Matthew on 9/8/2011 at 21:00
I guess I just don't find it as immersion-breaking as some people seem to? I dunno, I blame it on basically never having FP perspective for the first many years of my gaming life. I'm so used to TPP that I don't feel put off by it, even if it's jammed into a FP game.
Renzatic on 9/8/2011 at 22:41
Quote Posted by Warren's Spectre
The new true successor to this proper FPS mechanic is Far Cry 3's FP sticky cover which allows you to move the gun up and over the cover in order to blind fire without the need to go into third person.
That would be the better option between the two. If I had a choice between it and the current third person switch system, I'd go for it in a heartbeat.
But I do have to agree with Matthew here. It doesn't make that huge of a difference either way. You're mileage may vary, of course, but as is, slapping up against a wall and going third person doesn't totally and completely shatter my carefully cultivated suspension of disbelief in any way whatsoever.
I can understand why you don't like it, but I also think you might be going a little too much ado over nothing here. It isn't
that bad. It doesn't come anywhere close to ruining the game.
Though I still think switching to 3rd person when climbing ladders is so, so very dumb.
Matthew on 9/8/2011 at 23:11
Quote Posted by Renzatic
Though I still think switching to 3rd person when climbing ladders is so, so very dumb.
Gawd, YES.
Warren's Spectre on 9/8/2011 at 23:46
Quote Posted by Renzatic
I can understand why you don't like it, but I also think you might be going a little too much ado over nothing here. It isn't
that bad. It doesn't come anywhere close to ruining the game.
Though I still think switching to 3rd person when climbing ladders is so, so very dumb.
As I've said I'm comfortable with them putting it in the game as some people will prefer that to lean but then to say actually we know better than so many of you and the original Deus Ex formula and we're not going to give you the option in a game which is supposed to be about giving people options!
Renzatic on 10/8/2011 at 00:47
Maybe they're really proud of their hunker against a wall animations, and want to show them off at all costs.
But whatever, I'm expecting a leaning hack to show up about 3 weeks after release at the latest. I wouldn't be surprised if there were an .ini file entry buried somewhere you can just switch on.
jtr7 on 10/8/2011 at 00:54
It's the switching and temporary loss of control and focus for no reason other than to show off the action moves. It's not purely anti-TPP, as games that are in one perspective or the other and stick with it are not a problem for those games. As long as the camera isn't arcing around when the player's muscle memory is expecting aiming and shooting, or jumping in and out of the player-model's head to give the player a tactical edge, an unnatural advantage the fiction doesn't even justify, and to show off kewl moves that a lot of stealth players aren't interested in. It's also a stance against cramming more in than can be fully developed well and leaving obvious deficits. Accomodating the different perspectives and animating kewlness are not necessary to an intense experience, but cater to the current market.
Blanketing the world in a yellow haze causes a muting of the total information coming through and so they had to build in the band-aid fix of extreme highlighting. Early screenshots had the highlighting in medium to dark blue, which got negative comments right away, since it was a dropped pistol that was thickly highlighted.
mothra on 10/8/2011 at 01:04
I would also argue that the "win" button (takedown) sabotages all the thought that went into the gamespaces and AI since all AI routines are suspended during the animation playing. you can literally kill 2guys with a takedown and a 3rd guy having a patrol the same route at the same time will be totally oblivious to his surroundings when the animation plays. that's just stupid and another immersion breaker.
Warren's Spectre on 10/8/2011 at 01:35
Quote Posted by Renzatic
Maybe they're really proud of their hunker against a wall animations, and want to show them off at all costs.
But whatever, I'm expecting a leaning hack to show up about 3 weeks after release at the latest. I wouldn't be surprised if there were an .ini file entry buried somewhere you can just switch on.
But without an editor I don't see how this is possible as I don't think lean has been present at any point in the development cycle. I really wish they could of just given us a baton, I would pay for the baton as an extra weapon.
Renzatic on 10/8/2011 at 01:54
Quote Posted by Warren's Spectre
But without an editor I don't see how this is possible as I don't think lean has been present at any point in the development cycle. I really wish they could of just given us a baton, I would pay for the baton as an extra weapon.
You can still do quite a bit without an editor. Through hex editing, or simple .ini tweaks, you'd be surprised at what some people can change in a game with just a little know how.
Course an editor would make things considerably easier, but I'm not holding my breath for one.
Briareos H on 10/8/2011 at 07:11
I'm sorry, but it's hard not to call hypocrisy or at least a misunderstanding of "what made DX for you". The writing in DX was only good in that it managed to tie together with brio most conspiracy theories of the past century.
The first game is quite universally overrated today, not in small part due to the fact that, at the age we played it (also true of today's gaming journalists), the mystery of an interactive cyberpunk conspiracy story, even if it wasn't great, simply echoed our longing for deeper post-adolescent gaming.
From what I've seen, the writing of HR is not bad at all compared to the previous games, and I'm sincerely hoping the game will be this generation's DX (it won't be). It doesn't mean I don't agree on the "style over gameplay" complaint, but if there's one point where I don't expect HR to fail, it is the "intelligence level of the writing".