Snow - material and weather effects. - by Judith
jtr7 on 9/12/2008 at 10:02
Breath won't look right when an AI is speaking or while jogging, though, but just fine when they're not. Makes me wish there was a breeze.
Judith on 9/12/2008 at 10:29
Quote Posted by ShadowSneaker
That is so amazing. It's beautiful. How did you make the snowflakes? Did you just alter an existing emitter or make an entirely new one? I tried making a new fountain emitter; I wanted to change the colour of the water and it crashed T3Ed.
Well done :thumb: :cool: .
SS
It was a new emitter created in the actor browser from scratch. Actually I forgot how to do the textures "the old unreal way", so I used one of the stock T3Particles. Of course in the you can use snowflake textures, such as (
http://www.spoongraphics.co.uk/blog/wp-content/uploads/2007/11/snowflake_vectors_sm.gif) these.
Quote Posted by jtr7
Breath won't look right when an AI is speaking or while jogging, though, but just fine when they're not. Makes me wish there was a breeze.
Nah, it should be fine, you can do some particle trails, remember ghost of Lauryl?
jtr7 on 9/12/2008 at 11:03
Whoa, Judith! You mean to tell me you can control when the emitter emits through the lip-synching and alertness levels?:eek:
Judith on 9/12/2008 at 11:09
Nah, I was thinking about something simple: the trail of steam, like you have a trail of smoke, coming out of a character's mouth, taking movement into account and dispersing after a while :) Can it be synched with AI's barks? I don't think so. But you could set a script resetting the emitter when AI goes to alert, or calms down, so it will be at least a bit more realistic. I believe the player won't pay that much attention to it ;)
ShadowSneaker on 10/12/2008 at 23:44
Hey that looks great. Do you think you could write tutorials on making these new emitters?
SS
Abru on 10/12/2008 at 23:55
Wonderful! Excellent work, Judith:)
jtr7 on 11/12/2008 at 00:58
Very effective!
Breath: It doesn't get too cold where you live, does it?:sly:
clearing on 11/12/2008 at 03:15
Judith, :thumb: