Vernon on 22/8/2010 at 12:46
This is the RPS GamesCom Report
(
http://www.rockpapershotgun.com/2010/08/21/gamescom-10-report-day-3/)
Quote:
Deus Ex: Human Revolution
GamesCom featured an all-new demonstration of Human Revolution. In brief, it is now my most wanted game currently in development.
When I previewed Human Revolution for RPS a few weeks back I was given the same two-level walkthrough they showed at E3, and the Eidos developer present completed it in an identical way. I said then that if they really wanted to show of their game's Deus Ex-itude, they should complete the same level multiple ways.
That's what Eidos were doing at GamesCom. They showed a new level from early on in the game- a Detroit police station, with you tasked to retrieve some hardware from the skull of a corpse in the morgue- and completed it once in a Terminator all-guns-blazing style, once smooth-talking their way past obstacles peacefully with the new conversation system, and a third time with hacking and ninja stealth.
This and Guild Wars 2 were the only games at the show that had me forgoing academic and factual note-taking for just writing “YES” and “YESSSS” in my notebook over and over.
It's not just that Human Revolution offers multiple paths. It offers more of exactly what Deus Ex offered. The detail in the environments, the chance to talk to an idle population of civilians, the option of nosing through emails- that sense that you're not just playing through a level but roleplaying a very cool guy in a very long black coat in a very absorbing world.
The menu was brought up at several points, too. There really is still a grid inventory. But there are so many additions, too- you now have 21 individual augmentation slots, and most seem to have their own tiny tech tree that you cherrypick your way down.
Something else that shocked me is the new hacking minigame. It's dramatically complex- a kind of Uplink strategy battle where you first hide from and then race a server, with extra programs and viruses that can be found or bought and give you a helping hand. Similarly, the dialogue is fast paced to the point of being difficult to follow. I was expecting just about anything from Human Revolution except for it to be more demanding than the original Deus Ex. I couldn't be happier. When was the last time you saw a great PC game being adapted to consoles and becoming more complex in the process?
So assuming Quintin Smith wasn't high when he was at the expo, this could be a turn-up for the books. I didn't exactly have high hopes for this until now. Now I'm really excited :D
ZylonBane on 22/8/2010 at 16:16
Remember, the gaming press loved Invisible War too.
Melan on 22/8/2010 at 16:32
Quote:
There really is still a grid inventory.
Aha! Good. :D
Vernon on 22/8/2010 at 17:02
Quote Posted by ZylonBane
Remember, the gaming press loved Invisible War too.
True. :I I just had no interest at all until now.
Also, minigames qq
Ostriig on 22/8/2010 at 17:15
Press coverage has been pretty optimistic, hopefully it won't turn out to be what Zylon's saying.
Anyway, I'm curious about the augs. 21 slots, each with a tiny tech tree? It's that tech tree that I'm curious about - is it like in the first one, two options and four levels to each one, or is it something more complex, like two or three options, then each branching out with another two or three options? I suspect the former, otherwise it might be getting too complex by today's standards. At any rate, if it's 21 slots, not 21 augs, there might be something to it and maybe, just maybe, it'll turn out be deep enough to compensate for the lack of a skills system.
But I don't like the sound of the hacking minigame. "Dramatically complex?" I can understand why this would be encouraging in a way, maybe the devs have had the inclination to make other parts of the game also complex and engaging, but for my part I hate minigames. In the end, the plumbing, Fallout 3's hangman thing, Oblivion's locks, even the little I got of Shock 2's nodes, they all got annoying really quick for me. The only ones that never got to really bother me were Thief 3's and Fallout 3's lockpicking mechanics. I just find this sort of thing to be a nuisance that keeps me from the real game, so the idea that I'll have to get even more involved into one hardly appeals to me.
Koki on 22/8/2010 at 17:25
That would be great news if RPS had any credibility at all, especially when it comes to Deus Ex. Loved when they did the 10 years anniversary and one guy thought it was great, one didn't like it, and one didn't care at all about it.
henke on 22/8/2010 at 18:23
I have something to confess. I didn't intend for this to happen. I hoped it wouldn't happen. I know it's not a good idea, but... I'm excited about this game. I want to play it right now! Consider me hyped.
Yakoob on 22/8/2010 at 19:54
Quote Posted by Koki
That would be great news if RPS had any credibility at all, especially when it comes to Deus Ex. Loved when they did the 10 years anniversary and one guy thought it was great, one didn't like it, and one didn't care at all about it.
Whoa! A press article providing a balanced opinion tackling all 3 different angles on a topic? NO WAY!
SubJeff on 25/8/2010 at 22:33
I cannot believe that I'm actually getting hyped by this now. The OP's quote makes it sound pretty solid, no? I'm loving the concept of the mini-game, probably because I really liked Uplink.
Never did finish DXIW though. Must get around to it before this comes out.
Also - lols at Koki. You total and utter clueless knobber. You really are. If you weren't such a hateful and hate-able shitstain it'd be sad.
D'Juhn Keep on 27/8/2010 at 07:08
What the hell?