Jahouch on 25/11/2022 at 19:44
Hi, I'm pretty new to modding. But thanks to your tools I finaly have a hang on the basics of command lines wich is all a new world for me. It's all pretty interesting, really.
Anyway, I stumbled upon a problem, it may sound stupid but I want to work with the textures from Deus Ex 2, do some heavy editing with them, like a complete revamp.
I used mlb-tool to generate a matlib out of a csv file and now...well, I don't know what to do with this mlb file. Is there a way to extract the textures from it in a dds format ? Or am I completly wrong and should look for another tool if mlb-tool is not for the textures ? If that's the case, do you know of a program that could extract the textures from the game and recompile them ?
Thanks in advance for your answer, have a nice day !
snobel on 26/11/2022 at 07:16
If you want to extract and edit the textures (i.e. the image files), use (
https://www.ttlg.com/forums/showthread.php?t=151472&p=2477220&viewfull=1#post2477220) this tool on the IBD files.
Changed/replaced textures must be placed in Textures\DynamicallyLoaded, where they'll override those in the IBDs. I think there's a third-party tool which lets you replace textures in IBDs but the name escapes me right now.
mlb-tool is only needed if you want to fix or change the texture names or parameters of materials. A replacement MLB file must be placed in MatLib\DynamicallyLoaded.
Jahouch on 26/11/2022 at 15:53
Thanks a lot, I'll do that when I regain access to my PC ! :D
Can't wait to try it.