ZylonBane on 3/9/2010 at 17:14
Oh cute, henke's trying to sit at the grownup table. Here, take your sippy cup and go play in traffic with Vernon.
Briareos H on 3/9/2010 at 18:53
A (
http://www.jeuxvideo.tv/video/deus-ex-3-human-revolution.html#view:333010) french video interview that went online today tells us that:
* game length should be between 20 and 35 hours max
(good :) though I have some doubts about the 35 hours, that is more than enough) ;
* there won't be enough upgrade points to get all augs in a single playthrough
(WELL THAT IS FORTUNATE GUYS - more seriously, recent history with bioshock tells this doesn't mean much) ;
* the first four months of development were supposedly spent only playing DX1 & 2 ;
* development is simultaneous on all platforms and the game will be the same, though there is a single developer working on the PC "version" ensuring that control mapping is more precise and AI is a bit more reactive.
More about that last point, when further asked on twitter about whether the UI will be similar on PC and consoles, David Anfossi replied:
Quote Posted by http://twitter.com/DavidAnfossi/status/22899208293
@shua_nf devrait être très similaire au final oui. Un souci?
Translated: "
should ultimately be very similar yes. Does it matter?".
Quote Posted by Briareos H in some other thread
I've yet to see a PC port that doesn't follow strictly the Microsoft UI requirements for Xbox 360. Those are good for console games played on a TV but give a very special, blurry and sticky feel to their PC ports which could have benefited from a tailored, pixel-precise and mouse-based UI.
Now translate that point to every platform requirement impacting the game design and you'll see why the PC gamer will never get anything positive out of multiplatform development. At best, the game will be the same...
Hmm.
Quote Posted by Briareos H
... Of course, many genres play well on the PC with console requirements, but FPS and RPGs are a clear exception.
Don't expect precise inventory management in DX3.
well inventory management is confirmed so
Inline Image:
http://anodal.org/down.gif
SubJeff on 5/9/2010 at 09:59
You really need to get a life Zylon.
ZylonBane on 5/9/2010 at 15:25
Yum, delicious rich irony for my morning waffles!
D'Juhn Keep on 5/9/2010 at 15:42
Zylonbane, stop saying stupid things
Everyone, shut up about Zylonbane
rachel on 5/9/2010 at 18:33
Great interview, thanks Briaeros H
Fafhrd on 5/9/2010 at 21:25
Quote Posted by Briareos H
I've yet to see a PC port that doesn't follow strictly the Microsoft UI requirements for Xbox 360. Those are good for console games played on a TV but give a very special, blurry and sticky feel to their PC ports which could have benefited from a tailored, pixel-precise and mouse-based UI.
Considering that Microsoft doesn't actually
have any UI requirements for the 360 anymore (and when they did they consisted entirely of 'game critical information needs to be displayed about two inches away from the edge of the screen in order to prevent it from being shown off screen on some TVs'), this is kind of a silly complaint.
Yakoob on 5/9/2010 at 22:49
Quote Posted by Fafhrd
Considering that Microsoft doesn't actually
have any UI requirements for the 360 anymore.
Actually, yes they do. Tho it's mainly for the main / pause menu stuff, not in-game UI.
Fafhrd on 6/9/2010 at 23:14
I meant as far as required resolution for UI elements, etc. which would be responsible for Briareos's complaints. The closest thing to that was 'Title Safe Area' and that was retired back in November of '08. Obviously terminology, error messaging and confirmation of destructive actions are still active.