RyushiBlade on 21/3/2006 at 18:48
I've been playing for a while now (I'm thorough, as always, and have yet to leave the underground section.) With my beast of a computer, I have everything turned up all the way... And it runs perfectly. Amazingly smooth. No lag, no CTD, nothing. And it's such a pretty game. I think I'll marry it :)
Dranyth on 21/3/2006 at 19:12
Oh I have it alright... called Gamestop first thing this morning to ask and sure enough (which means they actually had it yesterday but wouldn't sell it, bastards).
So I went down and picked up my Collector's Edition copy at 10am or so, snagged some breakfast on the way back home, popped it in and installed in short order, started it up and made a character... then saved and quit as I had to get to work, where I am now. :erg:
So yeah... only another 5 hours until I can go home and really start checking it out.
ignatios on 21/3/2006 at 19:13
Quote Posted by RyushiBlade
I've been playing for a while now (I'm thorough, as always, and have yet to leave the underground section.) With my beast of a computer, I have everything turned up all the way... And it runs perfectly. Amazingly smooth. No lag, no CTD, nothing. And it's such a pretty game. I think I'll marry it :)
Be sure to let us know once you hit the DREADED OUTDOORS.
There's some talk on the TES forums about tweaking the .ini to increase the grass draw distance, among legion other options.
Renzatic on 21/3/2006 at 19:55
I'd say it's time for a screenshot.
This is running at 1280x720, self shadowing, tree canopy shadowing, actor shadows, and bloom all off. I have the textures set to high, the tree and grass draw in distance set to max, and object draw in about half way, and actor drawn in set fairly low.
(
http://users.chartertn.net/greymatt/obv_1.jpg) And it still looks pretty damn good.
I'd say I'm getting about 18-20 FPS in this shot, which I'm able to maintain in every area in town cept for the entrace..which is probably about 10-15 FPS.
Edit: (
http://users.chartertn.net/greymatt/obv_2.jpg) A screenshot of the DREADED OUTDOORS! Complete with framerate displayed.
masterthief3 on 21/3/2006 at 20:38
WoW! Thanks for the info, Renzatic.
That's on your 1700+ system, right?
Guess I don't have to worry about the framerate then. :thumb:
Renzatic on 21/3/2006 at 20:55
You will in some places. The scene during the tutorial where the guards fighting the assassins dropped down to single digits. That was before I turned down a few of the shadow options, but I'm sure it'll still hurt if I run into a similar situation ingame.
RyushiBlade on 21/3/2006 at 21:18
Like when I got attacked by six skeletons because of my-- er, Jaegar's stupidity? I reckon if my luck wasn't so high, I would have died for sure. I got my brains splattered in the beginning, but I legged it into a hallway and fought them there.
Anyway, outdoors is fine. However, if you change any settings, be warned. You must leave the cell you're in, because once you change a graphical option, you will suffer lag. Until everything gets reloaded, of course.
Stitch on 21/3/2006 at 23:00
Hey what do you know, this game has its own forum!
From my post in Gen gaming:
Quote Posted by Stitch
After a solid five hours, I have the following mini-review:
FOR THE LOVE OF GOD IF YOU DIDN'T LIKE MORROWIND DON'T BUY OBLIVION. Oblivion is kind of like The Sims 2--it's a major refinement of its predecessor but it isn't a huge step forward. Fans of the previous game will think it's fantastic, and the rest will probably agree that while things were tweaked in the right direction overall Oblivion still suffers from the same problems.
Pros: The world is lush and beautiful. You've seen the screenshots, you know what I'm talking about.
The intro dungeon bit works well, even if Arx Fatalis already did it better.
Some of the side quests have been great, and every now and then one will bang your door down and sweep you along for the ride, which is actually quite cool.
The game has great atmosphere.
Load times not that big of a deal; I never even noticed them while walking the countryside.
Cons: First and foremost, this game performs unforgivably bad. Even on my fairly powerful system I have to scale things back to get a reasonable frame rate, and even then the graphics are worse than Half Life 2 while the framerate is half as good. One section of the city drops to around more or less 0 FPS for no discernable reason and I literally have to walk around with my head down to even pull up a menu.
Unless your machine is godlike you will suffer weird draw distance issues which detract from what is supposed to be the stunning beauty of the outdoor environments. Foliage rolls out before you like a red carpet and ruins and trees pop in and out of existence well within your vision. I'm sure these problems go away on a system powerful enough to handle enormous draw distances, but seeing a building spontaneously built wall by wall by roof is distracting.
Remember how empty and soulless Morrowind felt? Yep, it's back. Supposedly bustling cities feel evacuated and I have yet to witness the radiant AI create more than stilted conversations.
So far all the NPCs have lacked any character whatsoever. Everyone comes off as nothing more than a vessel upon which to hang exposition and quests.
The user interface is <i>terrible</I>. Frankly, I can't believe something this unintuitive made it through the development process. Simply put, the interface was designed for a console.
Oddly enough, one surprising complaint I have is for such a major release the game feels rather <I>cheap</I>. Oblivion has a lot of weird elements that are hallmarks of budget development:
* The install had an issue where it sat on a blank screen for five minutes at the end; I thought the install had crashed until I called a friend who had experienced identical behavior.
* You have to restart the game every time you want to make any change in the video settings.
* The audio settings don't have an option for speaker setup. Is it too much to ask for a two speaker versus four speaker configuration?
* The menus don't have tooltips and it's extremely difficult to figure out some of the most simple of actions, like how to drop an item.
* The mouse cursor speed is painfully slow, and the mouse sensitivity slider only affects mlook.
In summary: I am most definitely not saying that the game sucks but it certainly seems to be a different one than was promised in the countless previews. I've had enough cool moments to be fairly enthused about diving back in for small one-hour chunks in the future, but I am currently feeling a bit disappointed that I bought into the hype.
Time will tell.
Also: Developers, if you are making a text heavy game with lots of tomes sitting around that we are encouraged to read, for god's sake give us a reading screen that allows us to manipulate the font and page color for maximum legibility. I love to read but my god YE OLDE TEXT FONT on brownish pixilated pages grows old quickly. Why isn't this a standard yet?
Also: Good luck with that, ignatios. My PC was detected as capable of High Quality graphics and it still runs sluggishly with weird-ass glitches. Hopefully the new nvidia drivers tomorrow will take care of that.
Martek on 21/3/2006 at 23:30
Picked it up at Best Buy. They had plenty of the CE preorder boxes, and now that I could check out the CE (and its price, which was reasonably just +$10), and it seemed worthwhile so I got it.
I in advertantly did not pay attention if there was a choice between CD or DVD versions, and was pleasently surprised the one I grabbed was a DVD version (for all I know they all are, but still I was pleased about it).
My PC auto-selected "medium" graphics quality. I played a "throw away" game to get a feel for it (about an hour of play, through the iinitial tutorial (can that be bypassed on subsequent games? Gotta find out...) and out into the initial wilderness. Overall it looks like a great game, and I can't wait to play it more.
Cheers,
Martek