Aja on 5/12/2025 at 15:13
I haven't played it yet but I've seen videos of bodies being dragged by the ankles.
Rubim on 5/12/2025 at 15:30
Quote Posted by Aja
I haven't played it yet but I've seen videos of bodies being dragged by the ankles.
There's a few "points" where you can grab a body. Ankles, arms etc...
Its really slow without the perks trough.
Rubim on 5/12/2025 at 15:30
Quote Posted by Renault
I only played for a little bit last night, but the biggest thing that stuck out to me is that you can't move KOed bodies. Seems like such a staple of Thief gameplay, even in the 2014 version. Maybe it's because you're a girl? (sorry ladies)
Yes you can. But on specific body parts.
Bulgarian_Taffer on 5/12/2025 at 17:59
Yay or nay for Hammerites and pagans? (ya I know it's a lost battle).
If nay then I'll pass.
Sxerks on 5/12/2025 at 21:19
Quote Posted by Bulgarian_Taffer
Yay or nay for Hammerites and pagans? (ya I know it's a lost battle).
If nay then I'll pass.
no hammerites or pagans, just nobles and guards.
Mission 2 was about an hour and a half and I only got half the loot. Also loot doesn't do anything, you can't buy stuff for the next mission...
Mission 3 also an hour and a half, got most the the loot and all objectives. This is the manor the demos were showing.
It crashed 3 times just walking around. There are checkpoint saves, and one time when I died it started me right inside a guard...
There is some glitched loot you can't take.
Renault on 6/12/2025 at 02:04
If you reach the loot goal for each mission, you get to choose a "reward" at the end of it. It's usually something like "move faster when crouching" or "eating food restores more health" or something like that.
Each level also has an optional artifact to find, not related to the mission itself. You get another "reward" for finding this too.
There is a nice stats screen at the end of each mission which shows stuff like "times detected," "total knockouts," "bodies found," and so on.
Rubim on 6/12/2025 at 02:50
Quote Posted by Renault
If you reach the loot goal for each mission, you get to choose a "reward" at the end of it. It's usually something like "move faster when crouching" or "eating food restores more health" or something like that.
Each level also has an optional artifact to find, not related to the mission itself. You get another "reward" for finding this too.
There is a nice stats screen at the end of each mission which shows stuff like "times detected," "total knockouts," "bodies found," and so on.
You get more stuff as well, like starting the mission with 3 rope arrow, 3 knockout etc... So its really worth it.
henke on 6/12/2025 at 12:24
I've just played the first 2 missions. Picked it up on Quest 3S since there didn't seem to be any huge difference in quality between that and the PC version.
-feels pretty good to play! Controls work well, tho there's a bit of jank and jitter here and there.
-can't say much about the story yet, but I'm liking how it ties into the other games and looks at those stories from an outsider's perspective.
-I remember the previews from a few months back complaining about the bow not feeling good, but I think it feels fine now. Using it and selecting arrows works smoothly.
-the combat feels pretty good, but is too easy (at least this early in the game). I managed to take out 2 guards I'd alerted while only getting hit once myself.
Rubim on 6/12/2025 at 16:01
Quote Posted by henke
I've just played the first 2 missions. Picked it up on Quest 3S since there didn't seem to be any huge difference in quality between that and the PC version.
-feels pretty good to play! Controls work well, tho there's a bit of jank and jitter here and there.
-can't say much about the story yet, but I'm liking how it ties into the other games and looks at those stories from an outsider's perspective.
-I remember the previews from a few months back complaining about the bow not feeling good, but I think it feels fine now. Using it and selecting arrows works smoothly.
-the combat feels pretty good, but is too easy (at least this early in the game). I managed to take out 2 guards I'd alerted while only getting hit once myself.
This game actually broken my faith in VR, at least for the time being.
Batman VR on Quest 3 was really good, but this and all other projects similar to it are just... weird.
I dont know what happened to development costs and why some basic stuff seems impossible to exists on low/med budget games, it's a bit weird when indie games are capable of doing it.
The Voice Acting is all over the place, it does not feel like conversations, i feel its worse than the Thief (1998), is it nostalgia? I will play it again to make sure im not tripping.
There's only guards, even when servants makes sense in some maps, guards dont care about containers being opened/looted, their cone of vision is really weird, it seems there's no nuance in the light. All surfaces makes the same noise level, except if you step on SPECIFIC shattered glass.
No save, only checkpoint system, that's broken, since you can lose keys and some other items if you restart on the checkpoint.
Graphics fine sometimes, then really bad. Why have we regressed so much in terms of lightning? Batman showed that's possible to do good shadows even on Q3. (Im playing on PCVR).
-
As i ponted out to @ Svperstar, its exactly like i predict, a Quest Port with not specific features to any other headset.
Sxerks on 6/12/2025 at 18:33
Quote Posted by Rubim
You get more stuff as well, like starting the mission with 3 rope arrow, 3 knockout etc... So its really worth it.
It's only worth getting the minimum amount to get the reward, not anything after that.
Mission 4, a tavern, was about an hour and 15 min, 70% loot and all objectives.
Only fond one spot that I got stuck on the terrain. A guard started throwing rocks at me and knocked my heath down but then he stopped because the next rock would have killed me, which I wanted him to do because I was stuck...
I think there is only 8 main missions, so I can see it being a 10 hr game.