Snow - material and weather effects. - by Judith
massimilianogoi on 7/5/2009 at 10:05
Quote Posted by Judith
No idea, maybe you didn't put those sounds in the sound markers somewhere in the level, in order to use the "memory" setting? I've never compiled any csc file for any new sound I made.
Yes! That's what I missed... That thing about sound markers... Well, let's try again.
massimilianogoi on 7/5/2009 at 10:19
Damn! no changes :erg: That zone with the sound objects has to be connected to the others?
Judith on 7/5/2009 at 10:29
No, it can be a separate room, far away from your actual map. These sounds and markers just have to be there.
massimilianogoi on 7/5/2009 at 17:06
Quote Posted by Judith
No, it can be a separate room, far away from your actual map. These sounds and markers just have to be there.
Then I dunno what to do. Let's try after the 11th May.
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update
Solved. I just omitted that the default course for Garrett is running, so the first to have implemented is the tag +run.
massimilianogoi on 3/2/2010 at 14:08
Wow!! I've just seen the Judith's pics on DarkFate, and they're amazing!! Compliments, very beautiful, light-accurate, and real-like. Impressive the new trees static meshes and and all the natural stuff. This work rocks. This time the angry kid has shot in the target.
Inline Image:
http://www.ttlg.com/forums/images/icons/icon14.gifIf you are going to do a demo, please put some guard and little objectives, to make it a bit realistic. :p
Beleg Cúthalion on 3/2/2010 at 16:03
A demo isn't "realistic" anyway. I'll wait for the mission.