Aquinas on 29/8/2011 at 18:34
Quote Posted by froghawk
Yes, but not a single one of the games you mentioned had environments anywhere NEAR as detailed and cluttered as the environments of this game. It's one of the most detailed games I've ever seen in terms of environmental clutter, and for that reason I really just don't think it work if every object was moveable.
I would say Fallout 3/Fallout New Vegas got a very detailed environment with many secrets etc. But it's pointless to argue about that, I can understand not everybody needs a detailed physics engine - but for me this was a part of the dx1 experience - which had nice physics for its time.
The thing about the implants is - lets simplify it: I like it better because finding canisters was much more fun than just earning xp (=Praxis Points).
I'm in China right now - got to admit I really miss rats, pigeons etc.
Renzatic on 29/8/2011 at 20:47
Quote Posted by froghawk
By the way, how does Megan Reed know Bob Page? Are they trying to imply that she really is a 'bad guy'?
Probably by reputation. Page Industries was a key player in the augmentation tech industry even then. It's also likely she might've met him once or twice during her stint at Omega Ranch. Considering it's more or less the birthplace of the technology that led to the Dentons, it wouldn't be out of the question to assume he'd show up on occasion to get updates on the goings on there.
And it doesn't make Megan Reed a bad guy, no. Page had quite a few good people working under him throughout the course of the series timeline. They all bailed on him by the end, too.
Quote Posted by thrawn_121
It's 25 years to Deus Ex, then another 20 to Invisible War I believe. One timing mistake they made was in Picus headquarters - there are emails from Nicolette DuClare that are written as if she worked there, but she'd only be very young, if she'd been born at all.
I don't remember ever seeing any mention of Nicolette during the course of the game. Quite a few do bring up Elizabeth, though.
Quote Posted by froghawk
Also, didn't they originally say this game was going to go into 'the events leading up to the formation of UNATCO'? Other than the emails from Manderley in the police station, there's nothing about UNATCO in this game at all. Should we assume that is formed in response to the terrorism of Purity First, Hugh Darrow, etc.?
There's plenty of evidence that points to it's eventual founding without mentioning it outright.
From reading the newspapers and emails, you get the idea that the usual standards of geopolitical governments aren't the standard of world power anymore, as most are becoming more insular, struggling to keep their own nations held together in the face of natural disasters and an increasingly discontent population. More and more, they're finding they can't complete with the more loosely defined corporate entities, which have no ties to boundaries, aren't directly answerable to the people, and can thus operate on a global scale that much more easily.
The only organization that could fill the role of policing the world would be the UN. They would enforce regulations the corporations have to abide by, keeping them in check so they won't run rampant, and protect the populace from local corruption, and terrorist activities.
So while HR doesn't mention UNATCO directly, it does a pretty good job of showing the political environment that eventually makes them necessary. You could say that Hugh Darrow's actions, and the future attack on the Statue of Liberty are what eventually brought them to the forefront.
So...yeah. There. :P
froghawk on 29/8/2011 at 20:49
Maybe the dlc announcement today will include animals! That would be cool.
But yeah, I'd prefer animals and canisters as well - but it's far from game-breaking for me.
Neither of the FO games you mentioned could have environments this detailed just by design. Considering the size of the games, the amount of detail was definitely impressive - but it wasn't this high. At the very least, the most detailed rooms in Fallout can't compare to the most detailed rooms in DXHR - especially considering that the detail is not just clutter but really assists in storytelling.
Renzatic on 29/8/2011 at 21:06
Actually, my one complaint about the game centers around Hugh Darrow, and his reasons for spazzing out like he did at the end of the game.
Yeah. He had reason to be angry. He envisioned a future of humanity free of it's constraints, available to everyone. What he got were corporations bleeding people dry, and secret organizations finding ways to control the population through his works.
His mistake was in blaming the technology itself. Tech in and of itself isn't necessarily good or evil. It's how its used. Darrow ended up creating something that could make the lame walk, the blind see, make us think faster, react faster. The pluses outweigh the cons there, by and far. And just because an all encompassing cabal of rich people bent on enforcing their specific vision of the future decided to abuse the technology, doesn't necessarily mean the technology itself is at fault.
So he was depressed that augmentation was dividing humanity into two new categories? Angry that it was being abused? Motherfucker had the brainpower and resources necessary to build a mile deep hole in the Arctic Ocean. He could've funded ways to get augments to the poor and needy, and found a way to counterbalance the Illuminati and their various schemes.
Instead, he flips a switch and makes everyone with the latest Tai Yong corrupted biochip go crazy, so everyone else would freak out and rally against his own creation. There are so many other things he could've done. What he ended up doing was just dumb and thoughtless.
wallcloud on 29/8/2011 at 21:57
Yeah, Hugh Darrow spazzing out didn't really fit his character per se, but then again, his character was never really developed well and he went from being mysterious and cunning to ordinary and lame in 5 seconds. None of the antagonists were even mildly threatening. I remember Gunther intimidating me and teasing me for hours before our confrontation. It made me feel like I was being watched. It made me concerned. I really thought I was going to get caught in Paris when they said he was there looking for me. There was no element of impending defeat or destruction in this game. It's missing. Do or do not, the result is still this same. I felt like I didn't even need to be there; like I was a nuisance all the way to the end. I didn't stop a major conspiracy or some epic event. Everyone saw Darrow flip the switch. What was the point of my character?
