Cigam on 3/10/2025 at 00:37
If you can attract the attention of NPCs via the microphone, then you'll need to be careful that your cat or partner does not accidentally blow your cover.
I gather that unwitting microphone noise has already gotten people killed in games such as A Quiet Place The Road Ahead.
But at least you could finally answer that female NPC with "No, I am not Kevel. It has never been Kevel once in the 1000 times that you have asked over the past 20 years."
Gertius on 4/10/2025 at 11:31
I thought the video of the game looked great and I got really psyched to play it while watching it.
I don´t have a VR headset, will probably look for a used Quest 3 or something just to try out this game.
Svperstar on 11/10/2025 at 02:40
Quote Posted by Gertius
I thought the video of the game looked great and I got really psyched to play it while watching it.
I don´t have a VR headset, will probably look for a used Quest 3 or something just to try out this game.
I got my first ever VR headset in July so did a bunch of research. There is no such thing as a perfect headset, they all make some sacrifice. I love dark games like the Thief series and unfortunately the Quest 3 uses an LCD screen with horrible black levels. All deep blacks will be light gray. Last I checked there was an experimental feature that dropped the max brightness to increase black levels, not sure how it works technically but it does make the black levels look better at the expense of dimming the overall image. Even with that turned on the blacks go from terrible to eh.
IMO the PSVR2 is the sweet-spot especially used. I paid less then $250 for mine, got the PC adapter and have played a ton of PC VR games with rich CRT quality blacks and colors that look amazing.
Then again maybe you don't care about blacks looking normal.
Rubim on 17/10/2025 at 08:20
Quote Posted by Svperstar
I got my first ever VR headset in July so did a bunch of research. There is no such thing as a perfect headset, they all make some sacrifice. I love dark games like the Thief series and unfortunately the Quest 3 uses an LCD screen with horrible black levels. All deep blacks will be light gray. Last I checked there was an experimental feature that dropped the max brightness to increase black levels, not sure how it works technically but it does make the black levels look better at the expense of dimming the overall image. Even with that turned on the blacks go from terrible to eh.
IMO the PSVR2 is the sweet-spot especially used. I paid less then $250 for mine, got the PC adapter and have played a ton of PC VR games with rich CRT quality blacks and colors that look amazing.
Then again maybe you don't care about blacks looking normal.
Now the issue is not only lens, black, there's also controllers.
It's one of the main reasons why PSVR2 is the best for racing and flying sim games, but its not the best for action games. Since you're not free to do rotations and you have to use the analog stick (eventually the cable will get in your way). You even, from time to time, condition to never turn your body.
Here's an example of this on THIEF:
(
https://youtu.be/G5EnpkqJUFY?t=294)
On the other hand:
(
https://www.youtube.com/watch?v=wKfgUEX_Yw0)
(
https://www.youtube.com/watch?v=kmvP8N1akzg)
With Valve headsets coming soon, im assuming those are the one that will be the best for all scenarios.
taffernicus on 30/10/2025 at 13:05
i know this is a wrong thread to post this. I hope that the next FM (or even the next Thief after Thief 5) will also take inspiration from Lockpicking Lawyer or this: (
https://www.mattblaze.org/masterkey.html) https://www.mattblaze.org/masterkey.html (at least there is one official Mission).Player will also need specific tools such as shims, comb picks, etc. It will take much effort to identify the type of lock and use the correct technique according to the vulnerability of the lock.
make it pure fictional don't use any real brands
Renault on 30/10/2025 at 20:21
One thing maybe a little concerning. It's great to have Stephen Russell back, but from watching the trailers, I get the sense that our co-protagonists are maybe a little too...verbose? It's great to hear Garrett's voice, but I don't want Magpie blabbing every few seconds like "should be safe here in the shadows" and "hey look, that window is open up there." Thief is all about sound, and sometimes that means the lack of it.
Aja on 30/10/2025 at 20:43
It's looking pretty good. Not incredible, but I'll take it. Everything's always better in the headset anyway. Hopefully the chattiness is just because these are early levels where they're maybe tutorializing a bit. They have a (
https://blog.playstation.com/2025/10/30/thief-vr-legacy-of-shadow-launches-december-4-on-ps-vr2/) feature on the Playstation Blog today where they talk specifically about how their main inspiration for the gameplay was Thief and Thief 2.
Darkness_Falls on 31/10/2025 at 03:36
Still looks lackluster to me. A window- and vent-opening simulator. Possibly load zones every 5 seconds... every time a window is lifted and door opened in the tiny, cramped rooms and streets demonstrated? If so, why does every Thief iteration past T2 need to have load zones everywhere? The official franchise has been treading water with load zones and small rooms/areas for 25 years because of an unshakeable need to only push technology boundaries. Why not take a graphical step or two back and try to make an actual good, expansive, well-thought-out, non-chuggy, non-load-zone-infested, well-designed game? Take the graphics back a notch, two, or three and they wouldn't need to rely on silly blacklight filters, environmental hotspots, and HUD radars to point everything out to you
And, yeah, way too chatty. No wonder the streamer in Rubim's first link posted above, who has never played Thief games, doesn't care for Stephen Russell's voice. If Shadowheart... errr, Magpie... and Garrett are talking to each other non-stop and I had never played Thief I/II before, I'd probably feel the same