Manwe on 18/1/2011 at 12:43
I find this hard to believe considering the cost of developing a game these days. I mean when you look at games like mass effect or alpha protocol which had ridiculously long development time and then ended up being no more than 8 hours long you wonder how it could be possible. What they probably mean is it will take you 25 hours to see everything the game has to offer in several playthroughs. Which isn't so bad compared to most games these days, but still ridiculous compared to the hundreds of hours spent on DX or TNM.
New Horizon on 18/1/2011 at 16:29
Quote Posted by Manwe
I find this hard to believe considering the cost of developing a game these days. I mean when you look at games like mass effect or alpha protocol which had ridiculously long development time and then ended up being no more than 8 hours long you wonder how it could be possible. What they probably mean is it will take you 25 hours to see everything the game has to offer in several playthroughs. Which isn't so bad compared to most games these days, but still ridiculous compared to the hundreds of hours spent on DX or TNM.
Sounds like they are talking about play testers or something...which may not be a bad thing if these 'casual' gamers are having their eyes opened. Perhaps we'll start to see a rebirth of the types of games we used to get.
ZylonBane on 18/1/2011 at 21:20
Quote Posted by Manwe
I find this hard to believe considering the cost of developing a game these days.
Apparently you've never played Fallout 3, or any open-world game.
Manwe on 18/1/2011 at 22:36
Quote Posted by ZylonBane
Apparently you've never played Fallout 3, or any open-world game.
I haven't played Fallout 3 yet, no. I wouldn't put bethesda in the same basket as other developers though. They're well known for making huge ass games that can last up to several hundreds of hours. That's their trademark. And the way they achieve it is with randomized content and copy pasting. Create a few basic assets for a cave, assemble them in various orders, and tada you've got a hundred caves. That's not how you design a game like DX though. DX is not an open-world game in the sense that Fallout 3 is. It's much more focused around the player and it's closer to the FPS genre than the traditional RPG genre. Each level has to be carefully crafted, each quest has to be minutely designed. You can't just increase the playtime by adding more caves to raid and better equipment to loot.
As for other open-world games, most of them are as short as any other games. The last GTA is another example of a game taking years to develop and having nothing to show for it, besides the neat tech.
ZylonBane on 18/1/2011 at 22:51
Quote Posted by Manwe
Each level has to be carefully crafted, each quest has to be minutely designed.
Considering that Deus Ex is known for its huge sprawling multiple-approach levels, going open-world wouldn't necessarily be a bad thing.
mokkis on 18/1/2011 at 23:27
I must say my hopes are not that high with Human Revolution after what I have seen. Eidos is sure pushing out some really neat marketing material, but that don't mean anything. Gameplay videos are somewhat promising, but it all seems too action oriented. I would like to see more gameplay videos with stealth and sneaking to be sure the gameplay really is leaning to all those different play modes.
SubJeff on 19/1/2011 at 11:33
Hey mokkis! Good to see you back. How does it feel to come "home"? Any new FMs in the works? :joke:
From what we've actually seen I'd agree with you on HR. But some reviewers, that I tend to trust, describe seeing stealth gameplay that is good. So although I know I'm likely to be disappointed I'm still looking forward to it!
twisty on 19/1/2011 at 14:38
Quote Posted by Manwe
I find this hard to believe considering the cost of developing a game these days. I mean when you look at games like mass effect or alpha protocol which had ridiculously long development time and then ended up being no more than 8 hours long you wonder how it could be possible. What they probably mean is it will take you 25 hours to see everything the game has to offer in several playthroughs. Which isn't so bad compared to most games these days, but still ridiculous compared to the hundreds of hours spent on DX or TNM.
I don't know about most other people but ME definitely took me much longer than 8 hours to get through it. Perhaps if I had restricted myself to only playing through the mandatory parts of the story would I have ended up completing it in only 8 hours; but I've never played RPGs like that. To be honest, I'm not even that good at playing through most FPSs like that; only those games that I ditch very early on.
Tolknaz on 21/1/2011 at 17:47
Isn't it amazing, that in the four months, that the developers supposedly spent playing the old games before the development begun they couldn't wrap their brains around the concept of separate skills and augmentations in Deus Ex and how that system kind of made sense? Now everything is an augmentation, and you get better augmentations by spending experience. WTF?! Talk about breaking the fourth wall.
SubJeff on 21/1/2011 at 19:58
I think they could but they've taken a different approach. Give it a chance - there are so many slots and augs and tech trees already it's complex enough.
And I don't think you know what a 4th wall breaker is.