Flux on 6/2/2008 at 16:52
Poor puppet has to run a long way:cheeky:
Ziemanskye on 6/2/2008 at 18:31
Select all *what* command?
Otherwise, there might be one under the edit menu, but there definately should be one for staticmeshes (and/or the current one/with current skin) on the rightclick menu, and surfaces similarly by rightclicking or using a couple of keyboard shortcuts (matching wall/ceiling/brush/texture... kind of options)
Beleg Cúthalion on 6/2/2008 at 20:21
Well, "Select all brushes/Static Meshes/Patrol points" etc. would have been fine. :p How did Flux do it? I ran to the observatory from outside the Cradle, so the whole fuse thing worked (probably because you copied the inner Cradle into the outer...?), but not the cage in the storm cellar, which was supposed to work even before the whole Lauryl affair, or at least I read it in Kieron Gillen's article. The puppets were somehow frozen, too, as you can see at the beginning of the clip.
But I had a look at the scripts today and I suddenly felt not responsible for them. :eww:
Flux on 6/2/2008 at 23:13
Edit-Select All actors.
Beleg Cúthalion on 7/2/2008 at 10:04
That was (
http://jayb.ath.cx/Eidos/Pagancomb.zip) easy [PaganIntro, offline]. OK, not exactly easy, but I removed all the intersection stuff, the second skybox and now the only volume to end the game is in the first half. I played it through (quite though with no gear) and generally it worked. The conversations did not, some pickable doors did not and neither did most of the basket chests, but at least I could grab the paw and leave through the first pipe (i.e. the space beneath) and was back in Garrett's apartment.
Now someone who doesn't get an allergy from countless colored thin lines should tweak the scripts and stuff.
Inline Image:
http://www.eidosforum.de/images/smilies/addon/nut.gif