Ostriig on 22/9/2011 at 20:06
Yeah, Jensen's pad delivered the full package and the ambient track was a perfect component of it. That apartment's one of the best instances of character building I've seen in a long time.
DDL on 22/9/2011 at 20:55
Though he did have an unusually large collection of assault rifles...:p
The music in HR was much more in-your-face than that in the original, but it really did work (plus I guess when you're using tracker-based music it's difficult to get really really gut-punch bassy stuff).
Yes, it ends up kinda hans zimmer-style "THIS IS DRAMATIC....AND THIS IS SAD", but still, definitely a good approach to take.
Out of curiosity, has anyone collected all the extra (non-"bonus OST") tracks together in a downloadable form?
(apologies if it's literally right there in linky form on one of the youtube vids, but I'm not seeing it)
Ostriig on 23/9/2011 at 18:03
I didn't see any links when I looked. I think I read somewhere about extracting the songs from the game files, don't remember for sure. Bummer, 'cause I'd like a full soundtrack too. I suppose I could rip all of those videos off Youtube and then extract the audio, but man, that would all take a while.
Slasher on 24/9/2011 at 05:46
I've come across packages with all the music from the game, but none with exclusively the non-bonus edition OST tracks.
Painman on 26/9/2011 at 07:11
I'm keeping an eye on Mirsoft, but nothing there yet for HR.
The game music is packed via FMOD. That could mean encryption; maybe not. Bioshock/BS2 used encrypted FMOD due to 3rd party licensing, but HR's soundtrack is all original.
It's a multilayered soundtrack, too, ie. for any given area, you have "calm", "alert" and "hostile" tracks. The "alert" and "hostile" sections of any given track might just be overlays for the "calm" one.
I haven't yet seen any detailed analysis of HR's sound file structure. Since it's FMOD, maybe Squeenix doesn't want anyone to know, or at least, not easily.
DarkForge on 1/10/2011 at 09:22
I finally finished my first playthrough last night (PC version.) All in all, a thoroughly enjoyable game.
Really my only major complaint is that ammo takes up space in your inventory grid. I did not approve of that whatsoever - IMO I consider that to be worse than IW's universal ammo (and I never thought I'd say that!)
I didn't get much of a challenge with the boss battles either. Barrett's in particular: I think I accidentally stumbled into some bad programming where he kept repeating a predicable pattern and was more interested in attacking a wall than me! Still took a little while to take him out with the weapons I had on me at the time but I never felt in danger for the bulk of the fight.
Other minor issues & bugs:
- The lack of interactivity with the world surprised me a little. It's not really anything to complain about per say but I couldn't stop myself from constantly thinking "If this was the first game, I'd be able to open pretty much every cupboard door here." Say what you want about the highlighting but I for one was thankful for it in terms of it saving me a lot of wasted time trying every cupboard and drawer I spotted - something I did a lot during early playthroughs of both previous games.
- I missed having a compass on the screen, not quite sure why. I know it's not necessary (there aren't any references to things being in a particular direction like there were in the other games) but for some reason it just felt a little strange to me not seeing one there.
- I don't know if anybody else experienced this but there were a few times when I found my running speed mysteriously disappeared. Sprinting still worked but aside from that I was permanently on walking speed. Not really sure what was causing it but it wouldn't sort itself until after an entire map change. (Haven't patched the game up yet though; maybe that's been addressed since.)
- Occasional freeze-ups when trying to start the game. Had to reboot the whole thing to clear it. (Again, not sure if maybe that's an issue fixed in a patch.)
Quote Posted by Slasher
Regarding endings not showing up:
After overriding the lockdown on Panchea you'll eventually receive distress calls from Bill Taggart and David Sarif. I think you not only have to locate where they've holed up and barricaded themselves but also engage them in dialogue. I'm guessing that if you don't do this, the ending corresponding with their agenda will not be available. I think the options offered by Darrow, Sarif, Taggart, and Cassan (swim with the fishies) are the only four endings possible. I never received Sarif's distress call but the objective to find him still popped up in my list. :confused: I'm guessing I must have somehow bypassed the trigger that makes the call play.
Dia on 1/10/2011 at 13:09
I was rather disappointed also by the lack of interactivity. There were so many places I really wanted to explore, however the rest of the game made up for that lack imo. I only experienced one glitch, but this glitch has occured in each of the 3 playthrus I've done so far. When riding the elevator up to Sarif's penthouse I found if I move around inside the elevator that when the doors open up onto Sarif's reception/office area the graphics have gone all wonky. However, if I stand stock still inside the elevator the graphics are fine. No clue why this keeps happening, but it's somewhat disconcerting when it does.
In the first ss below, Taggart & co. were supposed to be in Sarif's reception area .... but weren't there. In fact,
nothing was there, period.
Inline Image:
http://i29.photobucket.com/albums/c262/Diah_/TTLG%20Stuff/Sarifsofficeglitch1.jpgIn the ss below I was supposed to talk to Sarif, who was obviously & strangely missing - along with most of the rest of his office.
Inline Image:
http://i29.photobucket.com/albums/c262/Diah_/TTLG%20Stuff/Sarifsofficeglitch2.jpg
Painman on 1/10/2011 at 19:37
^ Interesting. I got that glitch on this current playthru (I reloaded a save in order to fix it) but not in any of my others.
I must have been really fidgety during the elevator ride this time.
june gloom on 2/10/2011 at 20:12
Quote Posted by DarkForge
Really my only major complaint is that ammo takes up space in your inventory grid. I did not approve of that whatsoever - IMO I consider that to be worse than IW's universal ammo (and I never thought I'd say that!)
Personally I prefer this, though I do wish it would stack up a little higher before taking up another two slots.
Regarding Sarif's office...
Maybe that's something to do with moving around causing the game's loading mechanism to shit itself?
Forever420 on 4/10/2011 at 07:26
Quote Posted by Painman
^ Interesting. I got that glitch on this current playthru (I reloaded a save in order to fix it) but not in any of my others.
I must have been really fidgety during the elevator ride this time.
Maybe latest patch has caused was of this.