So... Deus Ex: Human Revolution got leaked to P2P networks - by system shocker
Renzatic on 5/6/2011 at 21:13
I think it all comes down to that whole risk vs. reward thing game developers are going on and on about these days. Still, I don't think it'll make a huge difference in the end, because any experience gained outside of completing main objectives are just tidbits added on top of the pile. Even this early in, it takes a 3000-4000 experience to earn a praxis point, and you only get 30, 50, 100, for hacking, finding clever routes, or stealthing about. It might give you enough to earn yourself an extra augment or two over the course of the game, but not much more.
And it's weird you found so many tranq darts and bullets. I opted for the tranquilizer rifle, and I didn't find a single pack of darts anywhere, and only a handful of bullets. I went through the warehouse fairly slow and thoroughly, too. Found tons of 10mm ammo, though.
Quote Posted by Ostriig
I'm not playing the leak so I may well be missing something, but I thought the explanation they originally offered on this made a decent bit of sense - by doing stuff with his new body parts Adam's getting more used to them and forms the connections for their new, more advanced inputs.
Yup. They give a pretty decent handwave explanation once you get to the LIMB clinic. Apparently you already have all these augs installed in your system, but most of them were set in stasis so it wouldn't put undue stress on your, at the time, delicate physical condition. Instead, they chose to let them activate themselves as you mend, or give you the option to force activation later through software.
Ostriig on 5/6/2011 at 22:25
Oh, I like that. Tying it in to Jensen's brittle condition, I mean, that sounds like a pretty good excuse for it all.
Alushe on 6/6/2011 at 00:04
The game is probably trying to connect to the internet so it can give you the latest advertisements for your region. Speaking of which, how intrusive are those ads?
van HellSing on 6/6/2011 at 00:33
Uhm, I think that Final Fantasy XXVII poster is the closest to a real ad that the game gets.
Fafhrd on 6/6/2011 at 03:40
Quote Posted by Alushe
The game is probably trying to connect to the internet so it can give you the latest advertisements for your region. Speaking of which, how intrusive are those ads?
Haven't they said in a couple of interviews that they've got some datamining stuff built in so they can track how many players used which aug and where, how and where and how often people died, etc. so they can better tune the difficulty for the next game?
Quote Posted by Koki
But it's still the same game you played on your own. Jesus fuck. Don't you ever replay anything because it's "spoiled"?
Yeah, I do replay games. What I don't do is buy a new game, play the first fourth of it, and then restart. I want the first time I play a game to be completely fresh, so that stuff I miss and mistakes I make are part of my initial experience of the game, not because I intentionally made those decisions in order to witness a different outcome then the last time I went through.
Dresden on 6/6/2011 at 04:04
Quote:
1. The mouselook is straight outta ass. left-right sensitivity is higher than up-down, something I haven't seen since original Aliens versus Predator. It's not as annoying as it was in that game, but still annoying. This will likely be gone from the final release.
I think thats a bug. If you take Vsynch off and set your aspect ratio to the proper thing instead of auto it doesn't happen anymore. It also fixes some weirdness with selecting things in the inventory.
catbarf on 6/6/2011 at 04:43
If Sarif is supposed to be an important character, I can't believe they couldn't find a better voice actor for him. Jensen's low growling may get grating over time, but Sarif just sounds terrible.
Koki on 6/6/2011 at 06:08
Quote Posted by Renzatic
I think it all comes down to that whole risk vs. reward thing game developers are going on and on about these days.
I could go with that if:
a) The game wasn't pathetically easy
b) there was no save option, just checkpoints. Though the loading times are pretty horrible(about a minute?) so I guess there's that.
Because as it is, there's little risk involved. My ghost, all-takedown run? That was actually my first run through the warehouse. I mean shit, by default you have a 50m radar which shows enemy positions and facings. And you can upgrade the range to 100m and add cones of vision. You are 100% silent when crouched, and still move twice as fast as guards walking.
And hacking computers? The smallest amount of time I've seen before a track finishes was something like 15 seconds, and that particular one had about three nodes in it total. Normally it's about 30 seconds, enough to hack it two times. Not to mention getting traced in the first place is a virtual dice roll, so you might be halfway done before it even starts if you invest in the ghost hacking upgrades.
Finally, firefights. There is NO difficulty for them AT ALL. Hurt? Take cover, your health regens. As far as I know you can remain in cover indefinitely. When you're down to something like 1HP on Deus Ex difficulty you can just get off the computer and make yourself a cup of tea because you're completely invulnerable in cover and enemies never move away from their cover either.
It's nice to see there's official explanation for the XP though. I'm still in Sarif after returning from the warehouse, so I'll check out the city today.
Renzatic on 6/6/2011 at 08:25
Quote Posted by Koki
Finally, firefights. There is NO difficulty for them AT ALL. Hurt? Take cover, your health regens. As far as I know you can remain in cover indefinitely. When you're down to something like 1HP on Deus Ex difficulty you can just get off the computer and make yourself a cup of tea because you're completely invulnerable in cover and enemies never move away from their cover either.
This I have to disagree with. I rarely ever see the AI take cover. They usually move around and try to flank you, meaning you have to move around a bit. Plus you can't shoot shit when you're hiding behind something, meaning you have to leave cover at some point if you want to be able to kill someone without wasting a shit ton of bullets.
It isn't exactly the hardly the hardest game in the world, but it also isn't nearly as easy as you're making it out to be.
jtr7 on 6/6/2011 at 09:23
I just watched the 1-hour gameplay vid, and the AIs take cover. They don't stay in one spot for too long, but do drop behind cover often. The player didn't hold still long enough for us to see what happens if he takes cover and just waits. There was the moment he ran into the restroom and waited, but fully expected the AIs to go in after him. What they did instead was move to the hallway outside, and one went into a room across the hall, opposite the restroom entry, while the others were outside looking. Again, we didn't get a chance to see if the AIs were just going to stay outside and search only nearby and in adjacent places or if they would eventually check the restroom the player ducked into, but I did wonder what was taking them so long to poke their head in, especially with more than a couple of them right there, and the player stepped out and took them all out.