KoHaN69 on 19/10/2008 at 05:55
Does ghosting online work?
My friend and I ghosted in Pandora's TOmorrow multiplayer. No one ever saw us. It was awesomeing
Malleus on 20/10/2008 at 18:01
You mean in Spy vs Merc? I guess that's quite an accomplishment, but I'm not familiar with that mode. Coop in CT could be fun to try to ghost though (when I played it with a friend, we completed all maps 100% on Elite mode, but he wasn't into ghosting, so we stopped there).
Malleus on 26/10/2008 at 02:25
Poroshin, did you ever get around ghosting DA? I didn't see you post about it. I decided to try dealing with the game again, and with some ini tweaking I managed to make it work fine most of the time.
IIRC when I played it back then, I got 100% (on Hard) on all levels except Shanghai, Cozumel and the last level. I managed to get 100% on Cozumel this time. I'll see if I have patience for the others too. EDIT: Got 100% on the Shanghai level too (though missed the Kill Aswat objective), and the last level is down to 4 registered KOs.
Anyway, the Okhotsk level is (still) awesome.:cool:
gunsmoke on 26/10/2008 at 03:46
You have inspired me to play through Double Agent on the original X-Box a second time. I just sort of "slogged" my way through it the first time, and I can up the difficulty to hard this time, and actually earn 100% on all levels and try to ghost as much as humanly possible.
Malleus on 26/10/2008 at 18:26
Quote Posted by gunsmoke
I can up the difficulty to hard this time, and actually earn 100% on all levels and try to ghost as much as humanly possible.
Well, if the scoring system is anything like on the PC/X360 version, then you'll effectively have to ghost to get 100%. You get negative score for everything - knocking out guards, firing bullets, destroying lights, breaking locks, etc.
EDIT: Oh, I almost forgot - don't even think about using the radar. :)
poroshin on 27/10/2008 at 18:15
Quote Posted by Malleus
Poroshin, did you ever get around ghosting DA? I didn't see you post about it. I decided to try dealing with the game again, and with some ini tweaking I managed to make it work fine most of the time.
IIRC when I played it back then, I got 100% (on Hard) on all levels except Shanghai, Cozumel and the last level. I managed to get 100% on Cozumel this time. I'll see if I have patience for the others too.
Anyway, the Okhotsk level is (still) awesome.:cool:
I didn't set out to ghost it, but just due to my nature I did ghost as much of it as I could during my first and so far only playthrough. Okhotsk is indeed a great level, wish there was more of that in this game.
Makahlua on 8/11/2008 at 21:50
Whee, I've been playing DA the past few weeks - my feelings are mixed, but come out as positive so far.
Consolitis? Yes, we can! : Now, the interaction icon wheel/scroll thing hasn't bothered me too much, but the linearness of levels (not that SC has been -wide- open, exactly) and that garbage of a save system are getting on my nerves. Seriously, would it have killed them to at least have a sort-by-date function in there? I know I'm a complusive saver, but there's many a good reason for that! And the way the safe cracking controls bug if you're not in 'run' mode - I thought I had a bad bug, until I went and looked it up .*sigh* And I've had some really odd performance issues - it's ran like molasses one night, and then like a squirrel on crack the next. I can't figure out what's doing that, unless I need to set single core affinity, like with the original and PT?
\I've actually enjoyed the little minigames (safes, bomb making, decrypting), and the inbetween spying/debriefings at JBA HQ. Yes, it's easy and lazy mapping, but think about it in a 'normal' SC game - wouldn't it have been cool to actually see the Third Echelon HQ a couple of times? Oh, and the 'special' ending for JBA HQ 2? Sam Fisher, you dog! :sly: That was hilarious, because when I went out that way, I thought 'Wow, here's a fanfic waiting to happen - snooping Sam gets caught by Enrica' ... and then what do you know? Heh. I know some of the other female SC players out there have their combat knives out for her, just for that little scene, but she's ok by me for the most part (after all I haven't finished the game yet).
It feels a lot different from old-school SC, but not in a bad way, neccesarily. I like a bit of variation and have enjoyed seeing Sam in daylight, for once! But if we could alternate between bright, outdoor action levels, and nighttime/inside skulking, that would be awesome.
Right now I'd rank the SC's thusly:
1) Chaos Theory
2) Original
3) Pandora & DA tied
PS I chose to explodinate the ship, so I can see what else they'll do with Enrica. (character/story-wise, not that kind of doing lol)
PPS My stealth scrore has been all over the place, but that's what replays are for, right? ;)
Malleus on 10/11/2008 at 18:32
Quote Posted by Makahlua
It feels a lot different from old-school SC, but not in a bad way, neccesarily. I like a bit of variation and have enjoyed seeing Sam in daylight, for once! But if we could alternate between bright, outdoor action levels, and nighttime/inside skulking, that would be awesome.
I don't know, I'd rather alternate between outdoor daytime skulking and nighttime/inside skulking (or any-combination-of-those skulking). :) The actiony gameplay doesn't really fit SC, and not too believable either. I mean sending someone alone with high tech equipment and support to break into some office building at night sounds doable, but sending someone out to run around without protection, in broad daylight, in a civil war torn african city where the only thing everyone will surely shoot at is a white man with a gun :) ... sounds pretty suicidal.
The Okhotsk level felt more balanced, with the limited visibility providing extra cover, and having the water to hide in. Also sending Fisher in to take the ship under the cover of a snowstorm sounds more doable than the Kinshasa scenario. Now if the Kinshasa level had an ongoing sandstorm in the city with the gameplay of the Okhotsk mission, well, that would've been interesting :cool: (especially since ubisoft _did_ talk about sandstorm&snowstorm environment during development). Though that probably would've demolished the geographical correctness of the map (not that portraying the place as a desert city and putting it in the middle of the Angolan coast didn't accomplish that already...).
ercles on 11/11/2008 at 23:57
Although I haven't played any other Splinter Cell games apart from DA on 360, and obviously am not nearly as invested in the series as you guys are, I honestly thought it was an outstanding game.
On the Kinshasa level, I thought the rationale was supposed to be putting Fischer way out of his comfort level. That had to be one of the most intense levels I have played in a game in a long time.
It seems that DA, like GTA4 and T:DS, suffers largely because it is a sequal to some brilliant games.
june gloom on 12/11/2008 at 00:06
I love that smiley popping up where you don't want it.