I'm glad Eidos Mont got the game play down for the most part, but they definitely lost the atmosphere and plot development of the original.
pdenton on 29/8/2011 at 22:40
Just beat it. LOVED nearly every second of it but it did come off the rails at the end (lame final boss, I felt motives were muddy) but what happened to Megan? I played the final couple of hours during the hurricane so I was a bit distracted, but, after Adam says "we'll discuss this later" what happened to her? I assume they're not getting back together but that was a loose end that kinda bothered me once the credits rolled.
Avalon on 29/8/2011 at 23:45
Just finished and had a blast. I suppose the things that come to mind:
- There were no significant consequences to any of the choices I made throughout my gameplay, though the game did give it a much better illusion than Invisible War's ending with "hey yeah you've spent the entire game opposing us, but do you want to go ahead and do something cool for us now instead?" While I suppose it could be considered a flaw that the game never gave you a chance to rail against any "faction," I thought they did it in a pretty natural way.
Although it was neat to get an email back about office thefts when I pilfered everything from everyone at Sarif, the game mostly acknowledged my choices without actually changing due to them at all. I assume a few things could change if I just flat out killed some quest givers (the change being that they wouldn't give me a quest anymore lolol), but that shouldn't be the only way to change a game. Especially given that they gave you an amazing opportunity to see the consequences by taking you back to Detroit and Hengsha each some time after your first set of questing. Wahh some guy got fired, neato I guess.
- Only 1 bar of auto energy regen is dumb dumb dumb.
- The way endings can literally be chosen at the very last second of the game felt like a huge immersion breaker to me. Totally having a blast and then at the climactic moment the game dumps a huge "lol you're playing a game remember?" load all over my face. I'm pretty sure everyone who played this game reloaded to watch all 4 endings one after the other.
- The way the game dropped boss fights onto you was very very awkward. Here I am playing as mister stealthy mcawesome ghost, then suddenly I am forced to be Rambo. Also, the boss difficulty was not at all a linear progression.
Boss 1: Run behind a pillar, shoot, doge to another pillar, shoot, win, don't even need a health pack.
Boss 2: RUN IN A CIRCLE JESUS CHRIST HERE SHE COMES FUCK I'M OUT OF AMMO I JUST HIT HER WITH 400 ROUNDS FROM A HEAVY RIFLE AND SHE'S STILL SHITTING ON ME WHAT THE FUCK.
Boss 3: lol don't get biochip upgrade, push eye augment, shoot him in the head with the overpowered as shit laser weapon and win in 12 seconds.
Final boss: I walked right up to the machine and pushed the button and shot the bitch, repeated two more times, dudes ran out but were so busy screaming and drooling on themselves they hit me all of twice, felt like it was either severely bugged or quite possibly the worst final boss of all time. I mean there's this huge lead-in of this chick implanting herself into a machine that is run by several chicks in machines and a little spinny rail with three turrets on it is the best you can do? Oh, and a couple of enemies who run out and then are so distracted with their own insanity they just kind of stare off into space? Where are the massive mechanical limbs flying around trying to smash my skull in, EMP pulses, incendiary? When I feel safe enough in a boss fight to go tell my cat to get off the counter and get a drink and I forget to pause and I'm totally okay, that's probably a bad boss fight.
I think the thing that struck me as the most Deus Ex-y though was that I could read a billion books and emails and pocket secretaries giving crucial information - I could even overhear guards speaking about it - but then when someone reveals this same information in a spoken conversation with Adam later, he is still all oh-my-god surprised. I laughed when it happened in the original Deus Ex every time, like your character is completely oblivious to the entire world unless it is said directly to his face.
I'm sure I could come up with a lot more stuff to complain about but overall I really enjoyed it. I haven't been this pleased with a game in a long time, and I had really been expecting this one to piss me off.
froghawk on 30/8/2011 at 00:24
haha so true about the final boss
Quote Posted by pdenton
Just beat it. LOVED nearly every second of it but it did come off the rails at the end (lame final boss, I felt motives were muddy) but what happened to Megan? I played the final couple of hours during the hurricane so I was a bit distracted, but, after Adam says "we'll discuss this later" what happened to her? I assume they're not getting back together but that was a loose end that kinda bothered me once the credits rolled.
watch to the end of the credits.
Malf on 30/8/2011 at 06:38
Quote Posted by Renzatic
His mistake was in blaming the technology itself.
That's actually not the real reason.
With correct use of the Casie aug, you can get him to admit that it's all because of jealousy. His body is one of the few that is genetically inclined to outright reject augmentation, even with Neuropyzene. He's doing it all because he hates being left behind on the evolutionary ladder and wants to punish those better off than himself.
My real problem with that is that there's no ending button which reflects that. You uncover this great truth, one that's almost as good as persuading the Master to commit suicide in the original Fallout, but the ending doesn't allow you to convey that.
mothra on 30/8/2011 at 11:37
I link my impressions from another thread:
(
http://www.ttlg.com/forums/showthread.php?t=136742&p=2085940&viewfull=1#post2085940)
I lost interest in the plights of idiot-Jensen half-way through so the ending did not impact me in any way besides - oh, aehm, ok... but I did like the game.
PS: did noone guess the whole megan-dna-jensen-not-dead thing from the VERY FIRST SCENE on in the tutorial levels ???? they practically rub it in your face numerous times during the game.