/3/2020 at 12:45
This happened in one of my past missions but I had to play it for hours before sounds started dropping out. I never did find the cause though.