massimilianogoi on 16/7/2007 at 20:14
Quote Posted by nomad of the pacific
Yes. AISensory/VisualAcuityMultiplier. Bounce it up to 3 or 4. That still won't help with the vision cone, though.
I alredy wroted you about it privately, do you remember? :) And you already give me this answer, I just followed what you said, about writing that question in public. My GREAT problem are however the vision cone: there's some possibility to manage it in some way? :confused:
PS=what's new about your fan mission on work?
massimilianogoi on 16/7/2007 at 21:01
Quote Posted by Beleg Cúthalion
For not torturing my English....
I just suggested that you could add stairs into the walls so that the archers can get on top of them...at least there would be no more wall between them and their victims. In this case you could even add some cool falling-from-the-wall-archers if there was something dangerous underneath. :p It's useless, though, if they have no ability to shoot downwards at all. :erg:
But, if I don't make mistakes, on the hystorical perimeter walls there wasn't external stairs... or maybe there were it?
I want to do a re-creation of the middle age more similar possible to the truth (i prefer this style, unstead newest in Thief 2, even if I also like that).
In the past, the perimeter walls were made to keep out the enemies, and an external stairs should get the hold for any hook-rope... Maybe I can be wrong... It should be interesting if instead there was really external stairs to go down a little bit.. :)
massimilianogoi on 17/7/2007 at 19:10
(
http://www.sheppardsoftware.com/images/Europe/factfile/415px-Burg_Eltz_1.jpg) This is the architecture nearest to Thief of those posted by you, but however it's more similare to Thief 2 than Thief 3...
I think Thief 3 is more "medieval" than Thief 2, such include the whole Mechanist story, while Thief 3 have a darkest and older feel, with less lights (instead more flame lights) and ancient stone walls.
Rutherford Castle owns a structure older than that model you posted, indeed, if you remember the talk between the guard with the torch and the servant in the Castle courtyard, the guard talk about ancient wall and warded off attacks from old enemies.
Back in the game, there's someone who knows where check to modify visual cone?
massimilianogoi on 17/7/2007 at 22:52
Ok, maybe found! :joke: :joke:
Inline Image:
http://digilander.libero.it/maxath/thief/photo4.jpgI've lowered the perimeter wall till this level
Inline Image:
http://digilander.libero.it/maxath/thief/photo5.jpg, and I've changed the guards properties:
Properties->AISensory->AudioAcuityMultiplier = 3.000000,
Properties->AISensory->VisualAcuityMultiplier = 3.000000
and
Properties->AIPawn->SensoryModelClass = HostileCitySectionSensoryModel;
for this last one I'm not sure about it, I just followed my sixth sense, bearing in my mind that it should be better if I should have changed the sensory model... Tell me about it, please.
Now, I need to make the archiers arrows more letal and more fast, in way to hit and strike the enemies suddenly, ho can I do this?
Ziemanskye on 18/7/2007 at 06:42
I think that sensory model basically makes them more likely to start/join a fight. Not a bad thing here.
As for the arrows, well, that might mean you have to make all the arrows faster (including Garrett's): most likely you will have to change the properties of the arrow archetype in the gamesys.
Again, I don't know which properties will need changed, but it should be fairly easy to find one for how much damage they do.
massimilianogoi on 18/7/2007 at 16:33
Arrow archetype in the gamesys?
And you don't know where I can find these archetypes? :p
Ziemanskye on 18/7/2007 at 17:33
I know where to find the archetypes.
I don't know which properties will need changed.
massimilianogoi on 19/7/2007 at 05:52
Quote Posted by Ziemanskye
I know where to find the archetypes.
I don't know which properties will need changed.
So, tell me where I can find it, please. :p :joke:
And... with what application you changed the clothes of that beatufitul hammerite girl in "Impurities in the mix"? :eww: :o
Ziemanskye on 19/7/2007 at 06:40
Changing the archetypes is changing the values in the Actor-browser, then resaving the gamesys, as opposed to adding an actor to the level and then changing it's properties.
If you change the archetype properties, you change all the versions of whatever it is that exist - or, crucially in this case, which are spawned into the world: such as an NPCs arrows (they don't have an inventory of them).
As for changing the outfit, I'm not sure I did...
I mean, the red dress was one of the skins the model had anyway, and I think I just rigid-attached some armour from the staticmesh list to her: I didn't actually create a new model or anything like that - I can do new architecure and detail objects, but character models are currently still beyond my skill.