Poetic thief on 19/8/2010 at 20:25
This website was one of the reasons I've been avoiding Invisible War for all these years, but I finally started it for the first time a few days ago.
It took some .ini tweaking to get it run properly (grr...vista), but once I got in the game, I was surprised to find myself getting sucked in.
I'm taking my time and talking to everyone. I made up a background story inside my head for my character and spent my bio points accordingly. And guess what, I'm really enjoying the experience so far.
The common complaints against the game:
1. Claustrophic levels.
That may be so but this game actually does reward exploration. I can think of two specific scenarios where if I did not explore around, I would have missed a significant decision that is going to affect my character for the rest of the game.
2. Dumbed down or consolized bio implant system
I am really enjoying how the bio-mod implants are working out for me. Don't be a jack-of-all trades. Focus on one branch and max those out from the get-go. Then roleplay your character according to what you focused on. That's what I did and I'm having a blast.
3. Horrible inventory system
I think the inventory system here is probably the most realistic one I've ever found in an rpg. No more inventory tetris. No more walking around with a tank in your pocket.
Instead of using weight limits, they made a system where you can run out of room. This forces me to make choices, and I'm really liking this. "Should I drop this grenade to make room in my toolbelt for the poison darts?"
I understand how this might annoy some gamers, but I'm finding it refreshing that I have to make such choices. What I have in my inventory at the moment can have a direct effect on how a future scenario plays out. So making choices about what to drop and what to pick up are meaningful.
4. Combat
I'm enjoying the combat here more than in deus ex.
Here's a specific scenario where roleplaying, the inventory system, and bio-mod implants all combined to make combat fun for me:
During a certain level, I was very low on health and had to make a hard choice between picking up a concussion grenade or a medkit. I took the grenade. Later on, I reached a room where two bosses were having a conversation. As I said, I was very low on health, but I had nothing to heal me because I had no more room left in my inventory and I had taken the grenade instead. So what I did is I lobbed a grenade into the room and hoped or the best. But because I had maxed out my arm bio-mods, the grenade was able to destroy both bosses in one shot.
You see how those choices played out nicely for me? :cheeky:
5. The Story
I still haven't finished yet, but I like the way the story is unfolding so far. I actually sympathized with a certain side because they echoed many of the sentiments that I shared about mindless commercialism in real life. This made things interesting as I have to decide who to ultimately pledge my allegiance to.
Koki on 19/8/2010 at 20:59
We can't all be right
Chade on 19/8/2010 at 21:41
Good man!
justmea on 20/8/2010 at 13:59
There is a big spider that set up a web outside my window, it started small but expanded and grew in size over the summer.
oh, yeah invisible wars, underrated game.
ghost_in_the_shell on 20/8/2010 at 18:23
This game isn't worth an equivalent of something like 2$ I paid for it. I bought it last month and I feel cheated till today. They should pay money to the customers who would take it from shop shelves for free.. :p
Poetic thief on 20/8/2010 at 19:00
^Take a good look at your own signature.
If there's one thing I learned about myself this year it is that there is a good chance that I might enjoy a game as long as I approach it with the right attitude. If I had played DX:IW earlier, I would have gone in expecting a complete disaster (due to reliance on others' opinions about the game), and that is exactly what it would have been. I would have been too busy looking at the flaws and comparing it to what it's not, rather than taking it on its own terms. I'm pretty sure this is what happened to those fans of the first game who absolutely hate the sequel. There's a life lesson in this too that extends outside the realm of gaming.
ZylonBane on 20/8/2010 at 19:16
Quote Posted by Poetic thief
There's a life lesson in this too that extends outside the realm of gaming.
And it's called Sturgeon's Law.
jtr7 on 20/8/2010 at 21:32
It's also the continuing confusion between the concepts of a "good game" and "good Deus Ex."
Koki on 22/8/2010 at 07:05
Deus Ex is a good game. Invisible War is not a good game and it still wouldn't be a good game if it was called Cyber Jockey.
ZylonBane on 22/8/2010 at 16:15
I only enjoyed IW once I mentally re-titled it "The Adventures of Facepunch Girl".