mothra on 6/9/2011 at 13:02
dx1 is years old, back then it was AWESOME. but times have moved on. there came half-life with its brilliant first person story telling, bodyawareness in crysis, a whole new way of presenting movement in mirrors edge, the list goes on.
Yet what is it that I like about HR ?
Everything they took from DX1 that was good (guards, hubs, non-lethal sneaking and various routes).
What is it I do not like ?
Everything shit they kept from DX1 (3rd person cutscenes, no reaction by JC to ongoing events) and everything they introduced themselves like takedowns (I win button), health regen, highlighting, the hacking minigame.
Apart from that they made no advancement or progress in any of the systems besides forcing 3rd person perspective into it and dropping light/shadow completely (maybe due to engine limitations ?).
None you do in the game has consequences:
forgot to horde resources ? - we give you 3 rooms full of it before every bossfight
forgot to buy a hack aug ? - the pocket secretary is RIGHT NEXT TO THE PC
cannnot get through that area ? - we will have EVERY NPC repeat the different routes and hidden areas for you
On my first playthrough I finished with 30praxis points left. Still I went everywhere, subdued everyone and hacked everything. There is no situation, no AI enemy configuration in the game you can't get through using "normal" means. I would have wished for more genius encounters that force you to use all your tools and augs. besides, most of the augs are pretty useless. last-known-location - you gotta be kiddin me
wallcloud on 6/9/2011 at 18:02
Quote Posted by dethtoll
What the- have you actually played DX1 at all in the last 10 years? With the exception of carrying out some tasks, nearly everything you said is untrue.
Haha! It has been a while...Okay so maybe I'm imagining the "feedback" part. Still you do have to go through a process to carry out the ending. It's not just a vending machine.
And I liked the original game endings. They were great!
june gloom on 6/9/2011 at 18:48
Now, I haven't finished DX3 yet, but from my understanding, no matter what ending you pick, it's technically canon because the events do inevitably lead to creating some element of the scenario presented in DX1. Maybe because they had to keep DX1 in mind is why the ending is so boring?
wallcloud on 6/9/2011 at 19:00
Quote Posted by dethtoll
Now, I haven't finished DX3 yet...
Wait...you haven't even finished the game yet and you're commenting on the ending? Why!!!???
*slaps forehead*
june gloom on 6/9/2011 at 19:17
Except I was commenting on you being FUCKING WRONG about DX1.
Do try to keep up.
froghawk on 6/9/2011 at 19:58
Quote Posted by wallcloud
Yeah, but DX1 made you a part of the endings. You met with the different factions. They described their goals in detail and allowed you to give feedback. Then once you picked an ending, you had to carry out several tasks to achieve that outcome, all the while being threatened by the opposing factions.
In DXHR, you just press a lame button. Lame.
Pretty sure you're talking about Invisible War.
jtr7 on 6/9/2011 at 20:43
Quote Posted by Tenkahubu
I've noticed many criticisms being thrown around that could equally apply to the 1st game.
"Oh, why do I have to kill all the bosses. What If I want to leave them alive - bitch, moan"
tell it to Navarre and Hermann
(Once I did manage to leave Hermann alive, but only because he got stuck on some scenery)
Late response: Because over the years of discussing the games, that aspect of the boss fights was regularly brought up as something to improve upon, not make even less avoidable. They weren't looking for more boss FIGHTING, but perfect non-lethal playthrough choices.
Tenkahubu on 6/9/2011 at 23:08
I was mainly giving another example of how some criticisms are made by rose-tinted spectacle wearers.
Specifically, though it's valid to say that DXHR bosses are worse in terms of personality and relevance to the story, but not in terms of being avoidable. They are, literally, identical in that respect.
Neither do I think that there have really been many DX-like games with fully avoidable violence to set some sort of updated standard.
All we can say is 'no progress, shame.'
I can see how bosses are useful in terms of dramatic tension. I'm not sure how you could have a boss that was interesting for stealth players and other players. Simply sneaking past (essentially skipping) a boss would probably be boring.
froghawk on 7/9/2011 at 00:11
Yes, but you could slip past bosses in the original only to have to confront them later. It was never 'meet a boss in an arena and fight them to death'. Often it was possible to avoid a confrontation the first time around, and the fights simply took place in the levels, not in a specially designed arena setting. The closest thing to an arena was in the underwater lab and you didn't even need to fight him there - you could just run away. This is absolutely a step back.
Inivisble War got it right and cut the bosses. They made it possible to literally go through the game without killing anyone because they knew that's what people wanted.
wallcloud on 7/9/2011 at 01:24
Quote Posted by dethtoll
Except I was commenting on you being FUCKING WRONG about DX1.
Do try to keep up.
I was keeping up. I'm referring to the comment you made about the game's ending being boring.
This is one: "...but from my understanding, no matter what ending you pick, it's technically canon because the events do inevitably lead to creating some element of the scenario presented in DX1. Maybe because they had to keep DX1 in mind is why the ending is so boring?"
The game's ending isn't boring because it's restricted to canon. It's boring because it's fucking boring. Finish the game and you'll see what I mean.