Manwe on 22/10/2016 at 21:51
Quote Posted by Brethren
The Wii U failed because they were never really clear on what it was and how it should be used. I don't see that problem with the Switch.
Lol what? I still have no idea what I just watched in that trailer. One controller? No wait, two? Wait you can separate it and it turns into two mini controllers? And it comes with a regular controller as well? Or does that come separately? So, it's like a tablet but limited to Nintendo games? And when you put it on the dock it does... something with the TV? Recharges? You can play multiplayer but instead of having to buy several controllers you have to buy several "consoles"? Come on, that thing is confusing as fuck. Even more so than the Wii-U. And we all know the battery will be dead within a month, so that novelty will wear off pretty quickly...
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VR's brought back motion controls too, that shit ain't isn't as effortless as a thumb waggle
That "shit" seemed very popular among casuals and non-gamers when the Wii did it.
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VR in it's current incarnation will likely die in the eyes of the mainstream when it comes to consumer gaming. Will it be a total failure? I doubt it. It will probably be a stable seller with simulation game fans, probably taking over TrackIR's place in the market.
VR in its current form is aimed at the people who bought Wiis. People who've never played a game in their life and never intend to play one. VR in its current form is not intended to be a gaming device, and is not aimed at gamers, because it can't. When someone can play something as fast-paced as Quake III for three hours straight while wearing a VR headset (and being in full control of their character, i.e. not on rails or in a cockpit), then they'll have a shot at being gaming devices. Until then they'll remain gimmicky gadgets for grandmas and hipsters, or overpriced hardware for tech enthusiasts.
Sulphur on 23/10/2016 at 02:56
I don't think VR in its current form is aimed at the moms and grandmoms who played Wii Fit and Wii Sports, no.
Pyrian on 23/10/2016 at 04:15
VR is for people who value immersion over convenience. Switch is aiming for convenience. Sounds like a winning bet, honestly. One question in many minds is whether it's actually all that convenient in practice, but I suspect Nintendo is very cognizant that it'll live or die on that distinction.
Pyrian on 23/10/2016 at 15:43
Look... Maybe you should review Nintendo's video to the point where you have some idea of what you saw and how it works instead of being confused as fuck over a device that really isn't all that complicated and is very clearly demonstrated. If you can come back and describe what it's doing, how, and why, then, and only then, would I even consider discussing VR (or immersion) with you. And BTW, VR is very much out of the territory of imagination for me.
ZylonBane on 23/10/2016 at 16:14
Quote Posted by Manwe
In truth immersive sims are closer to the concept of VR than VR itself.
Oh good, you're doing that dumb person thing where you redefine words to make your arguments sound less crazy.
nicked on 23/10/2016 at 16:57
Let's be honest though, neither this or VR are gonna take off in any big way.
Renzatic on 23/10/2016 at 17:45
VR is too expensive and too demanding at the moment to really take off just yet. But the Switch? It has the potential to become a massive success, provided the price is just right, and it has decent battery life.
Nintendo always manages to do its thing, even when conventional wisdom shows them falling flat on their asses. Remember back when the DS first came out? It was basically a souped up N64 with a gimmicky touchscreen slapped on the bottom. It's best game at launch was a port everyone who'd be interested in the thing had already played nearly a decade previously. When the much sexier, more powerful PSP came out about a month later, people assumed the DS would soon be relegated to the same shelf of failed ideas as the Virtual Boy.
...yeah, we all know how that turned out.
Now we have this, a fairly well designed handheld that also has enough power to be a decent console. It's coming out with a brand new Zelda on release day, with a new proper 3D Mario sequel to follow soon after, and enough of a strong 3rd party presence to keep things interesting even after we've all played those two games. Like I said, if the price is right, it'll sell.
june gloom on 23/10/2016 at 21:26
Quote Posted by Manwe
I'm guessing (hoping) this will be the final nail in the coffin for Nintendo as a home console manufacturer. Clearly the next big thing in the casual/non-gamer market will be VR (well, affordable VR). That they should choose to ignore that completely is puzzling considering that's their main audience. Or rather that should be their main audience if they wanted to be succesful. They're not gonna be able to stay afloat by targeting their core of retarded fanboys only. At this point either they are totally incompetent or they are deliberately sabotaging themselves.
Here's hoping this fails harder than the Wii U (crossing my fingers for an outrageous price tag). With a little luck we might have a Zelda game on PC a few years down the line.
Everyone is getting on you for the VR thing but I'm just struck by the boring, stupid hostility and PC-master-race bullshit. You're a good reminder of why I only post here when one of these other assholes link me to a thread with "lol look at this dumbass making a fool of himself" -- and it's usually you on the other end.
EvaUnit02 on 23/10/2016 at 21:48
Quote Posted by Manwe
Lol what? I still have no idea what I just watched in that trailer.
Did you take some blows to your head as an infant? What was being communicated in that pitch video is crystal fucking clear for most people.
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That "shit" seemed very popular among casuals and non-gamers when the Wii did it.
Firstly VR is currently priced out of the market for most casuals, that includes PSVR. Most grandmas don't already own PS4s, let a alone PC with i5 processor, 8GB RAM and a GTX970 or RX480.
Do you not follow the realities of the gaming industry? The Wii was a flash-in-the-pan fad, it didn't have long term success. It was an anomaly, it sets ZERO precedent for VR's success. The Wii was in the right place at the right time, it dropped right before the smartphone (and Facebook game) revolution. The casuals who bought Wiis are now on mobile gaming.
What happened to most Wiis bought by the millions of casuals? They played Wii Sports for a few months at best then the console was retired to cupboards everywhere. Wii was pretty much dead by 2010, the majority of 3rd party titles at that point were shovelware. My Wii was given to me by my Step-dad who didn't want to play it any more and my non-gamer sister sold hers.
The Kinect for Xbox 360 also sold a lot, but it had a 1:1 software attachment rate. Next to nobody bought more than one game for it.
That's because it's a bleeding edge technology and developers largely don't know what to do with it, hence why a lot of developers are making VR games that are glorified tech demos with shallow paddling pool game experiences. This is just like how you got all of those "interactive movie" games when CD-ROM first came about.
THERE ARE already developers making compelling games with some depth to them. Just look at some PSVR launch titles like EVE: Valkyrie, Driveclub VR, RIGS and Battlezone. On PC you've got likes of Elite: Dangerous and Dirt Rally.