Nethawk on 21/11/2005 at 15:30
SC is a great game, but sometimes it's so linear and unrealistic that it just makes me yell out "OK THEN - FINE UBI - I'LL JUMP THROUGH YOUR FRICKIN HOOPS!" I'm talking about little things like the AI is sometimes so close to where you need to go that you cannot go around them or interact with the environment in such a way that they won't be alerted. Like maybe you need an extra six inches to go around someone when CLEARLY there should be enough space. Still, a very good game. My favorite level in Chaos Theory is the bank.
And BTW, SC4 is on its way, and this time Sam has been discharged from the CIA, his daughter's killed, and he's one pissed off muthafugga. Should be almost like the Bourne Identity. Details on your OPSAT...
Malleus on 21/11/2005 at 15:33
Quote Posted by poroshin
Yeah I figured some distraction was in order, but couldn't figure out what to do. It also pissed me off one of them says "Let's go!" but they don't go anywhere!
Yes because according to the plot/storyline, they are on their way to the hostages. But I guess the developers didn't want you to actually follow and catch them, beacuse it would be extremely hard (with all the other guards), not to mention that the hostages are on an other level, and last but not least, the map is designed to let _you_ pass, not the guards - so it would've been technically impossible with all the timing and multi-map scripting and calculations.
By the way, I found an old G4TV report of Splinter Cell witch has a lot of footage of the never released original Kola Cell missions. I think it's worth watching.
(
http://www.xbox.com/en-US/games/viewer.aspx?productId=313&assetTypeId=2&shotId=0)
poroshin on 21/11/2005 at 15:48
Thanks for the link, Malleus! I'm collecting all Splinter Cell-related media I can find, and didn't have this, despite having over a gigabyte of SC1-related material! Good find.
Malleus on 21/11/2005 at 15:50
Quote Posted by poroshin
Thanks for the link, Malleus! I'm collecting all Splinter Cell-related media I can find, and didn't have this, despite having over a gigabyte of SC1-related material! Good find.
Same here, though I specialize in trailers. I have all of them and it's about a CD full of SC trailers...:cool:
EDIT: By the way, make sure you watch the INACTIVITY1-2.bik files in the Splinter Cell videos directory. They are very atmospheric movies...
poroshin on 21/11/2005 at 15:53
I specialize in videos as well. Perhaps we should take this to PMs or email, but I'd love to compare what we have.
How are those videos triggered in-game?
Malleus on 21/11/2005 at 16:06
Quote Posted by poroshin
I specialize in videos as well. Perhaps we should take this to PMs or email, but I'd love to compare what we have.
How are those videos triggered in-game?
I sent a PM. Let's have this topic for the Ghost Challgenge/splinter cell related stuff.
And about the inactivity.bik files - the filename tells you what to do. Just don't do anything in the menu for a while, and one of those movies will kick in.
By the way, did you know that if you do the same in the game (not pressing any button for a while), then Fisher does some animations, you'd never see otherwise? (there are two or three of these animations, so wait for a long while, and you'll see all of them)
poroshin on 21/11/2005 at 18:20
Taking this back to the Ghost Challenge, I just wanted to clarify something: to dispalce the three guards, you need to throw the frag grenade back in the same crawlspace you're in, and not down the hole?
Malleus on 21/11/2005 at 18:24
Quote Posted by poroshin
...to dispalce the three guards, you need to throw the frag grenade back in the same crawlspace you're in, and not down the hole?
Exactly.
Fig455 on 21/11/2005 at 19:15
Quote Posted by poroshin
As far as I know, the game was designed on a PC, so the Power Plant mission was made in a PC environment, and then converted into a PS2 file, or whatever. It would've made sense to then include the Power Plant as an extra bonus level, but they didn't. The Vselka levels we do get were first Xbox exclusives, but again also built on a PC in the beginning.
Actually.....the original Splinter Cell is an XBOX game first, and was ported to PC(though VERY closely). The PS2 and gamecube versions are very different, not merely direct ports, like you said. The graphics had to be totally redone, anda lot of the levels had to be altered/rebuilt.
Anyway, got it installed and finally tracked down the European patch. Took several tries.....I didn't know there was a separate patch for US/Euro ver. and it took a while before I made it to Ubi's French site and found it there.
So, I'll be able to get this going very soon. I also have Pandora Tomorrow, so I should dig that out as well.
I was going to ask you....do you like Hitman games>? I have 2 and 3 (Silent Assassin and Contracts)and it's great fun slipping through missions cleanly. The disguises are a GREAT feature, I think it's a great gameplay mechanic. :thumb: Though leaving a neatly folded black suit on the ground next to the body looks a little funny :D
Malleus on 21/11/2005 at 20:17
At first I thought that SC was made separately (or almost sparately) for the Xbrick, and the PC. But later I had to realize that the PC version is a port - and to be honest, I'm not very satisfied with the quality of the port ... as an ATI owner. The has a lot of small shadow bugs with ATI cards ... at least on my cards. I could not explain these anomalies until recently I've tried the game on an NVidia card and it was perfect. Well, can't blame an XboX port...
As for the Hitman games: Love'em! I played all three, and managed to get Silent Assassin rating on all missions (as far as I remember) in SA and Contracts. I'm looking forward to playing the next one.:cool: