Sneaky Upgrade Editor Edition: Unofficial patches for T3Ed and friends - by snobel
Beleg Cúthalion on 15/10/2015 at 11:36
Normal links are copied if the objects on both ends are preserved. Otherwise combining the maps would have been an even more troublesome task.
snobel on 18/2/2016 at 13:04
Updated the first post with the 1.1.6 version, which now includes the T3MainReleaseVersion.exe patch from the 1.1.6 game edition. The installer now includes the actual patched exe files, so it's less particular about the state of your editor install.
Adsk1 on 27/7/2016 at 11:42
Been a while since I've done any map creation with T3ED but just revisited the ol' boy with a clean install, using this new and improved sneaky upgrade version. For the most part I am impressed with the improvements, so thanks for the great work, Snobel!
There are two issues that I'm having. The first is not so major, but just time consuming. When selecting any individual component of my map, it can sometimes take up to 30 seconds to highlight it. Yet if I use the CTRL-ALT and drag selection method or the select all in the Group Window it is almost instant (depending upon how much stuff is chosen). Is this a known issue? Or am I the first.
The other issue is much more severe. I had a few maps that I had started many moons ago which I thought I might take a look at again, just to refresh my memory. I copied them into the map folder and then opened them up in the editor with no problems. I played around with a couple of bits and did a complete re-build before saving the changes. Went back to it the next day and while opening the file into the editor, it froze on the loading pane. I left it for about 10-15 minutes with no change, so had to force the editor to close with Task Manager. Just in case it was a one-off, re-tried, same again. I tried opening another map, which opened fine, so re-tried the troublesome map. Failed again!
I have another computer, which I installed T3ED, but not the sneaky upgrade version. It loaded the "faulty" map without a problem.
So, using the other computer, I modified the map in many different ways, saving each one and trying it on my main computer until I could successfully open it. This took a lot of time, but I eventually pinned the problem down to a very small portion of the map, which when completely removed would load on my main PC.
If there are any log files or information that you might need from me to help you diagnose this problem, let me know.
Judith on 27/7/2016 at 12:14
Information you provide might be a bit too general. If by "30 seconds to highlight something" you mean it's hard to click and select something, then this is normal. Usually you should try pivots for geometry and meshes. Sprites should be easier to select. If you meant that it's 30 seconds between you click and select something and when it's actually highlighted on screen, then something might be wrong.
The second problem is even harder to identify, it might be differences in custom resources, changed gamesys etc.
Adsk1 on 27/7/2016 at 14:23
Thanks for the reply, Judith. Sorry for the vagueness, it's a bit difficult to explain exactly. With regards the slow highlight, it's
Quote:
30 seconds between when you click and select something and when it's actually highlighted on screen
. I'm now wondering if this issue is related to the older Gamesys and Mesh data that I used to overwrite the one's supplied with the editor.
As for the second issue, which I'm remembering more clearly now. I opened the map for the first time fine, I changed something and saved, then I opened another map. A bit later on, I re-opened the first map, added something to it and saved it, before quitting the Editor. After this, the map wouldn't open again without stalling the editor while loading the map. I didn't modify the gamesys or any resources, etc. I'm confused as to how, after deleting some completely un-related part of the map (AI and Patrol from a small area - which wasn't what I had added earlier) and saving it using the original Editor setup, it now opens in the Sneaky Upgraded Editor setup. And I've just found that this has happened to 3 of my maps which I was dabbling with on the same day.
I'm starting to wonder if somehow the maps got corrupted ever so slightly while being saved, but only enough to prevent Sneaky Ed from opening the map, but not the original Ed. Very bizarre.
snobel on 27/7/2016 at 15:50
Good to hear you're back - sorry for the trouble. Hopefully you have copies of the maps as they were? I've no idea what could cause any of these issues but if the faulty maps will load in the original editor, then it should be possible to track that down and fix it.
Quote Posted by Adsk1
When selecting any individual component of my map, it can sometimes take up to 30 seconds to highlight it.
Do you have this issue also on your other PC, without the SU installed? If you do, then I guess it's 'normal' T3Ed behaviour. If not, then please test this issue together with the other one, as described below.
Quote:
I tried opening another map, which opened fine, so re-tried the troublesome map. Failed again!
I have another computer, which I installed T3ED, but not the sneaky upgrade version. It loaded the "faulty" map without a problem.
It would be good to establish that it's caused by the SU and not some difference in the environment. If you don't mind, try this on the problem PC:
* Using regedit, temporarily change your ION_ROOT value (at HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Ion Storm\Thief - Deadly Shadows) to match the path to the editor
* Temporarily rename the SU version of T3Ed.exe
* Copy in the (
https://www.dropbox.com/s/o3fcqboyl22cl6m/T3Ed.exe?dl=1) original T3Ed
* Run the editor using a "T3.exe -editor" shortcut and attempt to load the faulty map
* Copy in and rename (
https://www.dropbox.com/s/nimfk8a26i7jmzq/T3Ed%20%28alt%29.exe?dl=1) this version of T3Ed instead, which is the 'alternate' (resource hacked) exe that the patched version is based on
* Run the editor again and attempt to load the faulty map
* Remove T3Ed.exe and rename the SU version back
* Run the editor again and attempt to load the faulty map
* Change your ION_ROOT value back
Please report back which of 4, 6 and 8 that work.
Judith on 28/7/2016 at 08:16
That seems like a serious issue then. What about copypasting the content of your map to a blank map? You'll lose some of the data of course, but all the geometry, meshes, textures, AI and other stuff should be there. You can save it as a text file as well, so you'll carry it over from one computer to another if you have problems with .unr files.
Adsk1 on 28/7/2016 at 12:37
Well that was a fun morning... Not.
I started my day going through what you had said, Snobel. It didn't matter what I did, my so-called "faulty" maps still froze the editor while opening. So then I tried opening all of the original maps, one by one. It turned out that some of those would freeze while loading into the editor too. So when I had previously tested a couple of them, I had just so happened to pick ones that would open okay. Sods law!
So I took the decision to uninstall SU and delete my Thief3Ed folder and start with a clean install. I then copied all my own resources back in, bit by bit, testing the known "crashing" maps in the editor after each addition or change. Now, thankfully, everything seems to be okay, touch wood...
However, that first minor issue that I mentioned, about the slow selection, which also affects de-selection, and alt-clicking for the context menu too, remains. While so far the longest time I've had to wait was 14 seconds on an individual component being highlighted, it does make progress a tad slower. All my previous experience with the editor has been on Windows 7, as I have a new system with a clean Windows 10 Pro install, might this issue be to do with Windows 10? Or maybe it'll improve over time with use, I'll keep you posted.
Thanks for your suggestions guys, I appreciate the input. And I'm sorry for wasting your time. I should have known it was my install that was to blame and should have tried re-installing before getting in touch. I just don't understand how it became "broken" in the first place.
Judith on 28/7/2016 at 12:57
You're not wasting our time, such issues are really frustrating when it's hard to identify the source of a problem. I never had slow selection issue on Windows 7, so it might be the new system.
Beleg Cúthalion on 28/7/2016 at 18:23
Quote Posted by Adsk1
about the slow selection, which also affects de-selection, and alt-clicking for the context menu too, remains.
Same here, although—at least with the Inn map—it is two seconds for me (Win10, i7, GeForce Something, 64bit), still a bit too long for comfortable working... and longer than on my old Win7 setup. I get stack overflow messages from time to time but can usually "ignore" them.