Durinda D'Bry on 10/10/2005 at 08:18
I know that we should not include new created trigger scripts to game distribution archive as .tsd files. But from where script definitions are actually loaded in "runtime": from IBT or from GMP and gamesys files?
Ziemanskye on 10/10/2005 at 10:10
As far as I know, they get compiled into the ibt file of the map, so they don't need seperate inclusion in the distrubution at all.
I realise that might make me a bit of a hypocrite.
Bardic on 10/10/2005 at 18:23
Most things should be in your regular .ibt file, but ascottk posted in another thread
Quote:
ascottk"I had to include Kernel_GFXALL.ibt (textures) & Kernel_TSDALL.ibt (inventory keys would not work without this)."
So you may need those packaged with your mission also.