poroshin on 29/11/2005 at 18:06
This is my only caveat with SC1. They're essentially making you fight these guys (lethally or not). Same as leaving Kalinatek.
I played more later and managed to KO all the soldiers and Grinko. It was tough, very hard, but I did it :) It's a really unfair spot in the game. Also, I tried another tactic (lethal), where I would keep the turrets working but disable IFF, which supposedly should make them shoot down anyone who approches, but the soldiers would still make it inside and kill the hostages.
So now I just started the next level (Chinese Embassy 2). But as I'm leaving tomorrow, and only will be back in two weeks, this is where I'll stop for now.
So everyone, have fun ghosting! I'll be checking in ;)
Malleus on 9/12/2005 at 13:14
I had lot of work to do in the past two weeks, so I almost haven't played anything, but I made a little improvement in PT, Kundang Camp and Jerusalem.
I managed to avoid KOing the guard under the guard tower. It's a bit strange, because the moment you climb the top of the guard tower, he aims at your direction and the battle music kicks in ... even if he can't see you (damn scripted events). When he actually sees you (which happens if you jump on the zip line), the alarm is sounded. However I managed to lure him far from the tower, so he couldn't see me going down on the zip line. The battle music still started playing though...
In Jerusalem I managed to sneak past Dahlia's snipers. It was half skill and half luck though. I think the tactic is that you can distract them with shots, to make them face the wall, or a direction where they don't see you...
poroshin on 13/12/2005 at 15:37
Nice going, Malleus. I've gotten back now but haven't had time to continue yet. Maybe by this weekend.
There's a teaser that was shown on TV while I was gone, for Splinter Cell 4. The official title of it is "Splinter Cell: Double Agent" - can't wait!
Malleus on 13/12/2005 at 18:55
Good to have you back, sir!:cheeky:
I am a bit sceptic about SC4. It has a lot of good ideas (I can post links to articles (magazine scans, actually) on the game, if you're interested), but it's so far from the original "SC" itself ... I really don't know what to think now...
poroshin on 14/12/2005 at 18:23
I don't know, I'm very excited about SC4. Read this announcement (emphasis mine):
(
http://www.gamespot.com/pc/action/splintercell4/news.html?sid=6141179)
Quote:
Following the Tom Clancy Splinter Cell franchise tradition of innovation, Tom Clancy's Splinter Cell Double Agent will completely
revolutionize and reinvent the spy action genre by introducing an
unprecedented double agent concept and an entirely
new breed of game play that adds an exciting new dimension to the gaming experience. "Ubisoft is excited to have re-imagined the Splinter Cell franchise by introducing Sam Fisher as a double agent, expanding the depth of his
character," said Tony Kee, vice president of marketing at Ubisoft. "Gamers are going to find themselves
immersed in entirely new territory that will allow Ubisoft to expand on its already captivating Splinter Cell franchise." With the entirely
new direction of Tom Clancy's Splinter Cell Double Agent, Ubisoft has reinvented the best-selling and highest rated espionage franchise. The revolutionary double agent concept immerses players in the world of international espionage more completely than ever, expanding the story and
depth of Sam Fisher's character and evoking players'
emotions by drawing them deeper into the gaming experience. Tom Clancy's Splinter Cell Double Agent will
push the limits of each platform based on its respective technological capabilities, taking advantage of a collaborative development effort between Ubisoft's award-winning development studios in Montreal, Shanghai and Annecy, France. Across all platforms, Tom Clancy's Splinter Cell Double Agent will have the features that have defined the Splinter Cell franchise - amazing graphics, fluid animations, advanced artificial intelligence and open level design. Furthermore, each platform will feature exclusive content and offer a unique game play experience. "The surprising new direction for the series will certainly excite fans and attract the attention of a whole new group of gamers," said Jeremy Zoss, associate editor at Game Informer Magazine. "As fans of the Splinter Cell series, Game Informer is thrilled to bring our readers a world exclusive first look at Tom Clancy's Splinter Cell Double Agent," available on newsstands December 22, 2005. Game Informer features an in-depth first preview of Tom Clancy's Splinter Cell Double Agent. About Tom Clancy's Splinter Cell Double Agent Veteran agent Sam Fisher is back. But he's never faced an enemy like this before. To stop a devastating terrorist attack, he must infiltrate a vicious terrorist group and destroy it from within. For the first time ever, experience the relentless
tension and gut-wrenching
dilemmas of life as a double agent. As you infiltrate a terrorist organization in its American headquarters, you must carefully weigh the
consequences of your actions. Kill too many criminals and you'll blow your cover. Hesitate too long and millions will die. Do whatever it takes to complete your mission, but get out alive. Key Features Include:
Dual objectives to fulfill: NSA government agents and terrorists will each want you to accomplish
opposing tasks at the same time.
Discover the tension of being a double agent: Use actual tactics employed by today's real-life double agents to sabotage the terrorists' plans.
Explore a
branching storyline with
multiple endings: Your choices have an
impact on how the story and game play unfolds.
A world of international espionage: Missions from all over the world, from Asia to Africa to the heart of the US. Experience extreme situations: underwater or in a sandstorm, hiding behind the dust or smoke - and even skydiving.
New authentic gadgets: Master the latest weapons and gadgets used by NSA government agents in addition to black-market terrorist weapons.
Innovative online play: The critically acclaimed multiplayer action of Tom Clancy's Splinter Cell is back with entirely new innovations for each platform.
Sounds incredible! The release date is supposedly 03/23/2006.
The only thing there that I don't like is: "Furthermore, each platform will feature exclusive content and offer a unique game play experience." Gah, here we go again with platform-exclusive missions! :(
Malleus on 14/12/2005 at 18:58
Indeed it sounds incredible, but I'm sure UBI will **** up the SC series with this game. For me at least. Well at least they destroy a franchise with a good game, could be much more worse (Lockdown, anybody?)...
poroshin on 14/12/2005 at 19:07
Why do you say they'll destroy the series?
Malleus on 14/12/2005 at 19:18
Quote Posted by poroshin
Why do you say they'll destroy the series?
Maybe the word "destroy" is a bit strong, but I think that with DA, UBI has gone too far from the original idea of Splinter Cell. It's just too different from the previous games, but in a way that conflicts with the original concept, both it's storyline (if Fisher is so desperate to take on a suicide mission, they could just send him to a normal mission, this undercover thing makes no sense, and has nothing to do with the original concept of Splinter Cell) , and most likely it's gameplay too (no goggles, and no gadgets in lot of the missions? daylight mission? c'mon...).
Oh and if you think I'm a narrow-minded consevative orthodox old-school SC fanatic, who refuses to see the good in any new stuff ... maybe you're right. I liked the first SC the best (for a reason), and I'm quite sure it won't change with DA, cause it will most likely not have what made the first SC great.
By the way, I sent you a PM, I don't know if you've read that article before, but it has a lot of info on the game...
poroshin on 14/12/2005 at 19:26
Malleus, I like SC1 more than the others too, but I'm still very excited about SC4. It's not that drastically different; you're still infiltrating, which is what SC1-2-3 was all about. It's not like now they're giving you an RPG and telling you to wipe out levels of endless terrorists.
Malleus on 14/12/2005 at 20:47
We'll see how it will work out. Just ignore my whining until it comes out :)
For now, let's get back to da ghost challenge:cool: