Child of Karras on 1/12/2003 at 14:46
#1 - Is there a party or do you control only yourself throughout the game?
#2 - Bowl, spoons, jugs etc... Do they serve a purpose? What about the other things lying about like those things growing on trees? I know some of them are ingredients but are all of them useful? Or is there such a thing as "useless" items.
#3 - Where is Fargoth's secret hiding place? The guy at the tavern mentioned something about the lighthouse?
#4 - What do they mean by "merchants will give you better prices if you are like them" (or something like that). Are they referring to race?
#5 - What attributes affects the carry weight and is there any way to increase/decrease them? Like spells or equipment?
#6 - I bought a book detailing the lives of the saints. Some sort of "guide" to follow thier ways? Any good things to come out of this?
#7 - Probably asking the obvious but... you can be good or evil right? And you gain different quests for different sides right?
#8 - Is there an increase in requirements after installing Tribunal and/or Bloodmoon?
#9 - Does Bloodmoon contain Tribunal or do I have to get them both?
Many thanks in advance.
Zaphod on 1/12/2003 at 15:06
1. You control only yourself. In certain instances you will get a quest where you have to protect someone, or escort them, or fight alongside them, but you never gain control of their actions. And in most instances, as is the case in all games, the people you're protecting seem intent on dying in the fastest and most asinine way.
2. Bowls, spoons, jugs - no purpose, other than being worth a bit of money. At the beginning of the game, when you have no cash, stealing every bowl and spoon might feel pretty silly, but each one is worth a little bit, and it does add up until you can start making the big bucks.
3. (
http://www.m0use.net/~uesp/morrow/quest/mwqmisc.shtml#fargothtaxes)
4. Yes. People of your own race will have a slightly higher starting disposition towards you than people of another race. However, this effect is very small compared to people's disposition toward you in regards to faction, reputation, etc. That is, if you're a Bosmer, a Bosmer merchant will have a slightly higher starting disposition towards you than an Altmer merchant. But factions matter much more. If you're in the Thieves Guild, a Dunmer thief will have a higher starting disposition towards you than a Bosmer who is in the Fighters Guild. Make sense?
5. Strength affects how much you can carry. The more Strength you have, the more your raw encumberance. The "Feather" spell makes each item you have weigh less, so you can carry more. Conversely, the "Burden" spell makes each item weigh more, so you can carry less.
6. The Pilgrim's Path? If that's it, then yes. If it's another book, then... probably nothing tangible or immediate. What's the title?
7. The beauty of Morrowind is that there are very few definitions of "good" or "evil." Much like in real life, the game is all about shades of gray. Sometimes you have to do the wrong thing for the right reason, and sometimes you can act nobly and properly, all the while knowing that your Correct behavior is in the service of a larger ignoble cause. But yeah, simple answer: you can largely do whatever the hell you want.
8. Low-level players should probably not attempt Tribunal or Bloodmoon - you'll get your ass kicked. Or, do you mean an increase in
system requirements? The system requirements for the expansion packs are the same as the original game. (
http://www.elderscrolls.com/index.php?url=/games/games_overview.htm&bg=02) Hereare the system requirements from Bethesda.
9. Bloodmoon does not contain Tribunal. However, the new (
http://www.elderscrolls.com/index.php?url=/games/mwgoty_overview.htm&bg=10) Game of the Year version contains the original game, plus both expansion packs.
WingedKagouti on 1/12/2003 at 15:09
1 : A few quests has you guiding another person somewhere and in Tribunal you can hire a guy. Otherwise it's just you and whatever critters you summon.
2 : Almost everything can be sold, sometimes some mundane item is used in a quest.
3 : Use the lighthouse to spy on Fargoth.
4 : Merchants give you better prices if they like you more. People of your own race like you better than others.
5 : Strength allows you to carry more. There is a spell that increases Strength (Fortify Strength - a Restoration spell) and another spell that decreases the apparent amount of weight you carry (Feather - an Alteration spell). Fortify Strength is generally the better of the two.
6 : Many of the books are just there to add background, some are used in a quest and some give skills.
7 : What is "good" and what is "evil" ? Some quests can be seen as "evil" or "good" depending on what you believe. The game lacks the option to join the main bad guy though.
8 : None other than time to spend.
9 : Get the GotY edition, it includes both expansions and MW itself patched plus an updated map.
Hope this helps.
Child of Karras on 1/12/2003 at 15:18
Thanks. And to further clarify #6, I mean the saints book in the Archville (?) shop which Fargoth recommends after you give him back the ring.
#7 - Ah that is good. But my real question regarding that matter is do I get different quests depending on the things I do and say? Will I not get a quest if I work for someone else? etc...
#8 - And a little reference to the question above, what does the reputation affect?
#9 - Only for Xbox? Any word for the PC version?
madphilb on 1/12/2003 at 15:45
Quote:
Originally posted by Child of Karras Thanks. And to further clarify #6, I mean the saints book in the Archville (?) shop which Fargoth recommends after you give him back the ring.
I don't think that book is used for anything, but it could be. Most of the books have no purpose in the game other than filler to flesh out the world.
Quote:
#7 - Ah that is good. But my real question regarding that matter is do I get different quests depending on the things I do and say? Will I not get a quest if I work for someone else? etc...
Not so much so as, say, the conversation trees in a game like Icewind Dale or KotOR.
Example : Fargoth, when you meet him he'll complain about his ring... this time you gave it to him. The result was his disposition went up (blue bar in the upper right corner of the conversation window), at the same time he "spread the word" that you're a nice guy and the guy at the shop's also went up. Next time you play the game (and you will) Fargoth will still be out there looking for his ring. If you tell him you know nothing about it, you'll keep the ring and you won't have made a new best friend (or two).
To get different quests you simply join differnt factions/guilds, and there are plenty to join (put on your fed-ex shirt now, that's what many of them are, not that
I mind personally). You'll always get the same quests, several of which can be completed in a few different ways. Sometimes how you handle a quest opens a new option or something, but this is kinda rare (i.e. - one of the Mage Guild "duties" has an option open up depending on how you handle two previous ones).
Quote:
#8 - And a little reference to the question above, what does the reputation affect?
How famous you are (which helps with people's disposition toward you). The reputation number is rather over-simplified (I think it's an overall number). The different factions/guilds don't all like each other, some just tolerate another guild and some downright hate one.
I've noticed that as I progress through the Mages guild and house Telvanni the people of the temple like me less and less, however my friends at those guilds all like me more and more.
Quote:
#9 - Only for Xbox? Any word for the PC version?
It's already out, though maybe not in your area. it's sitting on the shelf at my local EB (as well as all the other stores, including Walmart I think).
PHIL
Child of Karras on 1/12/2003 at 15:52
Quote:
Originally posted by madphilb To get different quests you simply join differnt factions/guilds, and there are plenty to join (put on your fed-ex shirt now, that's what many of them are, not that
I mind personally). You'll always get the same quests, several of which can be completed in a few different ways. Sometimes how you handle a quest opens a new option or something, but this is kinda rare (i.e. - one of the Mage Guild "duties" has an option open up depending on how you handle two previous ones).
How famous you are (which helps with people's disposition toward you). The reputation number is rather over-simplified (I think it's an overall number). The different factions/guilds don't all like each other, some just tolerate another guild and some downright hate one.
So I can't get say... Mage guild quests if I join the Thieves guild?
So in short, if I work for a certain group, another would treat me badly?
Zaphod on 1/12/2003 at 16:36
No, you CAN join competing guilds. For instance, you can eventually rise to the top rank in both the the Tribunal Temple and the Imperial Cult, even though these religious factions worship different gods and have two totally different belief sets. You can also become the head of the House Telvanni as well as head of the Mages Guild, even though the Telvanni
loathe the Mages Guild. It just takes a little bit more work. In order to get certain characters to like you, you'll have to develop Speechcraft skills, or get enough money to give hefty bribes. In many cases, however, a character's Disposition toward you will not affect whether or not you can receive a quest. That is, most people who will hate you for whatever reason are not quest-givers - they are simply guards, commoners, and other sundry NPCs who might not like you, but don't really affect your game one way or the other.
If you're really interested, here's a (
http://www.m0use.net/~uesp/morrow/hints/mwfactions.shtml#reactiontable) chart that details each faction's
default reaction to members of every other faction.
That said, it was pretty jarring the first time I went out walking in Sadrith Mora and heard a Telvanni guard say "Move along, scum," when I had never done anything to him! It took me a while to figure out that it was because I was a high-ranking Mages Guild member.
Does that make any sense? A little?
Child of Karras on 1/12/2003 at 16:46
Yes. Thank you. Now a little disappointed though. Expected the side-quests of Morrowind to be similar to Fallout.
madphilb on 2/12/2003 at 00:18
For my own curiosity, can you elaborate? I've played Fallout some, I've still got it around here (may have to fire it up again sometime).
BTW - Fallout uses a skill system doesn't it? Maybe I'll have a better grasp on the game now that I've played Morrowind.
PHIL
Lee on 2/12/2003 at 18:14
sos but this i think is a noob question.Does any one know where to esquisite (sp?) shoes from for my Nerevarine mission (all most got it finished now) and iv looked in a few shops but they have about every esquisite type stuff but not shoes,does any one know where to get them from?.:thumb: