Flux on 24/6/2025 at 07:24
I came to this thread hoping for more creative bashing of Eidos...meh, this thread needs more ZylonBane:=)
New Horizon on 27/6/2025 at 17:25
Rope arrows have been limited to specific points, just like Thief 2014. The explanation being pretty much the same. They've placed them where they are deemed logical by the devs. :( After 10 years and all the feedback out there about this issue in Thief 2014, my confidence in this team has been knocked down a few notches.
Russ Harding, chief creative officer at developer Maze Theory, defends the decision. "We've integrated anchors into the environment in a way that feels natural and diegetic. You'll need to read the space, stay alert, and think like a thief to find them. It's a system that rewards observation and encourages vertical exploration. We believe the approach preserves the spirit of rope arrows—clever tools for those who take the time to look up, scout ahead, and plan their next move—while making traversal feel intuitive and comfortable in VR."
<Username> on 28/6/2025 at 12:55
Quote Posted by PC Gamer Interview
We won't be playing another Garrett this time, though Stephen Russel has returned to voice his version of the master thief as a ghostly voice heard by Magpie, Thief VR's brand new hero.
I am thinking of Trespasser and the Richard Attenborough monologues that triggered the first time you entered specific areas. We'll see how it turns out in Thief VR, but in Trespasser, it worked very well to create atmosphere and anchor the game in the established lore.
Esme on 4/7/2025 at 13:32
I may finally have a reason to use Steam
Skaruts on 9/8/2025 at 08:01
I don't see a single reason to be hyped or hopeful about this. It would be great if they could create something positively surprising, but I don't see how the points on the graph are drawing a hopeful trajectory.
I saw a video where Stephen Russell himself was claiming that they're nailing it, but... as much as I like him, I don't care what he says, I care what the facts are.
The writing in the trailer itself is completely abysmal, and the trailer shows designated spots for rope arrows, which is an indication of lazy design. Am I supposed to not be expecting yellow paint and maps as linear as T14's, and all sorts of interrupting five-second animations (like blackjacking) that get old quick and disrupt gameplay? The whole trailer gives T14 vibes. Am I supposed to not be concerned about that?
Thief was supposed to be a medieval game, not 18th century. There's also that. T14 botched it with a lot of nonsense, including that, and the characters are somehow 300 years old or something. Yea, I'm highly concerned that that seems to be the basis for the new game.
Apparently it's also VR, which just makes games worse (and gameplay videos hard to watch). For me this is a complete deal breaker. (inb4 "but it makes it more immersive!!", yea I heard that about HL:Alyx too, which a game where you can't jump or climb ladders. It has very immersive teleport arrows instead.)
And on top of that there seems to be a new protagonist. WHY? Imagine a Tomb Raider game but with some Joe Shmoe instead of Lara Croft. I wouldn't want to play that game. I don't want to play a Thief game without Garrett. There's no good reason to switch protagonist other than the parasitical reasons that have been resulting in many terrible games that flopped horribly. The same reasons that made Spider Man 2 not be about Spider Man and recent Mad Max movies not be about Mad Max.
And it's probably gonna be riddled with interrupting cutscenes from front to back, like any modern AAAA game is.
Really, I can't see a single thing that plots a point in the graph that makes the line go up at the end. But I guess we will see. I would be happy if they could surprise me, but I don't see that happening.
Well, I know this for sure, if it's not Garrett, if it's exclusively VR, or if it's a cutscene galore, then I'm not touching it with a ten-foot pole.
Renault on 9/8/2025 at 19:01
Lighten up, Francis.
downwinder on 9/8/2025 at 22:36
i will say this no way in hell they will have a virtual burrick = it would be way to amazing for them to do that
Platinumoxicity on 10/8/2025 at 14:46
If Russell's character is Garrett and it's done well, then whatever. If the character isn't Garrett, then that's great because that's one less connection between Thief 2014 and the real games. The only real insult would be if it is Garrett and it's done badly.
When it comes to the gameplay, there's really no excuse for the excess of animation-locking like in 2014 because in VR your real-life hands do the animations. So even if everything else is as bad as 2014, that aspect probably won't be.