nick_m100 on 19/7/2006 at 19:01
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I'd try to make time for both of them, and play them in order (Morrowind, then Oblivion). If I was forced to choose between them, I'd go with Morrowind. Morrowind treats me like I have a brain, and I don't find myself fighting against the way it was designed like I do with Oblivion.
yeah I dont really like how blunt and childish oblivion is its needs more of an... intelligent storyline but I'd still play oblivion because I'm better at it. LVL 42, invisible permanantly not a mod, 1,004,538 gold not a mod, all houses, head of every guild, and honestly I can pretty well kill anything that challenges me I've beaten every quest (pain in the ass) and I have only played morrowind after oblivion and personally I can't stand morrowind for more than like 10 minutes the graphics drive me insane!
Raven on 20/7/2006 at 07:52
There are graphic updates for morrowind - hi-res textures and stuff, they improve the graphics quite a bit - but it still all feels very static compared to oblivion. For those interested (get a life) I picked up a temp job and so don't really have much time to play either. Morrowind has held my interest more - I would have to force myself to start playing oblivion again... I am not sure why.
Aerothorn on 21/7/2006 at 15:59
I'd say Morrowind was a better game for its time than Oblivion is for now, but Oblivion may be better at the moment. It depends on what you're looking for.
Morrowind has better story, atmosphere, setting and art. The exotic landscapes, the semi-alien culture of the Dunmir, the bug-shell houses. Also, since there is little voice acting, they can have more text and tell a deeper story. It also has some things Oblivion doesn't. In Morrowind you got 29 quick-slots; Oblivion only gives you 8 (I'm still looking for a mod to change this).
But as noted before, Oblivion has undoubtedly the better combat system. The ability bonuses (zooming on bows, dodging, etc), the new blocking system, the ability to have spells and weapons equipped at the same time, all makes for a much better system. That said, by the time you get higher level you're still owning and it doesn't matter that much.
Also, obviously, it looks better. And the housing system is cool. And it has horses.
Korgano on 24/7/2006 at 17:23
mushroom towers > all
Dario on 7/8/2006 at 21:23
Quote Posted by Aerothorn
I'd say Morrowind was a better game for its time than Oblivion is for now, but Oblivion may be better at the moment. It depends on what you're looking for.
Morrowind has better story, atmosphere, setting and art. The exotic landscapes, the semi-alien culture of the Dunmir, the bug-shell houses. Also, since there is little voice acting, they can have more text and tell a deeper story. It also has some things Oblivion doesn't. In Morrowind you got 29 quick-slots; Oblivion only gives you 8 (I'm still looking for a mod to change this).
But as noted before, Oblivion has undoubtedly the better combat system. The ability bonuses (zooming on bows, dodging, etc), the new blocking system, the ability to have spells and weapons equipped at the same time, all makes for a much better system. That said, by the time you get higher level you're still owning and it doesn't matter that much.
Also, obviously, it looks better. And the housing system is cool. And it has horses.
+1 -- I far prefer Oblivion over Morrowind. I found Morrowind to be far too arcane and cryptic, with combat that drove me up the wall in the lower levels (being unable to hit anything, even at point-blank), and a much slower pace of gameplay that required far more time to actually get anything done (at least in the time that I played).
In light of my poor experiences in Morrowind (which cannot be taken too seriously, because I never got past level 3) Oblivion is definitely a far more noob-friendly, mainstream-accessible game, where you can have fun and get things done in a timely manner. Everything is more natural and accessible, the NPC's actually talk to you and give you clear instructions (its far easier to remember spoken instructions than pages and pages of boring text), and things are less confusing compared to Morrowind. There's still quite a bit of head-scratching compared to other games, as they leave it up to you to read from the small library worth of books in the game in order to understand how some things work, but all it takes is internet access to the Oblivion Wiki to look up the many cryptic aspects of the game, and solutions for the occasional clueless quest.